Androgyny fans need not be disappointed. Square Enix has recently opened up its Fabula Nova Crystallis (ugh) Final Fantasy XIII site portal for all the gaze at in awe and wonder. Not to read though, because very few of us can understand the scary wordpictures that Japan fills the Internet with.
At the very least, we can enjoy all the lovely images of this gorgeous looking title. Also, some NeoGAF posters have commented that the site's sidebar looks like it has room for more entires in the Fabula Tabula Crystal Novolo Bonobo HD Remix series. So far we know about FFXIII, Versus and Agito. Could there be even more coming?
For now, let us all just look at the pretties. Also, make sure to give the site's background music a listen as well. It is quite nice.
LAUNCH GALLERY (10 IMAGES)
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Also teaser sites for Versus and Agito were opened today too.
What are the odds of this being released this year?
Also, needs more belts and zippers!
Word up to that. For Christ's sake, in FF X-2 the main characters basically WERE J-pop stars.
Haha, X-2 is the most egregious example, but it's been pretty true for most of their games post-FF7 (including most renditions of FF7 characters made after the original game, I may add.. although I really don't think the original is TOO bad on this, besides maybe the bishounen Sephiroth).
I also think they need to seriously reconsider what made the old games so great. I think FF12 was a serious misstep in about every way possible, and the FF7 side-games are nearly completely awful. FF10 was good, FF9 was okay, and FF8 was bad. This series really needs to recapture some of that FF4/FF6 magic.
(I've never been more relieved to fap.)
I allways gotta finish RPG's straight up no 3 week long break its gotta be daily to keep things fresh...
I think you and I represent the divide between players who want FF to stay the same, and those who appreciate a more progressive style. I don't see what the major differences are between XII and older FFs despite no random encounters, which honestly has no gameplay merit.
XII had an active time battle where you could move. Visually and physically it engaged you more than previous turn-based outings, but conceptually, the gameplay is very similar to older games. It seems like a lot of people are caught up in these superficial changes and want to rigidly adhere to the old ways.
The story for FFXII showed some maturity and was able to steer clear of many over-arching cliches that made FFX the most over-rated FF of all. Your characters were actually players in a larger world, as opposed to X where your party was pretty much the only hope for the world, blah, blah, how could anyone still think this is a good story? The characters themselves didn't escape basic templates, but The premise also took a much more down to earth approach, with warring nations and smaller states, a much more believable world than X.
The battle system will obviously divide people, but the license board was a much more sophisticated form of the sphere grid, and though I didn't like weapons licensing, I did enjoy it for spells and abilities. I hope it's further developed in XIII.
I don't have an essential issue with the battle system, but it was implemented poorly. Rather than taking advantage of the open platform in an interesting way (a la Star Ocean, Tales of Phantasia, or even Crisis Core), it felt like a straight-jacket. They traded the simple purity (and tactical potential) of the earlier games for something that wasn't really open, wasn't really tactical, wasn't really complex or simple.. and definitely wasn't fun. Also, I do prefer non-random over random fights. The monsters in FF12 were just as common, however, as random fights in earlier games. It really didn't feel any different in that regard.. just more boring.
The dungeon layout was God awful. Every dungeon looked randomly generated, but none of them were. There was no eye-catching shots, no beautiful scenery, etc. Honestly, the dungeons looked worse than any other in the series excepting the NES games. I'm not exaggerating my opinion on this.
The license system was hardly sophisticated. You could become (and should!) a jack of all trades with no problems. There were no trade-offs to this tactic. In fact, it was almost impossible to not become a jack of all trades unless you flat out avoided using your points on the license board.
The story, too, was hardly inspired. I was actually very excited by the concept, and I always expected something amazing to happen next. Instead, I was repeatedly disappointed by a muddled narrative, uninteresting characters (with little development and almost no concentration on their past), and a switch back to a standard good vs. evil, supernatural storyline in the last 10th of the game. I hoped for FF Tactics, instead I got some half-aborted hybrid.
I haven't even gotten into the terrible summons, the broken gambit system, the lackluster boss fights, the totally uninteresting towns, and the the lack of any side-quests beyond simple "go kill this palette re-touched monster" quests. Hell, I'm sure I'm forgetting lots about this horrible, horrible game.
I play over 90 hours of it because I kept HOPING that something would come out. The NEXT dungeon will be sweet! The next boss fight could be interesting! The plot will kick in any second now! Maybe the next summon will be worth using? The next town could be more than boring dialogue and a few useless stores!
I was wrong wrong wrong wrong wrong. I didn't even finish it despite being on the verge.. just because I couldn't force myself to go through the pain anymore.
You and I must have played different games.
I dunno. I personally loved the Gambit system in 12, being able to program an AI to actually function vaguely on the side of intelligently helped a great deal in more than one case. I admit the story had problems, but at least some of the cast like Cid were pretrty memorable, but I do admit 12 is a lot like 8 in that you either love it or hate it, theres really no in between.
I will admit that I didn't like 8 either. I did, however, like 10, so its not like I'm entirely opposed to changes or newer games in the series.
Sure, 6 has a better story, 7 has a better history, and 5 has a better leveling system. But as a whole? 12 was the winner and made me a Final Fantasy fan again.
My opinion? Theyre all good. Every single one. Even the ones i havent played (3,4,5). I cant wait for the XIII bunch.
I also think they need to make these games MORE Japanese and LESS "western" so all you bitches with sand in your vaginas about it will just go away and leave us to our girly men and fuzzy bits of cute things.
anyways, that pic is a girl. looks nothing like a guy.
and the ONLY way to play FFXIII will be on PS3, duh.