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Final Fantasy XIII devs don't listen to reviews photo

Final Fantasy XIII is due for release for next month, and the first reviews are starting to trickle in. Interestingly, these reviews seem rather undecided on the game, with some outlets loving it, and other outlets not too keen. The brains behind Square Enix's big game, however, aren't too concerned. They're not even paying attention.

"We try not to listen to the critics too much. Most of the criticisms have come because the first half of the game is very linear," says producer Yoshinori Kitase to Official Xbox Magazine. "But we've got a story to tell, and it's important the player can engage with the characters and the world they inhabit before letting them loose"

Director Motomu Toriyama adds: "We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom."

While I agree that reviews should never be taken to heart of focused on entirely, there's something to be said for not just brushing their concerns under the carpet. I actually support linear games and I hope that XIII will be a great experience, but if there are consistent complaints, then maybe Square Enix would do well to examine it rather than just go, "Oh those round eyes don't understand."

Final Fantasy XIII boss responds to review scores [CVG]








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87 comments | showing # 1 to 50
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CALkulon's Avatar - Comment posted on 02/16/2010 08:45
CALkulon
I've been reading there's a lack of extras and sidequests to go along with the healthy dose of linearity.

Linear is fine by me, but I've always had the most fun with Final Fantasys that had mega bosses to beat after the main game was completed, so I'm not so sure it's going to be a great game for me. X is probably still my favourite purely because of the balls hard Dark Aeons.
coldalarm's Avatar - Comment posted on 02/16/2010 08:52
coldalarm
Not listening to critics = bad.

Reviewers are just doing their job, and if the devs don't pay attention to reviews then how can they improve their product?
BalloonFighter's Avatar - Comment posted on 02/16/2010 08:56
BalloonFighter
Those round-eyed , cheeseburger eatin giants don't know shiat.
Skribble's Avatar - Comment posted on 02/16/2010 08:59
Skribble
Do you have any non-dairy creamer?
HEL105's Avatar - Comment posted on 02/16/2010 09:03
HEL105
Hasn't it been established that the game eventually opens up massively? I love western RPGs, but the same things that make those kinds of games great, don't really apply to eastern RPGs. So yeah, each should be reviewed on their own merits (which I'm sure most reviewers will do/ have done).

I'm already prepared for FF13 to get some non-stellar reviews. The good thing about the intense coverage the game has been getting, is that I can make an educated guess that I'm going to love it, anyway. Nothing I've seen or read so far turns me off.
BlackFreefall's Avatar - Comment posted on 02/16/2010 09:05
BlackFreefall
ME1 and ME2 (more so on the former) are able to tell a compelling story without sacrificing the gameplay with linearity.
stevenxonward's Avatar - Comment posted on 02/16/2010 09:05
stevenxonward
Penny Arcade did a few stories back when Enchanted Arms came out about Western reviewers' approach to JRPGs. It's pretty valid.

First post here.

Second post here.

And comic:


If that's a bbcode fail, I quit.
Volomon's Avatar - Comment posted on 02/16/2010 09:07
Volomon
I donno about this western point of view shit, sounds like more Japanese ignorance to me. You know those bastards think we don't know what green onions are, weird shit like that, do they even eat soup (ramen) in America? Come on...I thought American's were out of touch with foreign culture, but man I think Japanese give it a good race they actively pursue ignorance, just like in this article totally ignoring the critics EVEN THOUGH some Japanese critics have said the same thing.

I think everyones looking at Final Fantasy like it's suppose to be another Final Fantasy game, it isn't something new its freaking 13! Not 1.
Maurice Tan's Avatar - Comment posted on 02/16/2010 09:08
Maurice Tan
Another sign of the Japanese industry's demise and failure to keep up. Way to go!
Pyrex is Metal's Avatar - Comment posted on 02/16/2010 09:08
Pyrex is Metal
"[It] becomes very difficult to tell a compelling story when you're given that much freedom."

...then why do games like Mass Effect have a much more compelling story than any Final Fantasy since VI (or Tactics 1 going by spinoff series).

And as for my other statement:

I'm sure FFXIII will be a cut above as most games in the series are, but jrpgs as a whole are horribly linear and have ludicrously stupid stories. If you wanna go linear and talk about a compelling story you need to be a xenogears and not a xenosaga. And everyone I talked to about XIII says it is very akin to xenosaga, but a little less self righteous.
Zeyro's Avatar - Comment posted on 02/16/2010 09:09
Zeyro
Oh those round eyes can't see clearly
The Pilgrums's Avatar - Comment posted on 02/16/2010 09:09
The Pilgrums


LA LA LA LA LA LA I CAN'T HEAR YOU LA LA LA!!!!!
Aaron126's Avatar - Comment posted on 02/16/2010 09:11
Aaron126
Am I the only one who really likes the dramatic stories of JRPGs and the linearity/free world afterwards combination? You know, I'm really looking forward to play ME/ME2 on my PC when I upgrade it (Yeah, my PC still sucks for gaming), but I don't know. There's still something that makes me like JRPGs more than regular western RPGs.
Aaron126's Avatar - Comment posted on 02/16/2010 09:12
Aaron126
@Pyrex is metal Didn't play Mass Effect yet, but I doubt it's more interesting than FFX story.
njsykora's Avatar - Comment posted on 02/16/2010 09:12
njsykora
@BlackFreefall

I'd advise you to go back to ME1. The opening stages of that are extremely linear before you're set loose in the galaxy. ME2 didn't need it so much because the characters were already established from the first game. Point is all RPGs have at least some level of linearity in them to establish setting and characters before they fully set you loose. Square may have just made the opening of FFXIII a bit too long for some reviewer's tastes.
BS3 Owner's Avatar - Comment posted on 02/16/2010 09:24
BS3 Owner
Square Enix should have told the Official Xbox Magazine...

"We don't listen to criticism, especially about it being linear. That's only through the 1st Disc & a Half." :)
HEL105's Avatar - Comment posted on 02/16/2010 09:24
HEL105
It seems like a lot of people don't care for the JRPG genre, anymore. That's fine, and there are lots of enjoyable alternatives. I don't see the somewhat linear stories as a flaw, it's a common feature of the genre (that many people have any problems with). That's like saying that the fact that a Dodge Viper doesn't have a truck bed, is a flaw.

Oh well, I love western and eastern RPGs, so I win every time a good example of either is released. Sometimes it pays to have diverse interests.
moominsean's Avatar - Comment posted on 02/16/2010 09:24
moominsean
most video games are linear...freedom is usually an illusion. sure you may be able to do well-disguised side quests right from the beginning, but if you want the actual story, you have to do exactly what they want to continue that storyline.
HEL105's Avatar - Comment posted on 02/16/2010 09:25
HEL105
*that many people DON'T have any problems with
HEL105's Avatar - Comment posted on 02/16/2010 09:27
HEL105
moominsean speaks truth.
ChaosTeaCup's Avatar - Comment posted on 02/16/2010 09:35
ChaosTeaCup
"Japanese developers should be able to make their style of games without having the West whine about it with every new release that doesn't... etc... "

I agree. I would apply that logic to most cases, within reason. BUT, on the other hand, Japanese developers can say nothing when the game doesn't sell in the bigger markets. Final Fantasy will be deemed a failure if it sells poorly outside of Japan. It won't sell poorly, even if it plays like shit.

Also- Mass Effect 2 is not Gears of War in space. That's like saying that Uncharted 2 is Gears of War in India. Infact, Uc2 is waaaay more of a copy of Gears than ME2 - read: Exactly the same cover mechanics!
PappaDukes's Avatar - Comment posted on 02/16/2010 09:36
PappaDukes
I trust Dale North more than [url=www.destructoid.com/ten-things-i-didn-t-love-about-final-fantasy-xiii-162684.phtmlany other[/url].

PLUS, I've been playing Final Fantasy since the NES days, and I'm not about to stop because of some lackluster reviews. Beauty is in the eye of the beholder.
Rhuno's Avatar - Comment posted on 02/16/2010 09:37
Rhuno
I've been a long time FF fan, played every game in the series, but for some reason I'm just not very excited about this one. Maybe I'm just getting old, but these character designs come across as juvenile and frankly, pretty lame; especially Snow, he just looks like a douche.
PappaDukes's Avatar - Comment posted on 02/16/2010 09:37
PappaDukes
Let's try that again...

I trust Dale North more than [url=www.destructoid.com/ten-things-i-didn-t-love-about-final-fantasy-xiii-162684.phtml]any other[/url].

PLUS, I\'ve been playing Final Fantasy since the NES days, and I\'m not about to stop because of some lackluster reviews. Beauty is in the eye of the beholder.
Jeff Cusack's Avatar - Comment posted on 02/16/2010 09:46
Jeff Cusack
@Volomon
"You know those bastards think we don't know what green onions are, weird shit like that, do they even eat soup (ramen) in America?"

Sigh... Ramen =/= soup to the Japanese. Ramen == Ramen. And the Japanese don't think we know what a Negi, the only type of (Welsh) green onions they care about, is. Which to be fair, is pretty valid, most Westerners don't know what a Negi onion is.
stevenxonward's Avatar - Comment posted on 02/16/2010 09:48
stevenxonward
@PappaDukes - "http://" is necessary, I believe.
Chris Carter's Avatar - Comment posted on 02/16/2010 09:49
Chris Carter
The game sounds like it kind of shits on the FF legacy, and JRPGs for that matter. I hope I don't waste $60 come March!
James Andrews's Avatar - Comment posted on 02/16/2010 09:55
James Andrews
This country is messed up on cross-genre Biowaresqe bullcrap. If you cant murder every house pet in the game to collect the "Pet Lover" badge and then use them to fashion a fur golem to have sex with, your game gets a 65. Way to go guys. You fat Cheeto Trolls are the best.
AriesWarlock's Avatar - Comment posted on 02/16/2010 09:56
AriesWarlock
If you don't understand JRPG's, let somebody else who does do the review.
Ganjookie's Avatar - Comment posted on 02/16/2010 10:01
Ganjookie
Also Chocobos
esin's Avatar - Comment posted on 02/16/2010 10:02
esin
That Penny Arcade comic summarizes things perfectly. An while, Mass Effect allows you to do many missions different order, the missions themselves are all linear and there are certain missions that do not open up until other significant plot related ones are completed.
That's just how narrative works, people. Mass Effect found wiggle room where it could but when you are describing a string of events, sometimes they have to go in a certain order.
Keres's Avatar - Comment posted on 02/16/2010 10:03
Keres
@James Andrews

INTERNET TOUGH GUY ALERT
texasgoldrush's Avatar - Comment posted on 02/16/2010 10:05
texasgoldrush
"Director Motomu Toriyama adds: "We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom.""

All I have is two words to respond to this....

Planescape Torment
Cynical Gamer's Avatar - Comment posted on 02/16/2010 10:06
Cynical Gamer
Some of you guys need to take your Final Fantasy goggles off. BTW Final Fantasy X was horrible just like VIII.
Sanious's Avatar - Comment posted on 02/16/2010 10:08
Sanious
@SquawkDerby

I think it's unfair to say that the West is 'whining' because they're not getting the kind of game structure they want, which I think is entirely untrue. And I think most people are just not liking what they're hearing when it comes to negative things about a FF game.

From some of the negative stuff I've read/listened to so far, it's been that way because people feel it's been dumbed down and a lot of depth has been taken out. Not it just being linear, that just in general everything just lost depth and has been more stream lined. And to me sounds like a step down from other FF titles.

I'm still interested and want to play, but I'm less excited as I was about it.
Strandli's Avatar - Comment posted on 02/16/2010 10:08
Strandli
FFX was a very linear game until the very last part, opening up the entire world, giving the player the choice to go explore or just finish the story. FFX is one of my favorite games ever, it was awesome. I've heard FF13 is kinda similar, so the linear comments doesn't concern me.

The problem I have with western RPGs is not that they don't tell a great story, because they do, but they are too open for my taste. In WRPG I often wander around not knowing where to start or do, and the story comes in fragments and it's kinda confusing for my fragile little mind. When a FF game opens up in the end, you've already familiarized yourself with the world, so you don't get confused when you can use the airship to explore the whole thing.
RichardBlaine's Avatar - Comment posted on 02/16/2010 10:13
RichardBlaine
I'm split on this. While I think it's often important for developers to listen to reviewers, I think that Toriyama raises an excellent point about linearity. Most, if not all, of my favorite storylines in gaming have come from linear games. Sandbox/Open World games are very 'in' right now and I think it's become an expectation for some people (though I haven't read any of the reviews yet). I mean, if they meant for it to be linear for the first several hours, and some people don't like that, then I don't think they should automatically alter their strategy for future titles. By that same token, completely ignoring criticism shuts off a resource for potential growth for their brand. It's a surprisingly interesting question.
PappaDukes's Avatar - Comment posted on 02/16/2010 10:15
PappaDukes
@Cynical Gamer - To each his own brother. Those were two fantastic games IMO. Just out of curiosity, how much exposure have you had to the FF series? For someone like me, who has been playing them for over 20 years, I would say that I've grown very fond of the IP. But for someone to be so vehement over two arguably great games, like yourself, it would seem that you either don't like RPGs (because let's face it, nobody does it better than Square) or you're just hating them to be "that guy".
Ball Buster's Avatar - Comment posted on 02/16/2010 10:18
Ball Buster
I'll take linearity over not knowing where the hell I'm going any day.
runtheplacered's Avatar - Comment posted on 02/16/2010 10:20
runtheplacered
@ James Andrews,

"This country is messed up on cross-genre Biowaresqe bullcrap. If you cant murder every house pet in the game to collect the "Pet Lover" badge "

Have you even played a Bioware game? Kinda hard to believe you have when you say things like that. Didn't you mean to pick on Fallout 3 or something?

@Cynical Gamer,

"BTW Final Fantasy X was horrible just like VIII."

Says..... you? Both were great games.
texasgoldrush's Avatar - Comment posted on 02/16/2010 10:22
texasgoldrush
The problem is not a linear game structure or plot prgression, its the one way outcome where you cannot influence where the story goes, can have no influence or the ability to make decisions. Its the same story every playthrough. That is obsolete game design.
CaptainBright's Avatar - Comment posted on 02/16/2010 10:28
CaptainBright
Linearity versus an open-world enviroment.Just like a dictatorship and democracy.

I do not mind linearity,as a whole as most stories and tales we've ever read,heard and seen are all linear.However,linearity must also be followed by a solid background(premise,story,characters) and execution.This too applies towards an open-world enviroment,albeit to a lesser extent.

The main problem is,is that Square-Enix is putting up an impression that they don't give a rat's arse about what people are trying to tell them.Instantaneous backlash towards constructive criticism,for one,pisses me off like mad in the business world as this could mean the stagnation,and possible end of something the people in this world love and support.Especially Final Fantasy.
BlackFreefall's Avatar - Comment posted on 02/16/2010 10:31
BlackFreefall
@njsykora - You are right in that sense. Linearity exists in all types of games. Most games want the player to go from point A to point B, not just because the setting is linear, but the overall trend in gaming is that you go from the beginning to the end. But what is different in each game is that the experience and how you got about it.

In the opening stages of ME1 where you deemed it to be "extreme linear", that portion of the game is short (in my opinion) and serves as a brief introduction for players to familiarize themselves with the control mechanics. But even then, you're given so many options before the game throws you out into the galaxy. Did you recruit Wrex? Did you recruit Garrus? Did Fist survive?
esin's Avatar - Comment posted on 02/16/2010 10:32
esin
Telling a story isn't the same as playing a game. You read, listen, view a story. Does anyone stop to think there might be a reason you don't see 'choose your own adventure' books in Best Sellers lists? It's because the author took what was originally one clear, focused vision and diluted and stretched it out because they were obligated to come up with so many extra scenarios solely for the sake of providing more choices. It's quality vs quantity.
Lydeck's Avatar - Comment posted on 02/16/2010 10:34
Lydeck
What's that sound?

Bioware employees roflcoptering at that quote.
BGFUSAB's Avatar - Comment posted on 02/16/2010 10:35
BGFUSAB
"We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom."

I think Bioware would disagree. Though I have to admit Bioware games are more linear than say, Oblivion or Fallout 3, who's narrative, at least in my opinion don't stack up against Bioware or FF, but that may have more to do with the writers at Bethesda than it does with the open world.

At the end of the day I am sure FF13 will do what it set out to do very well and will prove to be an enjoyable experience, at lest it will to me.
Tye The Czar's Avatar - Comment posted on 02/16/2010 10:37
Tye The Czar
Too bad most Japanese gamers and (probably) developers are too stupid to remember that there would be no Dragon Quest or Final Fantasy if it weren't for Western RPGs like Ultima and Wizardry.
Therefore, Toriyama and 2ch(look up their stupidity) have no right to to shit on the JRPG's father genre.
Ever since Western RPGs like KOTOR and Oblivion started coming to consoles to wide critical acclaim, our standards have risen exponentially. And Japan's still stuck in the LOLDragonQuest style of design and storytelling.
Like some have said, though... There are still great JRPGs out there(SMT/Persona, Lost Odyssey); just not as many these days. And linearity is fine if it's done so that it's barely noticable(FF games up until VIII or IX, Golden Sun, yes, Dragon Quest too).
Psychoholic420's Avatar - Comment posted on 02/16/2010 10:37
Psychoholic420
Difficult to tell stories?!? Have they ever played Dragon Age, or Mass Effect? Or even KOTOR? Jack asses. Western RPGs rule
James Andrews's Avatar - Comment posted on 02/16/2010 10:38
James Andrews
@runtheplacered

For Bioware I've played: Baldur's Gate 1 and 2, NWN 1 and 2. I just feel that the direction that things are going over there is decidedly anti-narrative and anti-roleplaying. I see the difficulty curve hitting the basement, I see the number of ridiculous sex scenes in their releases going up year to year, AND I see the gaming public handing them the world on a platter cause they're getting to ogle some blue titties. Have some self respect people.

BTW I say things like that so people read my posts.
Vanilla Gorilla's Avatar - Comment posted on 02/16/2010 10:39
Vanilla Gorilla
So he said "We try not to listen to critics too much" = "devs don't listen to reviews"?

If there is one thing you can count on in game reviews, it is that there will be mudslinging.
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