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Final Fantasy XIII demo: What will change in the final  photo

While we haven't quite finished our Final Fantasy XIII demo write-up (but it's coming!), I'm sure you've already heard that it's great. But a demo is a demo, and Square Enix in particular is pretty good at only giving a limited view of what will be the final version. You have to know coming in that you're missing quite a bit of the total picture.

Japanese fans that have already exhausted the possibilities of this demo are now wondering what will change in the retail version, so much so that a fan on 2ch has created a full list of changes and improvements, pulled from reliable Japanese gaming news sources, like Dengeki and Famitsu. 

Important, non-story related things like frame rate drops and missing NPC dialogue will be fixed, according to the list. Naturally. But the demo is even missing things like the famous after-battle fanfare, which will be in the final version. 

Hit the jump for the full list.

  • Battle difficulty will be greatly increased. In fact, Toriyama expects XIII to be "the most difficult FF ever".
  • In the demo, party members are CPU controlled. In the final, you'll be able to issue them directives.
  • Continuing your "Chain" in the demo isn't very important in the demo, but will vital in the final.
  • The classic FF victory fanfare isn't present in the demo, but will be in the final.
  • Victory poses may be incorporated into the final; the matter is currently under consideration.
  • If the first hit of a chain kills an enemy in the demo, your character continues attacking air for the duration of the combo. This will be remedied in the final.
  • Snow is barehanded in the demo, but will have weapons available to him in the final.
  • Encounters occur solely from the front in the demo, but various encounter styles will be present in the final.
  • The final will have a level system.
  • The demo only allows you to control one character, but the final will have a new system for managing other party members in battle.
  • The final will have command shortcuts.
  • Selecting your target in the demo can be a bit of a chore; the final will have a more streamlined targeting mechanism.
  • The final will have an "item" command in battle.
  • NPC dialogue will be subtitled in the final. In the demo, there is only voice.
  • Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".
  • The Time Gauge maxes out at 3 in the demo, but you'll be able to add more segments in the final through a new character growth system.
  • Summons will be present in the final. The mysterious "TP Bonus" that appears after battles in the demo relates to them.
  • Finally, the occasional frame rate drops in the demo will be fixed, according to Toriyama.
[Via 1UP]







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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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20 comments | showing # 1 to 20
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Los255's Avatar - Comment posted on 04/23/2009 09:34
Los255
"The most difficult FF ever?"

The last difficult one was FF4, so I'm up for a challenge, as long as it isn't a broken one.
PappaDukes's Avatar - Comment posted on 04/23/2009 09:41
PappaDukes
So is NA still slated for a June release date of the Advent Children blu-ray with the bundled demo?
Kieger's Avatar - Comment posted on 04/23/2009 09:58
Kieger
That all sounds pretty peachy to me.
Count Grishnack's Avatar - Comment posted on 04/23/2009 10:01
Count Grishnack
I need me some after-battle fanfare!
ParaParaKing's Avatar - Comment posted on 04/23/2009 10:05
ParaParaKing
PappaDukes: There was never any announcement about the demo coming to the US. Hopefully it will be included though.
Maurice Tan's Avatar - Comment posted on 04/23/2009 10:07
Maurice Tan
I hope they won't make the battle intro and outro stuff too long, it looked like it was good in the demo. Do not want super long battle stuff outside the battle itself, especially not after The Last Remnant :P
Zcdrike's Avatar - Comment posted on 04/23/2009 10:19
Zcdrike
No matter how hard I try I just can't get excited for Final Fantasy XIII. I just have this unshakable feeling that it's going to be so obsessed in attitude, horrible outfits, and high resolutions that the story and gameplay will be as boring as XII's

Square-Enix: Please prove me wrong, I want to have fun with Final Fantasy again.
Visc's Avatar - Comment posted on 04/23/2009 10:19
Visc
Ooh, cool.

** DUH DUH DUH DONNN DONNN DUH DU-DUHHH*

(fanfare!)
Josh Tolentino's Avatar - Comment posted on 04/23/2009 10:20
Josh Tolentino
-- "Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".

Jolly? Well, at least it's interesting that they put out what WILL be different. Technically a demo is supposed to be a taste of a finalized product, but the "this demo is a work in progress" disclaimer screens don't always cut it for a game this big, so having a list of what will likely be changed is good for hype.
BlackDove's Avatar - Comment posted on 04/23/2009 10:20
BlackDove
Thank god the air attacking is out.

Also, the encountering is a straight up rip off from Persona, that's a good thing.

Looks great to me.
Chronic Logic's Avatar - Comment posted on 04/23/2009 10:25
Chronic Logic
"The most difficult Final Fantasy ever?"

Bullshit, Final Fantasy XI was fucking insane with the Pandenmonium boss taking a whole entire party 18 hours or so to defeat!
Dreamsower's Avatar - Comment posted on 04/23/2009 10:35
Dreamsower
@Professor Pew Yeah, I hope they have the fanfare but make it subtle so that repeated battles don't make you sick of em. I also hope that the "difficulty" does not equate directly to massive grinding. While some games I love grinding due to leveling systems or addictive combat mechanics, leveling for the sake of just overpowering the next boss gets so tiresome.
Adam's Avatar - Comment posted on 04/23/2009 11:08
Adam
Sweet. I hope they'll continue to issue patch notes for their tweaks after the game is released. Viva la hard drive!
PappaDukes's Avatar - Comment posted on 04/23/2009 11:17
PappaDukes
@para para king - I must have read the article wrong. The Advent Children Complete is slated to release on June 2nd, 2009, but the demo may or may not be packaged with it. Let's hope it is.
kidko's Avatar - Comment posted on 04/23/2009 12:04
kidko
I'm still holding out for FF7 on the US PSX store. That would shake the dust off my PSP
loki d20's Avatar - Comment posted on 04/23/2009 12:14
loki d20
I just hope we're not stuck with one specific weapon for each character, especially the protagonist. Would rather customize my playstyle as much as possible. Otherwise, my judgment is being held until I've read more than a few reviews and seen some more recorded gameplay.
grasslunatic's Avatar - Comment posted on 04/23/2009 12:18
grasslunatic
Most difficult FF yet? Awesome I'm fed up of massively easy games.
Darren Nakamura's Avatar - Comment posted on 04/23/2009 17:36
Darren Nakamura
Geez, just reading that makes it sound like the demo is really bare.
Projectexodus's Avatar - Comment posted on 04/24/2009 11:11
Projectexodus
I have a feeling that this so called "difficulty" just means that there's going to be tons of grinding. Listen up RPG makers: grinding does NOT make a game difficult, it only makes a game time consuming and boring! Kinda like when you reached the moon in FF4. But if they're actually making you rely on tactics rather than levels, then I suppose I'll be happy.
pewww's Avatar - Comment posted on 04/24/2009 17:43
pewww
I didn't find FFXII particularly difficult...well, as far as mandatory bosses go... but then that was one of the rare games I actually sort of enjoyed grinding in. Probably because of the generally gorgeous game design and seamless battle integration made it go a lot faster/less painful.

Now FFX, that was just SAD how easy that game was for me. I didn't even grind a lot, but it was way too easy. Now if it's going to be a challenge like FF4 than I am more than ready. As long as like Projectexodus says, they aren't cheap and just add in tons of level grinding and call it "difficulty."

I assume that the environments will be a lot bigger than in the demo. Massive areas like FFXII aren't necessary, as that was a pain for some people (not me xD ) but just...something that's a bit more enjoyable. Not like Lost Odyssey where the level design forces you to go a very specific way and is dull, and very dull to grind in. Even the environments in FFX were a little more linear, but were just big enough to be enjoyable. And that was a PS2 game, not a now-gen one so SE has no excuse to make environments that could potentially take a lot of time to explore should the player wish to.
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