I still can't wait for this game, but I'm definitly lowering my expectations, I have not liked what I've been hearing so far.
Couse whats left is not really doing it. Yay för 95% corridors! FF13 - the birth of the On-rail-RPG.
The game is extremly streamlined, and they probably did the game that they set out to do. The only problem is that it didnt really turn out all that great.
I do blame the 360 no japanese dialog and now this also heard from reviews that
s kinda on rails and u cant backtrack im guessing because u would have to change disc on the 360 but its also a FACT that square has been making shitty console games this gen oh well maybe someday ill get valkyrie profile 3 on psp or DS cause thats where they make the good stuff.
Its a solid 7/10, nothing more nothing less.
BerserkerX: The real problem is not really that you cant go back. Its that there are no real places that you would even WANT to go back to. Its all so linear so there is no reason for backtracking.
There is one big place that you can backtrack to, and its also the only place that you would be getting anything out of going back to.
So, no, I dont really blame the 360 for this.
Also, why would you want japanese dialog? The voice acting has been much worse in japanese games than in their US/EU counterpart for several years now.
They have since either dropped or bastardize the IP's they have owned, chased out the creator of all their glory plus many other talented game designers, composers, etc. I'm not at all surprised by SE's lack of quality overall these days.
As for linearity, its one of those unsaid video game things. Everyone knows that plots are just about always linear in their progression. They have to be. So when it needs to be stated that something IS linear, that means there's something really wrong, as in FFXIII is so linear that you might as well be on your way to OZ, cause the yellow brick road syndrome is back from FFX and it doesn't sound any better.
Exactly! Thanks
I loved backtracking leveling up for 3 hours getting items ff7 style and playing card game in ff8 and I want Japanese dialog cause I like anime and hearing the Japanese VO cause the English is so freaking bad on that it be nice to just have it as an option atleast
Well if the things I'm hearing about XIII are true, I may not want to play it. "Linear as a piece of string"? No backtracking? No leveling?
Also, DVD-9.
Please go ahead and ignore my warnings about this decent, but certainly not wondeful game, Ironknight.
Also, ff10 had great pacing. Humor, bright moments/areas and so on that broke up the linearity, and atleast gave the world an illusion of choice.
FF13 hardly feels like a world that exists at all. Its just long corridors one after another.
I probably sound like im on a crusade to hate on this game, but im not. Im just dissapointed over how it turned out couse I, like most others, had pretty high hopes.
Also, ive hit the 50h played mark now, so the game is by no means bad! Its just not all that it could have been. You spend your first 25-30 hours hoping for the game to change. "Soon, itll get really intresting and fun!" is the thought that runs thru your mind almost to the end.
The game plays very much like a carrot on a stick, with its huge amount of save spots, and cut scenes, and you cant help but feeling alittle cheated.
Now if the scope of the negative reviews contained, what is to me at least, viable information, such as, like you said krel, poor pacing and sub-par story, then I'd take them seriously.
I'm not a fan-boy or anything, the FF Franchise is not batting perfect for me. It just seems like this is a craze more than anything.
@krel
You sir, receive +1 for the English Dubbing comment.
This is a story, even more story driven that previous games in the series.
Progression is necessary to tell the story, and backtracking to a bunch of places no longer needed kills that flow. Personally, I love FF12 for it's wide open world, but I am REALLY enjoying this game and plan to buy and play through the English version as well.
Oh, come to think of it, there is a character who loves someone else but that person is not in your party, so its very unlike the love stories in ff8 and 10.
Also I should say that the voice acting in ff13 is pretty solid. Especially Hopes voice actor does a great job. But I think that the EU/US version can do better, tbh.
If you want to blame someone, blame the editor. I doubt this was 360 induced.
Anyway, I'm waiting another 2 years and getting it for 10 bucks used, just like I did with 12. 8 broke me of being a fanboy, and 10 broke me of thinking they could design a game well anymore. 10 was ok, but I wouldn't call it great.
Please don't fall into easy traps like BIAS!!1, LINEAR!11!! or IT'S BECAUSE IT'S NOT AN EXCLUSIVE !!11!!
Very few games are truly nonlinear. Most often the so called "nonlinearity" is incomplete at best and an illusion at worst. Things like side missions, subquests, free roaming, and exploration are really just smoke and mirrors trying to diguise the fact that it's still point A to point B and nothing else. Things like alternate beginnings and alternate endings are just things that happen both before and after points A and B. Maybe they're really good smoke and mirrors, but still smoke and mirrors nevertheless. Choosing the order and methods behind objectives is just more smoke and mirrors. There is no escape from point A to point B. It's still a linear corridor, it's just the corridor tries to disguise this fact by being a larger and more complex linear corridor.
Without branching, alternate plotlines a game will never be truly nonlinear. So it would seemt that almost all games are linear it's just a matter of how honest they are about it and how honest the players are with themselves about it.
I would say that one of the rare examples of a true nonlinear game is Escape Velocity Nova (look it up). It actually has alternate storylines in addition to exploration and methodology. Compared to that the so called "nonlinearity" of games like GTA IV is a joke. Chrono Trigger for the SNES also does a surprisingly good job in terms of true nonlinearity. After you've played through the game once and start up a new game plus you are given the option to simply jump into the final boss fight at any time. Then the game will ignore all of the stuff that's supposed to happen after that point and simply end the story at whatever point you make the jump.
The upcoming Heavy Rain also seems to have alot of promise in terms of true nonlinearity. It's gigantic 2000 page script would seem to be proof enough of that.
And of course there are also Japanese Visual Novels but I think that's another story.
And thank you very much Krel for being so wonderfully non-objective. Just because you didn't like the story doesn't mean other people won't. The fact that Final Fantasy XIII is largely and blatantly linear actually makes me look forward to it more. I have absolutely no problem with movie-like games. I like good stories with good characters, and if a game has to be linear to make that happen, or make it happen more effectively, then I say so be it.
FFXII had more than enough character development and story. Unlike Yoshinori Kitase and the emo kids he likes to write in the other games, he wasn't there that time and Matsuno and the Invalice team in general just assumed the players are brighter than Kitase does.
They also wanted you to do the digging on some of the finer points of the world and history. It was a chance to deepen the lore of Ivalice and point things toward future events in other Invalice-related games. And if you looked in the right places of the games features, you found it.
It was a big, overwhelming world, but that's what RPGs should have more of, not less of.
Linearity when looking at the definition is indeed a straight path from one point to the other and the smoke and mirrors of side quest, and alternate endings, etc are not deceptions, but efforts on the designers part to give the player more than just walking down a narrow hallway filled with rinse and repeat game mechanics and predictable story you see coming from the very beginning.
Speaking of which, I wonder if anyone did mention how much space FFXIII took on the BD-Disc.

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