Whether you're vocal about how much you love it or how much you loathe it, numbers speak louder than words -- and those numbers say that Final Fantasy VII is one of the most popular RPGs ever made. With the recent rerelease of the game on PSN for play on that as well as PSP, many gamers have taken this opportunity to give in to nostalgia and play the whole thing over again, including yours truly.
I love Final Fantasy VII on a simple, emotional level, but as a writer, I can't help but wonder about just what it was about the game that affected so many gamers in such a profound way. Sure, it's well written, its quirky and it's fun to play, those are all no brainers, but I feel as if there's much more that made it tick when you really get down to the details.
One of those details was the inclusion of the town called Wall Market. If you'd like to know more about why Wall Market raised the bar to a new level for the RPG town experience, hit the jump and I'll tell you what I think.
Let's just say that for some reason, you never played Final Fantasy VII. Maybe you hate RPGs, or never owned a Playstation, or maybe you grew up chained to the floor in an oubliette where an old man-servant brought you food once every few days. I'm sorry about that, but really, you should have played this game. If you never experienced Wall Market firsthand, I'll give you a preview of what happens there in the video below.
Obviously, if you've played a lot of RPGs, you've been to a lot of towns. What's the average town format? Well, it has an inn (usually near the town entrance), a weapon shop, an item shop, a magic shop, and a lot of people wandering around aimlessly who seem determined to block you from walking where you want to go. The latter Wall Market succeeds on, but beyond that, it totally turned the formula on its ass. Here are the things that made this little questionable niche of the universe one of the best towns in an RPG I have ever visited.
1. It's downright shady.
RPG towns are kind of like safe havens (well, unless you end up in one of those sad towns that's been burned to the ground by some evil deviant, and then of course you don't stay long). If anything, Wall Market doesn't offer you that type of comfort. There is an inn near the door, but there's also some greaseball standing in the doorway pimping it as a love nest. There's an item shop, but when you try to walk into it some rotating gun on the ceiling tries to shoot you. Even the music is ... dubious. You're not in a good old town, that's for sure ... but maybe that's not such a bad thing. And have you even wandered south yet?
2. This town has a whorehouse.
Yeah. Head south and there's the Honey Bee Inn, with a bunch of super questionable types milling around outside mumbling their moral conflicts aloud in regards to going inside. If you talk to the beefcake at the door, he'll tell you that you need a "member's card" to get in, which you don't have just yet. Once you do get in, what a wonderland awaits you though! I'll save the details for later, but let's just say missionary-style humping is the last thing that's happening at the ol' Honey Bee.
3. In order to rescue Tifa, your hero needs to crossdress.
A little chatting at the Honey Bee reveals that Tifa, one of your party characters, has been captured and is being held at the mansion of some dude named "the Don". If you head north, you can see the outside of the mansion, but according to yet another beefy bouncer, the Don only lets ladies in. Cloud is most certainly not a lady ... but after following one of the most unique mini-quests in any RPG, you may be able to make him look enough like one to fool a few people.
4. Be prepared to go to the world's weirdest gym.
After you talk the drunken clothing store owner into making a dress for the most masculine guy ever, you'll decide that dress on its own isn't enough. You need a wig. Someone tells you that you should go to the gym where there are "more people like you" who can help you. If you do go, you'll have the chance to win the wig in a squats contest from a guy who's so ambigiously weird about his sexuality you have no way of knowing if he likes to put on ladies' panties once in a while or if he has a full recreation of the My Fair Lady stage set in his living room. At any rate, the sooner you finish your business and get out of this gym, the better.
5. You have the opportunity to help out a girl who has the shits.
There's a few things Cloud can get to add to his drag ensemble that will work in his favor once he does make it into the Don's mansion, but they are optional items. For example, if you go to the Wall Market bar, you'll see a guy freaking out waiting to get into the bathroom because someone else is in there and won't come out. Your quest is to get Digestive from a store in the town so you can seal the fury pouring from this girl's butt and help the dude stop his pee pee dance. I have never had the opportunity to do any quest like it since, and while I'm not sure I enjoyed it, I sure remembered it.
6. A guy sends you to a vending machine for a suspicious object.
The joke here may have been missed by many an American gamer, which is a shame because it's hilarious. In Japan, vending machine are everywhere. Sometimes, they contain items like soda. Other times, they contain treasure such as a schoolgirl's panties ... that have been worn. Of course, even though a machine of this type might be in plain sight, you wouldn't necessaily want someone to see you getting a pair of used knickers out of it, would you? Maybe you'd ask a friend to help you. Or a total stranger. Or some guy who really needs your help to assemble a decent drag costume.
7. The Honey Bee experience
Going back to the Honey Bee is optional. If you go back, you have the chance to either get lingerie or bikini briefs to complete your costume, but the price of being mentally scarred for life may come with that choice. Before you choose your own room, make sure to peek into the two occupied rooms. You'll learn that President Shinra apparently jacks it to girls in suits of armor if you do, which is disturbing enough on its own, but it's once you get to choosing your room that the real terror begins.
You have two options here, the "$%#%" room and the group room. The "$%#%" room is pretty weird in its own way, but it doesn't hold a candle to what goes on in the group room, which involves a group of men in their forties bathing with you and calling you Bubby. Sure, there's no full frontal like in The Lost and The Damned, but what's going on is so murky and undefinable that it would almost be a relief to see a real wang show up. At least then you'd know what you were in for and be able to react in kind.
8. You have to stand in a lineup of girls and possibly be chosen as a potential sex partner for the evening.
Whether or not the Don chooses you as his lady of the evening is based on how many of the special extra items you acquired. If you just went with the wig and dress, he won't choose you, but if you tarted up with lingerie, cologne and makeup, he likely will choose you. Then you get to go to his bedroom and be pawed by an overweight, self-important douchebag who thinks you have a vagina. Hooray.
9. Your party threatens to cut a guy's balls off.
Enough said.
10. Wall Market never failed to take you by surprise.
Sure, you might have curled your lips back from your teeth once or twice navigating your way through Wall Market, but the overall experience was pretty unforgettable. Because of it, it makes it that much harder every time I have to navigate my way through some ultra generic RPG town with the one dog that says "woof" and all the shops in the usual spots. Wall Market always kept me guessing as far as what would happen next, and all of its tongue-in-cheek humor and fearless attitude in regards to sexual proclivities easily elevate it above and beyond your usual RPG town experience.
1) Cross-dressing's a part of a whole lot of games in the FF series. I'm pretty sure it's not just for humor at this point.
2) The bit with the underwear's set up earlier in the game, when you're on the first train. There are two Shinra soldiers on the train who've been beaten up and had their uniforms stolen. One of them comments about the unlikeness of underwear bandits in this day and age.
3) "Wall Market" is pretty similar to "Wal-Mart", huh?
This was the first thing that sealed this game for me. I only just started it a few weeks ago when the PSN version was released, and moments like that really slapped me across the face and made me and the somewhat bemused party around me laugh and wonder what the hell was going on. I loved this section and it made me feel like I was playing an old adventure game again. I missed out on the Honey Bee Inn and the panty vendor, but I did manage to obtain the sexy cologne. I'm on the verge of exploring more Final Fantasy games if they have moments similar to this one.
Though, if memory serves, you threaten to remove the Don's balls not once or twice, but three times, albeit in different ways.
i never finished the game on my ps1. i got towards the end and kept getting 'instant deathed' by grudges in what i think was the final cave. pissed me off and i jusy kinda gave up. i hate cheap deaths.
i restarted it a couple months ago and was mostly struck by how difficult it it is to tell exactly where to walk sometimes (as in, where the prerendered path is). everything is so tiny and busy...can't imagine playing it on my psp.
Also it would seem it would probably take a QA tester to catch the underwear joke, because I know I never did! I feel kinda shamed, though... Christ I've played the hell out of this game and I never got that.
But then again, you know, when you're a "terrorist" avoiding the "police" you typically don't approach and talk to them.
I have played through this game three times now, and I never knew you could go back to the Honey Bee Inn a second time. I didn't think it was possible.
I hate to disagree, but after playing it 4 or so times, it is NOT well written. It could just be translation issues, but the story basically starts as one thing, changes to another with poor explanation and segue, and a bunch of plot holes pop up throughout the whole thing. For example, Cloud loses his shit, and after he recovers basically says "I lied, my bad, sorry" and everybody goes on like nothing happened. It took 3 playthroughs for the plot even to make enough sense, and I understand what was going on in FF TACTICS at the time, one of the most convoluted stories out back then.
I liked FF7 at the time, but it doesn't hold up for me at all anymore.
I didn't mention it earlier, but thank you for a very reminiscent article. I recall playing and watching the game played several times. It was a video game smorgasbord, released at a time when a lot of us had our imaginations intact.
Yeah, I agree with Zero. FFVII is a great game, but after my recent playthrough of it on my PSP(first time in awhile, PSX disc is pretty beat up), I noticed a lot of the poor dialogue and story continuity. None of it feels coherent...
@Collete I totally understand what you mean by the Wall Market. It was a fresh experience. I feel that the beginning was probably the most interesting part of the game. After you leave Midgar it goes back to the same old stuff and I was a little disappointed.
I'm just now playing this for the first time (never owned a PSX and KNOW that FFVI is a great RPG already...) and it's pretty damn good, but I still haven't hit that "must play" point yet, though I'm only 2 hours in.
I was thinking the same thing the last time I played through FFVII. XD
It's funny the first time I ever played this RPG, I totally missed ever going to the Honey Bee Inn. I definitely went 'WTF?!' when I discovered this in my next time through. I was thinking the whole time 'I'm so sorry, Cloud. Sooo sorry. T_T'.
hahaha i think that i understood some 60% of everything that happened in Wall Market when i played the game baaaaaack then. the other 40% was beyond my once innnocent mind. ;P
Great write-up! Articles like this are probably the primary reason for my love of D-toid. You motherfuckers just keep pulling me back in.....not that I've tried to leave or anything.
i've played FFVII to completion many times, always collecting all the materia, and maxing out all the characters once or twice. for some reason, i never once got into the honey bee inn. i always meant to do it, and then forgot later. i guess it's never too late for another replay!
I'm replaying it right now, decided to use a wallthrough with this and try and get everything I may have missed in my play throughs years ago.
The honey bee in was one place I never managed to get into, thats changed now :)
Peeking into the Shinras presidents room to hear him role playing with the thunder, then waking up next to that big guy after seeing *squish squish* apearing all over the screen! lol
For some reason I was kind of taken back when Tifa called Barrat a retard later on in the game too XD
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