Final Fantasy VII is, without a doubt, the most influential and well known game in the Final Fantasy series. It's hardly surprising, then, that there's an army of detractors who have set out to diminish it. After all, if something is popular, it must be terrible.
Whenever something becomes too popular, the same old word is trotted out -- overrated. Whenever you bring up Final Fantasy VII, it is inevitable that the "O" word will rear its ugly head in due time.
Is Final Fantasy VII overrated, or are people just lashing out at it due to its popularity? Personally, I think it deserves all the praise it gets.

To say something is overrated is to say that it does not deserve its critical success and that those who remember it fondly are injecting their memories with a little too much fondness. Oftentimes, I find the term "overrated" an arrogant one, as you're implying somebody else should tone down their appreciation of something because you don't care for it. Much of the time, I think the term betrays intellectual cowardice, as some people just want to say that they dislike a game but use "overrated" to dress it up and artificially make their personal opinion look like part of an objective, factual statement.
With Final Fantasy VII, I've seen many debates over the years regarding its status, but I've rarely -- if ever -- seen a convincing argument that it hasn't earned its place as one of the most influential videogames of all time. In fact, it's usually somebody just complaining that the game is "shit" without offering much in the way of valid debate.
This argument is not about which Final Fantasy is the best. Most people who shit on Final Fantasy VII just seem to be bitter that history remembers it more readily than Final Fantasy VI. I happen to think Final Fantasy IX is the best in the series, but that doesn't mean I'm about to disregard what Final Fantasy VII did as a game and why it deserves its critical acclaim.

Final Fantasy VII is, for many gamers, the first Final Fantasy they were introduced to. Like it or not, this game became an ambassador not just for Final Fantasy, but for the entire genre of Japanese role-playing games. I was one of those people for whom Final Fantasy VII represented a new style of gaming. Earlier or later games in the series might have ended up more highly regarded by players such as I, but for a first exposure, VII became an incredibly important game.
If there's one thing not even the most ardent detractor can deny, it's Final Fantasy VII's impact and legacy. It was this game that made the Final Fantasy series overseas, and carved out a whole new international market for Japanese role-playing games. This is especially true in Europe, where VII was the first Final Fantasy game to ever be released.
As a gamer who grew up in Europe, I cannot state enough just what an influence Final Fantasy VII had. This game caused me to look at videogames with a whole new respect -- it made me think of games not just as fun distractions, but as potentially superior ways of delivering a story. I was able to comprehend a sense of immersion and narrative ambition that I just hadn't seen in any form of entertainment before -- a journey across an entire world that the audience itself could get lost in. Such concepts are taken for granted now, and often shunned as gamers grow up and don't have enough spare time for a huge role-playing world. In 1997, however, as a teenager who until that point thought Eternal Champions boasted a deep story, Final Fantasy VII's concepts were a revelation.

It's true that Final Fantasy VII's story isn't perfect, with a few ludicrous concepts and some silly dialog, but I will proudly say that I still enjoy it with no issue at all. It runs the gamut of emotions, with inspiring moments such as the big parachuting return to Midgar, tragic scenarios such as the story of Dyne, comedic elements provided by characters like Barret and Cait Sith, a number of mind-bending plot twists and even a few scenes that could be described as horror. Final Fantasy VII is made up of incredible "moments," those scenes that endure in the mind, where the mere mention of them will instantly evoke a mental picture without further description -- I can simply stay "Shinra Building motorcycle," and I am confident that many people will get the exact same image in their head, with the appropriate music.
The range of characters are some of the most diverse in videogame history, and each one comes with its own unique history and important development. Cloud Strife, who goes from cocky jerkass to shattered personality and finally redeemed hero, is an engaging protagonist whose identity crisis is almost torturous to watch. Barret starts the game as comic relief, but as you learn more about what he went through, the emotional burden he carries on his shoulders, and his reasoning for rebelling against the Shinra corporation, he becomes one of the most endearing personalities in the game. Even Cait Sith, the silly robot cat, has his own story to tell, and comes to represent a man in a powerless position, attempting to change his own life as well as save others.
Final Fantasy VII didn't just throw a bunch of one-dimensional stereotypes at the player -- very obvious care and attention went into crafting a memorable personality out of each cast member, and that is why they're so memorable today. I can't name half the characters in Final Fantasy XIII anymore, but I can rattle off Cloud Strife, Tifa Lockhart, Barret Wallace, Aeris/Aerith Gainsborough, Red XIII, Cait Sith, Vincent Valentine, Yuffie and Cid Highwind without much effort at all.

Sure, stories have come along in games that I've found to be superior, but that doesn't mean VII hasn't earned its praise. For a game to present so many concepts and run the player through so many emotions isn't a small feat. I feel Final Fantasy VII hit a range of feelings and a variety of concepts that no other game has managed before or since -- it might not have hit all of them perfectly, but when you truly stand back and look at what the game accomplished narratively, from beginning to end, it's hard not to be impressed.
As a game, VII is also to be credited with popularizing and refining turn-based combat. Many people have turned against the idea of random encounters and turn-based battles, with even Square Enix refusing to stick to the concept, but I feel the notion still has a place in videogames, and that Final Fantasy VII provided the best delivery. As well as superb Active Time Battle combat, VII also brought us the Materia system -- a compelling method of gaining new abilities by equipping and mastering them. This allowed for far greater player control over a party's combat prowess, and added in tons of gameplay as players would hunt for rare Materia and work on strengthening it.
As well as the epic main story, Final Fantasy VII ought to be praised for some of the best secrets and sidequests to be found in a role-playing game. Chief among them, of course, is the Chocobo breeding that could end up just as engaging and time-consuming as the "real" game. Yes, I spent far more of my life than I should have done embarking on a quest to breed the Gold Chocobo, but I did it, and I had a blast the whole way. Don't get me started on the Gold Saucer -- a veritable time vampire whose wealth of minigames is so famous that casinos and fairgrounds in other role-playing games are often regarded as "Gold Saucer areas."

One must also mention the Weapons, a series of optional boss encounters that still live on as some of the most infuriating bastards to ever be encountered in a game. Over the years, the tactics for facing these monstrosities have been refined and passed among the populace, but back in the day, the name of Emerald Weapon evoked fear and respect. As with the Chocobo rearing, these battles became games almost in and of themselves. Players would dedicate their time not to beating the main quest, but to becoming strong enough to take down these beasts and earn the precious, delicious bragging rights. Again, other games have had optional bosses, but few had their defeat become a life goal for so many gamers.
Sidequests of such a lengthy and compelling nature have fallen by the wayside in modern times, as games grow shorter and budgets become too bloated for extra content. VII arrived at just the right time, and as such, still boasts far more to discover and enjoy than most role-playing games developed today. Not even its fellow PlayStation titles, VIII and IX, had a world map so bursting with as many secret areas, optional bosses and time-draining sub-games.

I'm not saying you have to like any of this. Nobody has to like Final Fantasy VII for its achievements. What I'm saying is that those who do like the game and appreciate the many things it did -- both on a personal level and a cultural one -- are utterly, utterly right in doing so. This game means so much to so many people not because they're overrating it, but because it truly was a revelation at the time and boasts an experience that still holds up today. Final Fantasy VII was downloaded over 100,000 times within the first two weeks of its PlayStation Network launch -- there are just that many people out there who can still enjoy themselves with this game, over a decade since it first appeared.
Games don't have that kind of lasting power just because a group of people got together and decided to love it too much. Final Fantasy VII has this kind of lasting power because it was just that damn good, and accomplished that damn much.
That's why it is not overrated. It earned the right to be loved.
Personally my favorites are VIII/X, but VII always has a special place in my heart. Awesome game.
Ugh
However, maybe that's unfair of me. I consider it overrated because, as you mention, superior FF titles get LESS attention than they deserve because FF7 gets so much. I find that somewhat tragic, because 4, 6 and 9 are all better games in nearly every respect. FF7 is the ambassador for the series to the western world, but it should not be. The fact that it is, sells those better games short and weakens their legacy.
I totally understand where you're coming from with this blog post and I don't disagree with everything you say. In fact, I think fundamentally you and I are saying the same thing here in a lot of ways. However, if one game in a series gets FAR more attention than other, better games in the same series, I think that's deserving of the "O" word, said with as much love and respect as possible.
And every time I hear someone says FFVII is overrated on a forum, I know what to link to now.
i think FFVII deserves all it's praise but it's not one my favorite in the series. though i began to like it when crisis core was released and the events there are just mind blowing O_O
all in all FFVII is an awesome game. i just think people overrated this game because of Advent Children.
still FFX and FFVIII are my favorite in the series ^^
So yeah, it might not be the best game in series, but it's influence was huge.
For me I think it the reason is it loved so much is because people hadn't played anything like it before. Despite it being the older game by a few months I played 'Curse of Monkey Island' before Final Fantasy and that left quite an impression on me.
Everything's Relative.
Keep up the good work Jim.
In fact, far too many people trot out the O-word for games that they personally do not like, while ignoring the merits of the game and the success it achieved. I think it comes with the territory of a successful enough game... I've seen people trot out the same for GTA III, Halo, Ocarina of Time, and a few other titles.
The only thing I can think of is that the people making these claims about older titles never had the chance to experience them at (or within a year or two of) release. They're coming into these titles which codified things we take for granted these days, while taking for granted a lot of the things which made them what they are.
Either that, or they're contrary twats who like to voice a dissenting opinion merely for the sake of trolling.
It really helped bring the jrpg to main stream in the west and sold me on the PS1 over the N64 as I'm sure it did for alot of console rpg gamers at the time. But like I said, it hasn't aged well and there are plenty things wrong with it in modern gaming context, more so than alot of other rpgs.
Is this old ass still a fight worth bringing up though?
Point is, JRPGs already had a firm place in video game culture, and already brought to the table what VII did. People (Like me) say it's over-rated because alot of people give it praise for doing things first, when the facts say "Uhh FFIV used summons before", or "FFVI had the ATB", but alot of VII fans still spew their ignorance because it was the first game 'they' saw do it. Because of this, they give the game credit it does not deserve, and thus becomes the very definition of over-rated.
even putting aside all the things that were done so, so right, i can't think of another game that comes close to reflecting the amount of effort that must have gone into the development of FFVII.
this post has boring slow news sunday filler written all over it, but it's a valid point, and one i totally support. always good to have the game in the news in some form or another too, as many are still waiting for the now mythical hi def remake and every time the game is mentioned is another nudge to squeenix.
Ps:would be better if it was on the N64.
FF7 arguably sits near the top of my list of all time favorite games. Sometimes I do think people fawn over it a little but most of the times it deserves the accolades it receives.
I played it years late to the party and yet can still have a lot of fun with it.
My only Fear is a HD remake would be crap and add to much to it,
Honestly Square would just need to go the Ocarina of Time route and just polish up the graphics and leave the rest alone. I guess maybe adding voices but no need to change the battle system and other things.
I get that the article is about how great it was when it was released, but I played FF7 for the first time last year. Sure, the visuals may have aged more than what was made in 2D at the same time, but it haven't stopped me from having a good time. I think FF7 is something that can't be made as anything else than a J-RPG and is worth playing today.
@Jim: Did you hate FFXIII that much that you can't remember simple names like Snow, lightning, Hope, and Fang? I don't think much thought was given into their names lol. Don't get me wrong though I didn't care for FFXIII myself either.
LOL. when i describe something as being the "best x ever" i obviously don't think newer games are better. maybe the graphics are better, maybe the plot is better, maybe the characters are better, but no game has done all of those things better in my opinion.
I was working at FuncoLand when this game was about to launch. Back in the day, we had "arcades" to let people try games before they bought it. Our store was a huge sports game store. 30-40% of our regular customers bought NBA, NFL or NHL games and that was about it. The day this game launched, I put it into the PlayStation, and almost every single person in the store stood there with their jaws on the floor and just watched. People were taking turns going through the into fights, asking how it all worked. Wondering what turn based fights were, or even what role playing games were. I can't think of one regular that came in over the next couple weeks that didn't leave with the game.
This game, for all of it's perceived thoughts, put the idea into gamers minds that there was more out there than Madden. Many of those sports gamers then stepped into other genres as well. Put this game in the same time frame as Tomb Raider and they did to casual gamers what the Wii has done to non-gamers. Brought in money to make more good stuff for the hardcores.
I was working at FuncoLand when this game was about to launch. Back in the day, we had "arcades" to let people try games before they bought it. Our store was a huge sports game store. 30-40% of our regular customers bought NBA, NFL or NHL games and that was about it. The day this game launched, I put it into the PlayStation, and almost every single person in the store stood there with their jaws on the floor and just watched. People were taking turns going through the into fights, asking how it all worked. Wondering what turn based fights were, or even what role playing games were. I can't think of one regular that came in over the next couple weeks that didn't leave with the game.
This game, for all of it's perceived thoughts, put the idea into gamers minds that there was more out there than Madden. Many of those sports gamers then stepped into other genres as well. Put this game in the same time frame as Tomb Raider and they did to casual gamers what the Wii has done to non-gamers. Brought in money to make more good stuff for the hardcores.
Had the angry angsty One Winged Angel performed a double nodachi mastectomy on Tifa then run his sword through her from crotch to scalp then settled down upon Cloud as angels are wont to do, it would likely be the Game Of Foreverty-evarz to them right now.
Also, some of the other people making scatological exclamations in reference to the game are doing so to quote Barrett Wallace who was prone to such outburst in the game.
For me, there's no way that I could stay mad at any shortcoming of a game that lets me rename the main characters Popeye(Cloud), Bluto(Barrett), Olive Oyl(Aeris)and Super-Girl(Tifa) or Skywalker(Cloud), Lando(Barrett),Han Solo (Vincent),Chewbacca(Red XIII), Leia(Aeris), and Mara Jade(Tifa).
That it bought more people to console RPGs is just gravy.
FF7 was the game that got me back into gaming, permanently, as an adult. It did so many things that I knew and wanted from previous games. Materia gave it that fiddling around to build the best character mechanic that I love. The graphics, particularly on the overworld, scratched the itch of Mario64 and Zelda that I had only rented at that point. And the fact that it was a near future setting, and the characters could swear, die, be assholes, and break so many other CRPG taboos really elevated it closer to the sort of narrative I had grown to expect from books and movies.
Nobody had made a game like it then. People weren't even making the typical swordguy vs. evil monster RPGs anymore in the late 90s, it was before the PS2 revival. FF7's not my favorite game, that's Demon's Souls, which broke all kinds of molds and unified many different types of gaming that I already liked in a similar way just a couple years ago. But it's a laugh to suggest that it was overrated.
"Both Final Fantasy VII and The Legend of Zelda: Ocarina of Time *are* overrated, in that people think they are the "best games ever!" despite newer and better games coming out. That *does not* mean they are bad games. They're both excellent games. that *dos* mean they *are* overrated."
I'd consider both FF7 and OoT to be among some of the greatest games of all time. I'd also consider the original Super Mario Bros to be one of the greatest games of all time as well, even though Super Mario Bros 3 and Super Mario World were drastically better games.
Sometimes it's about the legacy and the changes to the industry that a specific game brought.
EVERY.
FUCKING.
GAME.
IX is better...
Jim, between your posts here and Jimquisition you are quickly becoming my favorite blogger.
- As noted, someone's butthurt their game isn't elevated to a similar level.
- You did not play a game at the time it made its impact
- You did not play it in the proper context
- It was already spoiled for you anyway.
You can say something like Halo is overrated, but if you never owned an Xbox and actively did LAN parties with it, you kinda miss what's special about it. At the time LAN parties were just something PC gamers did, Halo came at a time where console gamers could do it.
If you just play the single player campaign now, you're not going to get that.
If you go in knowing part of what's going to happen, you can pretend the story elements aren't terribly as impactful.