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[Editor's note: unangbangkay takes a deep hard look at the Final Fantasy series and talks about whether the series should change the formula or keep things as they are. -- CTZ]

In a sentence, I think Final Fantasy is a brand that still floats. She may not ride as high on the waves of innovation as we might want, but that's no reason to sink her.

The Escapist recently posted an article entitled "The Battleship Final Fantasy". In it, Ray Huling likens the beloved franchise to the World War II super-battleship Yamato.

The Yamato was the pride of the Japanese navy, a triumph of battleship design. She mounted guns with a twenty-five mile range, firing man-sized shells from barrels with more than a foot wide. And yet, she was arguably obsolete from the day her keel was laid. Both the Yamato and her sister ship Musashi were sunk in combat with carrier air groups, never making it to gunnery range. The age of the battleship as the core of a naval fleet essentially ended with World War II.

Final Fantasy, Huling asserts, is the battleship of jRPG design. Final Fantasy games grow ever larger, ever more spectacular, ever more complex, but never really change, settling to deliver the same sorts of bad plotlines and labyrinthine mechanics as twenty years ago.


“The problem with the Final Fantasy series is that it uses ever bigger guns to deliver the same small pleasures...these little joys come at great cost to both the developers and the player. Final Fantasy today offers the exact same rewards as Final Fantasy yesterday, only it takes more effort to get them,” Huling writes.

Simply put, Final Fantasy no longer deserves a place on modern consoles. Expensive HD beasts like the PS3 and Xbox 360 do not need a game as archaic and obsolete as Final Fantasy XIII will undoubtedly be. Such rusty drek should be tossed onto the DS, where weaker technology justifies such idiotic plot and formulaic stagnation. “You can chortle to yourself: ‘Ha! This is how Grandpa used to play!’”, he quips.

Huling regards Final Fantasy IV as the best of the series, but not in the ways you might think. To him, praise of Final Fantasy IV was misdirected towards its narrative instead than the gameplay variation that narrative imposed. The plot, overflowing with with betrayals, deaths and alliances, was little more than a veneer to justify forced rotations in the party roster. Because someone had died, we had use a Paladin and a Wizard instead of a Dark Knight and a Dragoon. Gameplay was integrated with story, something that hadn't happened before or since.

Unfortunately, that misguided love led Square to think people actually WANTED plots as twisted as a Macross missile swarm or combat as complex as M-Theory. Who in their right mind would want that?! The only reason the idiotic, infantile stories of Final Fantasy were good for anyway were as excuses for the game to happen. Without that, they were trash.

Things reached a head, he says, with Final Fantasy XII, a game whose mechanics and sidequests had grown “huge, elaborate and entirely without purpose - a battleship if [he] ever saw one.”


Similar questions were addressed in RetroForce GO! #70, and though no solid declarations were made, the cast seemed to feel that, in the choice words of Topher Cantler, the “extraneous bullshit” had gotten out of hand.

The lovely Colette Bennett, however, noted that there people that (gasp!) liked that kind of thing. True enough, what other reason could there be to explain the existence of such ridiculously complex games as Gran Turismo, Operation Flashpoint, and nearly every game created by Nippon Ichi?

Every gamer, she said, has a different “recipe” for the perfect RPG.

And there's the rub. My initial reaction to Huling's assertion and be summed up in one sentence:

"Says who?"

I do agree with him on some points. Final Fantasy and jRPGs in general trade in pedestrian pabulum, fare worthy of the average Dungeons & Dragons novel or Saturday (Sunday in Japan) anime series, but the question at the core of this observation is this: does trading in such lowbrow fiction make Final Fantasy's formula somehow "unworthy" of a place in the title lineup of current-generation platforms? I say it does not.


Gears of War 2, with "ten shitloads" of enemy Locust roundly deserves its place among the princes of the 360 game stable. Then again, the quality of its writing and dialog is just as cringe-inducing (perhaps moreso) as the worst expressions of amnesiac angst from Cloud Strife or Squall Leonhart.

So why NOT Final Fantasy, then? How is a badly written action game characterized by amazing production values and exciting, nuanced gameplay, more deserving of continued existence than a badly written jRPG characterized by amazing production values and exciting, nuanced gameplay?

Is it that flawed battleship metaphor?* Does Final Fantasy's antiquated gameplay no longer justify the resources spent producing it? Consider this: what one calls "obsolete" and "antiquated", some regard as "classic" and "venerable". As Colette mentioned, there are people who like that, and some of those people buy Final Fantasy. And apparently, there have been enough of them so far that it's been worth the pandering.

And what about the small-but-significant changes that emerge with every new release?

The Junction system, Materia, Gambits, Jobs, Active Time Battle, even Dress-spheres, all were innovations to battle mechanics from one game to another, some changes more dramatic than others. License boards, Sphere Grids, Magicite, Equipment Skills, all altered the way Final Fantasy player developed their characters, in ways large and small.

It happens in Final Fantasy's lore and setting, too. From Midgar to Ivalice, Spira to Vana'diel, Aeons to Espers; all the Final Fantasy titles have seen substantial change in "lore", even if on an arguably superficial level.


Sure, as Huling says, we still end up picking “Fight”, “Item” or “Magic” (Magick?) from a menu for the purpose of killing shit, but are the above, the smaller-scale changes, are they so irrelevant? In Gears of War 2, we still end up shooting shit and turning shit into bloody chunks of meat, all the while voicing crude assumptions about our opponents' sexual orientation and ethnicity**. It's just like Gears of War, except this time the shotgun's been nerfed. Should Gears be relegated to the DS (much to the delight of DS users waiting for more mature games)?

Every new Final Fantasy brings even more beautiful CG cutscenes, and every new battle system is as deep or deeper than the one that came before. As I remember it, Final Fantasy's always been on the technological edge. Final Fantasy VI used the Super FX chip (something the later GBA remake never managed), and had that sweet semi-3D airship! XII has such expert localization that I doubt the Japanese version comes across as well, even to native speakers. Greater production, every time, as always.

In the end, is a focus on small changes rather than sweeping revolutions what it takes to resign a franchise to the trash heap of history which, by Huling’s logic, is the Nintendo DS?


"Evolutionary rather than revolutionary". If I were still in high school, I'd have spit on that concept and call it "The EA Way." Then I'd laugh and rhyme "way" with "gay." But what if all that money from big, popular brands, actually fueled new ideas? Surplus cash can lay a "safety net" to encourage risk-taking. We're seeing some of the ripples from that strategy today, even. I doubt EA could have published Dead Space or Mirror's Edge without the MAD BANK they make from Madden.

Need a new basic design? Create a new IP with the money you're making selling old IP. Square Enix seems to see that, and with them it's not even as bad as the whole Madden stigma. Legendary brands are safe harbor for when you go exploring. The World Ends With You, Last Remnant, Kingdom Hearts, Radiata Stories, and every OTHER game under Final Fantasy XIII's umbrella project, Fabula Nova Crystalis. Those and more that I can't even remember, all work in new ways, on new concepts. Some worked out, some failed hard, but green-lighting them was backed up with the green generated by old stalwarts like Final Fantasy and Dragon Quest.


Hell, new IPs that work out can be milked and get turned into stalwarts themselves! On a long shot, nearly every Final Fantasy core game can also be considered a "new IP", if you think the changes are significant enough. I do.

Don't burst the hull when you just want to rock the boat. The ocean's a big place, there's space for everyone to catch a wave.

Also, naval metaphors are hard to make serious.


*A hundred thousand other factors contributed to the Yamato’s destruction, from previous damage to cloud cover, tactical ineptitude to escort vessels, even down to her suicide mission, to beach herself on the shores of Okinawa and fire on approaching allied landing craft. It took over a thousand planes and six aircraft carriers four hours to sink the Yamato. The US navy maintains four vintage Iowa-class battleships to provide ship-to-shore artillery. New destroyer designs are also reemphasizing the need for gunfire in a key role, adapting to the age of asymmetrical warfare.

**Before you scream “apples and oranges” over Gears, I’ll clarify that this is essentially a discussion of design philosophy rather than an any specific series (though FF is the obvious principal), and as such spans all games of every genre.

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35 comments | showing # 1 to 35

garison's Avatar - Comment posted on 12/13/2008 00:28
garison
Great article.

Final Fantasy XIII looks like it is going to be very cinematic in scale. The guys at Square Enix said that they are trying their hardest to make the battle system similar to the fight scenes in Advent Children, so obviously, they coulnd't accomplish this on a handheld system. I think I would like the main Final Fantasy games to be on the home consoles only, but when you look at Dragon Quest, they are making 9 exclusively on the DS. So it is possible to make a sequel to a longstanding console series on an underpowered handheld.

But I also think that it would be awesome if Square Enix would do kind of like what Capcom did with Mega Man 9. If they made a new Final Fantasy game with 16 bit graphics (I didn't really like the art style of FF1, it was just a bit too simplistic.) and put it out on the PSN, XBLA, and WiiWare, that would be totally awesome. Imagine how good they could make the game with all their knowledge of game design that they have aquired over the years.
Qraze's Avatar - Comment posted on 12/13/2008 00:39
Qraze
wow, that was long, i agree and can only hope the series gains a new direction and light
TewDee's Avatar - Comment posted on 12/13/2008 01:05
TewDee
Good read. It's pretty much the reason that I don't like JRPGs: the idea never changes, despite the polish to make it seem otherwise.
Endstiem's Avatar - Comment posted on 12/13/2008 01:24
Endstiem
I can't understand how people can claim that Final Fantasy XII did not innovate. It's battle system and overall design was an almost complete diversion from all past Final Fantasy titles bar FFXI (which is an exception to all rules by default).

If we are simply talking about plot and narrative, this analogy can be made to 80% of the titles released to the market over the past 10 years.

Final Fantasy XII - whether you enjoyed it or not - was a very progressive RPG by design, and a very big risk undertaken by SquareEnix - and I commend them for that.

Now if only all characters minus Balthier weren't as bland as bat shit....
Tactix's Avatar - Comment posted on 12/13/2008 01:58
Tactix
Awesome C-blog and great read! I do think its interesting how its true that all the FF games deliver the same small pleasures, regardless of the razzle dazzle surrounding them.

:D
pendelton21's Avatar - Comment posted on 12/13/2008 07:22
pendelton21
Everything floats down here.
wepmajoe's Avatar - Comment posted on 12/13/2008 09:16
wepmajoe
Great blog, and I agree. FF has been known to bring in just enough to make the experience feel fresh, yet hold on to its traditional roots. And as far as I see, the only other JRPG series nearly as popular as FF is DragonQuest and they've been living in peace for 30 years.
Crunshii's Avatar - Comment posted on 12/13/2008 09:29
Crunshii
I can only hope.
Cowboy TTop's Avatar - Comment posted on 12/13/2008 11:11
Cowboy TTop
As far as I'm concerned, FF needs to end or go on a very long hiatus. I feel the trouble with this series is that you were to use the metaphor of each of their games being their children, half of the family would have starved.

Jrpgs have changed very little in 20 years, and while FF series waves it flag, I really don't think it deserves to anymore. Sorry to burst the Square bubble, but I think the likes of Mass Effect and Fallout 3 have done more for the rpg genre overall, than the most japanese even want to dare to try.

The last FF game I purchased for my home console was FFIX back on PS1, and I can honestly say I'm burnt out on the series now. I'd really love for Square to focus on something new, possibly challenge Atlus, Nippon Ichi etc again, with more varied product, but this is wishful thinking and i feel they don't care anymore.

Sorry Square, it was a nice ride onboard your jrpg Yamato, but you are making me seasick and I want to get off. While their formula might work, in a similar way to EA and sport games, we need a break to truly appreciate it.
BulletMagnet's Avatar - Comment posted on 12/13/2008 11:57
BulletMagnet
Nice writeup - while I'm not overly fond of the "bigger production values pasted onto the same basic framework" trend in game production myself, I definitely agree that RPGs have become the whipping boys when it comes to criticism of it, while other genres get away with it nearly unscathed. As you say, I don't mind a "Yamato" title every once in awhile, but a more accurate and inclusive definition of what exactly falls into that category would definitely be a good thing.
TheCleaningGuy's Avatar - Comment posted on 12/13/2008 13:43
TheCleaningGuy
Front page this, someone.
Also, I think that Squenix would get a lot less flak if they actually supported original RPGs like Sigma Harmonics and The World Ends With You.
Cough's Avatar - Comment posted on 12/13/2008 18:16
Cough
That was.

Awesome.
Josh Tolentino's Avatar - Comment posted on 12/13/2008 18:26
Josh Tolentino
In the endless quest to ramble on and on, I posted some new thoughts into the main writeup about how Final Fantasy might actually help fuel new IP growth.

Also, I fixed Ryan Huling's name, as it is actually RAY Huling. Now I just need to mistake his name for REX Huling, and we can turn this into a discussion for METAL GEAR's divorce of narrative from gameplay.
braulio09's Avatar - Comment posted on 12/13/2008 20:24
braulio09
Front page this with new images...Seriously.

I just think it's a matter of hating on the games that have proved successful without extreme changes. People say they want the new stuff but we will still see FFXIII fly off the shelves and Mirror's Edge be shyly put into the bargain bin because of overstock.

Dammit, I wish I had something else to say but I don't. :(
Josh Tolentino's Avatar - Comment posted on 12/13/2008 20:47
Josh Tolentino
Sorry, but I don't have new images, I'm abroad on work and don't have photoshop on this laptop. I'll see if I can't get something off danbooru or something. That's an idea, because I just thought of something about Persona 3 and want to use these close-ups.
Namakubi's Avatar - Comment posted on 12/14/2008 15:50
Namakubi
Excellent article, deserves front page.

To me personally, when Square decided they would take Nomura's word over the experienced and seasoned Sakaguchi, that's when the series died for me, it's the equivalent of deciding that Miyamoto should no longer be in charge of the Nintendo properties he created.
Wedge's Avatar - Comment posted on 12/21/2008 21:17
Wedge
I'm not sure where you got the idea FF VI used the FX Chip, the only Japanese made game that ever did was Yoshi's Island.

I think maybe you're confusing that with Mode 7, which is a standard feature on the SNES and was used by Square in Secret of Mana well before FF VI
catsithx's Avatar - Comment posted on 12/21/2008 21:31
catsithx
Also there is no FF11 I refuse to acknowledge FF online as 11. Anyway this was a great article. Also they need to do a remake of Secret of Mana. I do agree with Cowboy TTop the FF series needs to go on a long hiatus so they can get more time on getting better ideas and making it a better series. Don't keep churning them out every 1-2 years. More like 3-4 years Give some breathing room for the games.
ThunderHeartXI's Avatar - Comment posted on 12/21/2008 22:02
ThunderHeartXI
I have my fingers crossed for XIII, but my hopes aren't up too high, really.
Cowboy TTop's Avatar - Comment posted on 12/21/2008 22:14
Cowboy TTop
Absence makes the heart grow fonder as they say.

Just watched some more new vids of FFXIII Versus and the other one. Very stylish and swish cg flicks but where's the actual game footage? I'm sure all the die hards will be easily pleased.

Forgive me, but we aren't hating as some say on FF for the sake of hate, its of concern for a series we like but see being overused. I'll give Square a chance, but their rpgs have changed little, no matter what swish CG flicks they can dressed in.

That's right, they are fast becoming the emperor's new clothes. Thing is that Square are talented, so they shouldn't be nickel n diming us like we were born yesterday. I'm all for giving fans something back, but dedicated fans can also have tunnel vision, ignoring the advancement of the rpg genre from other parties and follow Square like they can do no wrong. Damn, even Jesus had flaws.

Those are the first steps to a fall from grace. Many will say if it ain't broke don't fix it, those are easy words to comfort fans, when in truth all we want is some variety in Square product. Problem is also when TWEWY etc aren't promoted as much as FF, even though they are new IP, there's something really wrong at Square.
Josh Tolentino's Avatar - Comment posted on 12/21/2008 22:18
Josh Tolentino
@Catsithx

Since you refuse to count XI, it was nearly 5 years between X and XII (X-2 is best thought of as a spin-off), and if we take the long view of XIII's release, roughly 3 years between XII and XIII.

I mentioned in the article that in various ways each of the core releases was substantially different, from mechanics to lore (though not different enough to Ray Huling), so the question is: are we tired of the Final Fantasy formula, or just the Final Fantasy brand name?
Victor Stillwater's Avatar - Comment posted on 12/22/2008 01:17
Victor Stillwater
I think I mentioned this before, Unangbangkay, but if you're a Filipino living in the Philippines (which seems somewhat evident given your monicker meaning "first corpse"), then I think I want to give you some Boy Bawang and Chocolate Milk and thank you for such a well-written piece. :)
Fleet3000's Avatar - Comment posted on 12/22/2008 01:40
Fleet3000
amazing post dude. thank you so much for the link to the Macross missile massacre. that was quite informing.
Wexx's Avatar - Comment posted on 12/22/2008 02:05
Wexx
Great read. But I suppose it raises the question: Final Fantasy = the Madden of RPGs?
HMD's Avatar - Comment posted on 12/22/2008 02:56
HMD
I'm going to point out that there are only two Gears games, while there are 20-something Final Fantasies. So the room for stagnation probably makes that a bad comparison beyond the "apples and oranges" thing.

I imagine that if Epic did nothing for the next 20 years but make forthcoming Gears games longer, prettier, hired better writers, and gave us increasinly-complex Active Reload systems...a lot of people would end up with the same criticisms towards the franchise that Huling levies toward FF there.

That doesn't break your argument or anything...but it's probably something to think about anyway.
epoch's Avatar - Comment posted on 12/22/2008 04:31
epoch
I just want to say can't they at least change the name? The 'core' will buy your 3 year developed uber-rpg even if it isn't called final fantasy. We don't buy these games because a character is named 'cid' or because there are chocobos in it. We buy it because it's a high quality rpg...
Slique's Avatar - Comment posted on 12/22/2008 05:07
Slique
The problem I see with the Final Fantasy series nowadays is that it seems to be afraid to take risks with new environments and characters. How many games set in Avalice have there been now? And don't even get me started on the milking of VII. For me, the whole attraction to Final Fantasy was that each new title was essentially a brand new game, introducing a new mythology, world and set of protagonists/antagonists to fall in love with. Think about the differences between VI, VII, VIII and IX and how completely seperate (narrative-wise) they are from eachother. The only connector between them was the umbrella of Final Fanatasy, which in my opinion is what it should go back to; seemingly seperate IP's tied together through a JRPG design and encompassing title. Nothing more, nothing less.

I mean, yes, I loved X, but did I truly want a sequel? No, because I always knew it wouldn't be able to match the expectations. Hell, part of the charm of the FF series is learning about the mysterious worlds' we're suddenly thrown into, but if we already know everything about it, what's the point?
killias2's Avatar - Comment posted on 12/22/2008 08:47
killias2
Final Fantasy 12 sucked total ass. Seriously. It was one of the worst games I ever played. Still, I generally agree with this article.
killias2's Avatar - Comment posted on 12/22/2008 08:54
killias2
"The problem I see with the Final Fantasy series nowadays is that it seems to be afraid to take risks with new environments and characters. How many games set in Avalice have there been now?"

That's not the problem. The FF series on the PSX was also pretty mediocre, with the exception of FF7. I would probably kill for an actual sequel to FF Tactics instead of all this horrible FF12 nonsense.

They need to replay FF4, FF5, and FF6 again and again and again and again. Maybe replay FF Tactics a few dozen times too. Maybe then they'll remember what made their games great: decent plots, good characters (which FF12 completely lacked), interesting towns (which FF12 completely lacked), interesting dungeon designs (God, FF12's dungeon designs felt randomly generated), cool spell effects (most of the spells in FF12 were lame, and summons were utterly worthless), cool exploration aspects (why do they keep trying to get rid of the world map?), and an entertaining battle engine (sorry FF12, you sucked. I did like Crisis Core's revamp of the basic idea, though).
manasteel88's Avatar - Comment posted on 12/22/2008 10:09
manasteel88
a really great write up. I have to say that ultra realistic design choices also affect the long term playability of the game. If FFXIII looks obsolete by the time FFvXIII comes out then we'll all be done with the core title. Blue Dragon has a fantastic art style that I believe will last until the next generation just because of the uniqueness of it makes dredging through the complete lack of story and odd music choices seem somewhat less monotonous.
silvain's Avatar - Comment posted on 12/22/2008 10:55
silvain
I pretty much agreed with the Escapist's article, and I think that the Yamato is a great metaphor for the series. Sure, that doesn't mean that the games don't still give good feelings. Just please don't argue that they are some kind of paragon of quality in anything other than CG. The Final Fantasy brand tends to get a huge boost from the good titles, while the poor ones tend to be excused.

The new point I wanted to make was that I finally realized that I'm no longer the target audience for the FF-style plots. They are written for Japanese kids and teens. They read like bad cliched TV soap operas in their unions and betrayals, missing only the sexual tension. The story is not nuanced; it is cliche based in the culture of a different country.

Additionally, the gameplay for FFX was incredibly shallow. The whole combat system boiled down to: if you see a pallet-swapped version of this monster, you must attack it with this specific character to do damage. Past all the customization, this was the core mechanic. Again, that is not nuance.

It's fine to enjoy FF, but it's effectively become like listening to Abba. I think it's misleading at best to claim that either the plots or mechanics are deep. It's a nice, fluffy soap opera, nothing more, nothing less.

I like the occasional soap, but seriously guys, by Kain's 3rd betrayal, I had stopped thinking that this was high lit, and I was pretty annoyed.
Wry Guy's Avatar - Comment posted on 12/22/2008 12:30
Wry Guy
@epoch

No... Just no. People buy things based on brand name. A good number of the Final Fantasy games could have made a few slight changes and nobody would have recognized it as one had they changed the title, but that doesn't matter.

People often don't buy something just because it's good. Putting all your faith in consumers is a horrible idea, because even if YOU might buy something just because it's good, it doesn't change the fact that most people buy shit that's popular and familiar.

I honestly don't understand why gamers look up to companies and go, "Hey, trust us buddy! We've got your back!" That's the minority telling them that thing, an incredibly optimistic minority that would be chewed up and spit out by the real world.

You know I've actually met people that said that removing DRM would reduce piracy? That's bullshit. Pirates are going to pirate one way or the other. They make exceptions on occasion, but I know plenty of pirates, and they don't just go, "Oh, hey, I appreciate the fact that you didn't try to stop me from essentially stealing. Here's my money!"

Listening to the optimistic minority is not going to help you succeed with the thoughtless majority.
Solgrim's Avatar - Comment posted on 12/30/2008 11:17
Solgrim
I love you for this article.
superezekiel's Avatar - Comment posted on 01/04/2009 08:09
superezekiel
Great twist there. I thought you were taking it the whole "FUCK FINAL FANTASY" route, but then you flipped it halfway through and said "but I think it's actually good for these reasons."

Which was pretty great. Very interesting read.
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