Final Fantasy XIII looks like it is going to be very cinematic in scale. The guys at Square Enix said that they are trying their hardest to make the battle system similar to the fight scenes in Advent Children, so obviously, they coulnd't accomplish this on a handheld system. I think I would like the main Final Fantasy games to be on the home consoles only, but when you look at Dragon Quest, they are making 9 exclusively on the DS. So it is possible to make a sequel to a longstanding console series on an underpowered handheld.
But I also think that it would be awesome if Square Enix would do kind of like what Capcom did with Mega Man 9. If they made a new Final Fantasy game with 16 bit graphics (I didn't really like the art style of FF1, it was just a bit too simplistic.) and put it out on the PSN, XBLA, and WiiWare, that would be totally awesome. Imagine how good they could make the game with all their knowledge of game design that they have aquired over the years.
If we are simply talking about plot and narrative, this analogy can be made to 80% of the titles released to the market over the past 10 years.
Final Fantasy XII - whether you enjoyed it or not - was a very progressive RPG by design, and a very big risk undertaken by SquareEnix - and I commend them for that.
Now if only all characters minus Balthier weren't as bland as bat shit....
:D
Jrpgs have changed very little in 20 years, and while FF series waves it flag, I really don't think it deserves to anymore. Sorry to burst the Square bubble, but I think the likes of Mass Effect and Fallout 3 have done more for the rpg genre overall, than the most japanese even want to dare to try.
The last FF game I purchased for my home console was FFIX back on PS1, and I can honestly say I'm burnt out on the series now. I'd really love for Square to focus on something new, possibly challenge Atlus, Nippon Ichi etc again, with more varied product, but this is wishful thinking and i feel they don't care anymore.
Sorry Square, it was a nice ride onboard your jrpg Yamato, but you are making me seasick and I want to get off. While their formula might work, in a similar way to EA and sport games, we need a break to truly appreciate it.
Also, I think that Squenix would get a lot less flak if they actually supported original RPGs like Sigma Harmonics and The World Ends With You.
Also, I fixed Ryan Huling's name, as it is actually RAY Huling. Now I just need to mistake his name for REX Huling, and we can turn this into a discussion for METAL GEAR's divorce of narrative from gameplay.
I just think it's a matter of hating on the games that have proved successful without extreme changes. People say they want the new stuff but we will still see FFXIII fly off the shelves and Mirror's Edge be shyly put into the bargain bin because of overstock.
Dammit, I wish I had something else to say but I don't. :(
To me personally, when Square decided they would take Nomura's word over the experienced and seasoned Sakaguchi, that's when the series died for me, it's the equivalent of deciding that Miyamoto should no longer be in charge of the Nintendo properties he created.
I think maybe you're confusing that with Mode 7, which is a standard feature on the SNES and was used by Square in Secret of Mana well before FF VI
Just watched some more new vids of FFXIII Versus and the other one. Very stylish and swish cg flicks but where's the actual game footage? I'm sure all the die hards will be easily pleased.
Forgive me, but we aren't hating as some say on FF for the sake of hate, its of concern for a series we like but see being overused. I'll give Square a chance, but their rpgs have changed little, no matter what swish CG flicks they can dressed in.
That's right, they are fast becoming the emperor's new clothes. Thing is that Square are talented, so they shouldn't be nickel n diming us like we were born yesterday. I'm all for giving fans something back, but dedicated fans can also have tunnel vision, ignoring the advancement of the rpg genre from other parties and follow Square like they can do no wrong. Damn, even Jesus had flaws.
Those are the first steps to a fall from grace. Many will say if it ain't broke don't fix it, those are easy words to comfort fans, when in truth all we want is some variety in Square product. Problem is also when TWEWY etc aren't promoted as much as FF, even though they are new IP, there's something really wrong at Square.
Since you refuse to count XI, it was nearly 5 years between X and XII (X-2 is best thought of as a spin-off), and if we take the long view of XIII's release, roughly 3 years between XII and XIII.
I mentioned in the article that in various ways each of the core releases was substantially different, from mechanics to lore (though not different enough to Ray Huling), so the question is: are we tired of the Final Fantasy formula, or just the Final Fantasy brand name?
I imagine that if Epic did nothing for the next 20 years but make forthcoming Gears games longer, prettier, hired better writers, and gave us increasinly-complex Active Reload systems...a lot of people would end up with the same criticisms towards the franchise that Huling levies toward FF there.
That doesn't break your argument or anything...but it's probably something to think about anyway.
I mean, yes, I loved X, but did I truly want a sequel? No, because I always knew it wouldn't be able to match the expectations. Hell, part of the charm of the FF series is learning about the mysterious worlds' we're suddenly thrown into, but if we already know everything about it, what's the point?
That's not the problem. The FF series on the PSX was also pretty mediocre, with the exception of FF7. I would probably kill for an actual sequel to FF Tactics instead of all this horrible FF12 nonsense.
They need to replay FF4, FF5, and FF6 again and again and again and again. Maybe replay FF Tactics a few dozen times too. Maybe then they'll remember what made their games great: decent plots, good characters (which FF12 completely lacked), interesting towns (which FF12 completely lacked), interesting dungeon designs (God, FF12's dungeon designs felt randomly generated), cool spell effects (most of the spells in FF12 were lame, and summons were utterly worthless), cool exploration aspects (why do they keep trying to get rid of the world map?), and an entertaining battle engine (sorry FF12, you sucked. I did like Crisis Core's revamp of the basic idea, though).
The new point I wanted to make was that I finally realized that I'm no longer the target audience for the FF-style plots. They are written for Japanese kids and teens. They read like bad cliched TV soap operas in their unions and betrayals, missing only the sexual tension. The story is not nuanced; it is cliche based in the culture of a different country.
Additionally, the gameplay for FFX was incredibly shallow. The whole combat system boiled down to: if you see a pallet-swapped version of this monster, you must attack it with this specific character to do damage. Past all the customization, this was the core mechanic. Again, that is not nuance.
It's fine to enjoy FF, but it's effectively become like listening to Abba. I think it's misleading at best to claim that either the plots or mechanics are deep. It's a nice, fluffy soap opera, nothing more, nothing less.
I like the occasional soap, but seriously guys, by Kain's 3rd betrayal, I had stopped thinking that this was high lit, and I was pretty annoyed.
No... Just no. People buy things based on brand name. A good number of the Final Fantasy games could have made a few slight changes and nobody would have recognized it as one had they changed the title, but that doesn't matter.
People often don't buy something just because it's good. Putting all your faith in consumers is a horrible idea, because even if YOU might buy something just because it's good, it doesn't change the fact that most people buy shit that's popular and familiar.
I honestly don't understand why gamers look up to companies and go, "Hey, trust us buddy! We've got your back!" That's the minority telling them that thing, an incredibly optimistic minority that would be chewed up and spit out by the real world.
You know I've actually met people that said that removing DRM would reduce piracy? That's bullshit. Pirates are going to pirate one way or the other. They make exceptions on occasion, but I know plenty of pirates, and they don't just go, "Oh, hey, I appreciate the fact that you didn't try to stop me from essentially stealing. Here's my money!"
Listening to the optimistic minority is not going to help you succeed with the thoughtless majority.

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