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Final Fantasy's Toshio Tsuchida stabs turn based battles in the face photo

So you liked old turn based RPG battles? Too bad for you. Final Fantasy XIII's newly confirmed battle designer Toshio Tsuchida must not be interested in going the way of the dinosaur. Tetsuya Nomura, lead character designer on all three titles of the Fabula Nova Chrysallis Final Fantasy XIII project, confirmed that they will not be returning for the next chapter of Square's behemoth RPG series. Also, if you can say Fabula Nova Chrysallis Final Fantasy XIII project 10 times without choking on your own tongue, I'll give you a sandwich. Seriously.

At this point, I think fans of turn based battles may be feeling threatened by their possible disappearance from the RPG universe. Let's face it: when Square does something, a lot of designers tend to follow suit. There will always be indie designers 100 percent dedicated to the retro path, but this may be a mark on the evolution of RPGs as we know them. Personally, after playing the format of FF XII, I have no issues with losing turn based battles from my RPGs as I found the battles more intuitive and fluid than any previous FF.

What's your preference -- turn based or action style? 


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73 comments | showing # 1 to 50

tehuberone's Avatar - Comment posted on 02/28/2007 22:39
tehuberone
"I hit you.
Now I let you hit me.
Then I hit you.
Then you hit me again.", No.

ACTION FTW.
Dennen's Avatar - Comment posted on 02/28/2007 22:39
Dennen
I rather enjoy both of them fairly equally. Turn based tends to have it's peaks about it, but if you're determined to reach the maximum level - it can tend to feel tedious for myself after a few hours.. Whereas open world battles are a bit more free flowing, yet still pause-able... So for the meantime, I am somewhat leaning more toward the latter..

Though, it could just be the feeling that it's new - and that I haven't gotten sick of it yet.
mistofRed's Avatar - Comment posted on 02/28/2007 22:47
mistofRed
Maybe we can integrate both. Like say in chess-- only you input your 3 or so moves in advance. You just sit back and watch your characters fight out.
fromagex's Avatar - Comment posted on 02/28/2007 22:56
fromagex
turn based. tho i really like rogue glaxy and star ocean 3
synce's Avatar - Comment posted on 02/28/2007 22:59
synce
FF12 sucked balls. I felt completely detached from the battle experience. Then there's the issue of having to learn how to wear every specific piece of armor and accessory. I'll be sticking with Mistwalker for my next-gen RPG fix, thank you
jimjo's Avatar - Comment posted on 02/28/2007 23:16
jimjo
Turn based isnt all that bad, it's the random encounter systems that suck.
masamunecyrus's Avatar - Comment posted on 02/28/2007 23:22
masamunecyrus
I'm totally for turn-based. I'm getting sick and tired of the trend that's been going on since FFVII of all RPGs turning into action-oriented games that involve deep drama and lame, bad-ass, asshole, emo main characters.

"Then go talk to a wall." - Squall (FFVIII)
Seriously, what a bastard.
masamunecyrus's Avatar - Comment posted on 02/28/2007 23:25
masamunecyrus
Might I also add that it's more than possible to add creativity to turn-based battles. Look at Chrono Trigger, Atelier Iris 2, etc...

Final Fantasies should be Final Fantasies and Dragon Quests should be Dragon Quests. If the developers want to go make a game that's like Seiken Densetsu, then they should make a new Seiken Densetsu game, not make a Seiken Densetsu game and then brand it as a Final Fantasy game.
Tim_Stoppard's Avatar - Comment posted on 02/28/2007 23:28
Tim_Stoppard
Active turn battle, for the win. Best of both worlds. You get the flavor of the action given each characters relative "speed".

I think FFX is a great example of a modern turn based. It was a statistic run far in the background with a pretty and easy to read display.
GodLen's Avatar - Comment posted on 02/28/2007 23:29
GodLen
turn
brucie97's Avatar - Comment posted on 02/28/2007 23:34
brucie97
I loved what Square did with Kingdom hearts. I haven't played FFXII yet, but from what I played of Knights of the Republic and watched on youtube of FFXII they seemed a lot alike. I didn't really get into that as much as I did the epic turn based battles.
I think it would be neat to be able to either choose between the two or have boss battles be turn based so they could be more scripted o
Niero's Avatar - Comment posted on 02/28/2007 23:58
Niero
@ not a final fantasy gamer, eh? Behemoth is also one of the most common enemies in the late levels since the SNES

flaakmonkey's Avatar - Comment posted on 03/01/2007 00:00
flaakmonkey
i hated FF turn base cause you walk around never knowing when something is gonna attack you. I like the free raoming action way better.
Zaron's Avatar - Comment posted on 03/01/2007 00:00
Zaron
I love both. However, I tend to have more fun with turn-based games on handheld systems, and action style ones on consoles.
Ignignokt01's Avatar - Comment posted on 03/01/2007 00:04
Ignignokt01
Turn-based. The problem is that the turn-based style Square has been using in some of the past FF games has been very stale.
boxhound's Avatar - Comment posted on 03/01/2007 00:13
boxhound
I like both. I'm not crazy picky about most RPGs.
Joseph Leray's Avatar - Comment posted on 03/01/2007 00:14
Joseph Leray
I think Zaron hit the nail on the head.
Dyson's Avatar - Comment posted on 03/01/2007 00:25
Dyson
Turn based FTW. Making battles full-on action takes every ounce of strategy out them.
Namelessted's Avatar - Comment posted on 03/01/2007 00:29
Namelessted
I think this is terrible, but i am not surprised they are doing it. Yet again Squeenix is fucking up the Final Fantasy name. FUCK THIS SHIT. it is things like this is why Sakaguchi quit the pathetic excuse of a game company like Squeenix to go make his own. Wether Squeenix likes it or not, there is a huge fanbase for FF and they need to please that fanbase. They just need to make a good story every game and keep the battle system similar and it would make me happy. But when they branch off and change shit like they did in X2, and then again in XII they are changing what makes FF. They are changing it into a completely different game that has nothing to do what what FF is all about.

They can make new games but pick a new IP to do it with. They can make Dirge of Cerberus, but don't fucking put the FF name on it. they can make a non turn based RPG, but don't put the FF name on it. The same thing has been happening with Sonic, they keep putting the sonic name on games that have nothing to do with what Sonic is really about. I think Mario might be the only series of games that can get away with branching out into whatever they want and still have mario, but Mario is a different case.

Squeenix just needs to make Final Fantasy and everybody will buy it no matter what. They can go make a new RPG and innovate the RPG industry in whatever way they want, just don't call it Final Fantasy.
Satans Garbageman's Avatar - Comment posted on 03/01/2007 00:30
Satans Garbageman
I really liked the way KOTR did it, where it was all real time, but you could pause if you needed to execute a series of different commands. It allowed for one to sit back for easy battles, but really use strategy for the more difficult ones.
Topher Cantler's Avatar - Comment posted on 03/01/2007 00:30
Topher Cantler
I also agree 100% with Zaron.
grrza's Avatar - Comment posted on 03/01/2007 00:39
grrza
I agree with masamunecyrus and Ignignokt.
A good (i.e., fun, challenging) turn-based system is great if it's designed the right way, and I don't think FF has done that since FFVI. Part of the challenge comes from having to quickly decide what the best action will be for a particular turn as you navigate the menus. For the last few FF's, each character has an optimal attack that you can just choose over and over to win, making the battles stale, as Ignignokt said.
Necros's Avatar - Comment posted on 03/01/2007 00:41
Necros
I haven't gotten to play FFXII yet, so I can't directly comment on how well action was implemented. However, I can say that I greatly enjoyed the actiony-turn-based goodness of the Paper Mario and Mario & Luigi games.
CaffeinePowered's Avatar - Comment posted on 03/01/2007 00:52
CaffeinePowered
While XII is a good game, and Ive ended up liking it, it just feels too much like I'm playing an MMO and not Final Fantasy (say what you want but FFXI is NOT FF).

I liked the battle system in FFX the most out of all of the games because it leaned heavily toward strategy by allowing you to switch character without penalty and not having the ATB system.

What has made me angry about XII is that strategy just seems stale, get a tank out there, put like 4 buffing spells on him and hack away at the boss or mark you're fighting. I doubt many gamers use gambits for anything more than auto-healing party members, despite some of the eloquent setups you can make with them.

Its a trade-off, but Id personally just rather not feel like I'm playing a single player MMO. On a side note of great RPGs that might get fucked up, I hope to god Bethsada keeps Fallout 3's battle system as close as it can to that of Fallout 2 and 1, I'm gonna shit a brick if its Oblivion with post-nuke models.
MrDunbar's Avatar - Comment posted on 03/01/2007 00:57
MrDunbar
I don't know where to send the sound clip of me saying Fabula Nova Chrysallis Final Fantasy XIII, so I went ahead and sent it to tips@destructiod.com.<br><br> I eagerly await your reply.
Deus's Avatar - Comment posted on 03/01/2007 00:58
Deus
I think turn based is alright but I find them pretty boring these days. I prefer action or a combination of both, like KOTOR (my all-time favourite RPG) I love turn based strategy games though, Civ FTW! Speaking of strategy games, I've noticed there are relatively few posts about them around here. In fact, there are more posts about Lego products than Command & Conquer 3 (3), Supreme Commander (1), Medieval 2: Total War, Civ IV, Europa Universalis III, Battle for Middle Earth 1&2 Heroes of Might and Magic V, Company of Heroes, Warhammer 40k: Dawn of War, Warhammer Mark of Chaos, Dominions 3: The Awakening, 1701A.D., AOE III, Galactic Civilizations 2 or any other good strategy game out there. And BTW, the combined total of posts about every game past Supreme Commander is zero. WTF?

Don't get me wrong, I love Destructoid, but where's the love for the strategy games? How can you be a "hardcore" gaming blog if you just stick to mainstream stuff and obscure Japanese games for dead consoles and never mention any decent strategy games?
MrDunbar's Avatar - Comment posted on 03/01/2007 00:59
MrDunbar
Oh, as it turns out the 30 second clip of my voice is 6MB...

Nevermind about the e-mail thing...

How do I get my sandwich now????
fra_diavola's Avatar - Comment posted on 03/01/2007 01:02
fra_diavola
Action all the way!! I haven t played turn based since FF VII
Aequitas's Avatar - Comment posted on 03/01/2007 01:24
Aequitas
And this is why I never admit I'm a Final Fantasy nut. Too many people who love the series are very, very hung up on what it used to be. What "makes" a FF game is different for every single fan of the series.

Final Fantasy 7 and 8 were not any less Final Fantasy for not using medieval settings, although plenty of people made that argument. Nor were they less for using 3D graphics and FMV.

I agree that Square should create new IP, but for different reasons. They should create a new series and kill Final Fantasy off so we can stop comparing new, upcoming games directly to their decade-plus old ancestors and just fucking enjoy them.
Dennen's Avatar - Comment posted on 03/01/2007 01:29
Dennen
I got to thinking a little bit ago...

Why have they not attempted to make a true mixture?.... Take Final Fantasy 7's battle system... Make it look like the game currently does *13 that be*... And make the game seemingly Action styled.... No pauses..

If the player so wishes to have a turn-based battle. They can turn it on - and every time the action meter fills, the game sort of pauses in mid action to allow you to enter a command you so wish...

This way it acts more like a 'realistic' battle environment with the Action oriented RPG's.. As well as the turn-based classic RPG..

So the visual would be something in the midst of... Cloud is attacking, Vincent is in mid firing, the action menu for Barret fills and thus - the game immediately pauses for you to enter the next command...

Anyhow, this probably isn't the place to type all this up anyhow. I apologize.
primitiveworker's Avatar - Comment posted on 03/01/2007 01:33
primitiveworker
We have the "Strategy RPG" sub-genre for superior turn-based battle systems. The "Action RPG" sub-genre is somewhat fun, but I haven't yet warmed up to the idea.
alcoran's Avatar - Comment posted on 03/01/2007 01:50
alcoran
I love me some turn based battles, though only because nothing puts me to sleep faster. Seriously, without them I could hardly get a good night's sleep.
Namelessted's Avatar - Comment posted on 03/01/2007 01:59
Namelessted
I think this is terrible, but i am not surprised they are doing it. Yet again Squeenix is fucking up the Final Fantasy name. FUCK THIS SHIT. it is things like this is why Sakaguchi quit the pathetic excuse of a game company like Squeenix to go make his own. Wether Squeenix likes it or not, there is a huge fanbase for FF and they need to please that fanbase. They just need to make a good story every game and keep the battle system similar and it would make me happy. But when they branch off and change shit like they did in X2, and then again in XII they are changing what makes FF. They are changing it into a completely different game that has nothing to do what what FF is all about.

They can make new games but pick a new IP to do it with. They can make Dirge of Cerberus, but don't fucking put the FF name on it. they can make a non turn based RPG, but don't put the FF name on it. The same thing has been happening with Sonic, they keep putting the sonic name on games that have nothing to do with what Sonic is really about. I think Mario might be the only series of games that can get away with branching out into whatever they want and still have mario, but Mario is a different case.

Squeenix just needs to make Final Fantasy and everybody will buy it no matter what. They can go make a new RPG and innovate the RPG industry in whatever way they want, just don't call it Final Fantasy.
Milofo's Avatar - Comment posted on 03/01/2007 02:11
Milofo
I'm surprised no one has mentioned the Grandia series yet. Especially since part of FF10's battle system was somewhat inspired by it; though personally I think Grandia's was better. Grandia seemed like a good turn base to me since you could plan certain attacks to stun opponents so they attack later allowing for more attack, area effect spells so you can hit the fire weak monsters with the fire spell only, and no one was standing in a line waiting to be smacked. When you chose a character to attack with a sword, they had to run up to the opponent and slice them which took time to do instead of being instant. This is what I think a good turn based system ought to be, you don't have to control every movement action style but spacial distances actually mean something.

However, I'm starting to get sick of the standard everyone line up and we take turns smacking each other type of turn based gameplay. Distance and timing need to play a bigger role then just putting archers a step back in the line formation and hopeing my healer heals at the right time.

I don't know why there is so much hate for action gameplay in RPGs, I mean the Tales of "" series has been doing action for years and the've been fun. The one thing that RPGs has had over other genres is that they are long enough to tell a complete story from start to end and made the player feel like a part of the story. I won't go so far as to say all of the stories are good because a lot of them, most definately including later FFs, are teen emo drama induced. So I don't understand why people hate the idea so much of having action play as well. As I see it, it adds gameplay to the story for an all around better experience.

Oh and I havn't played FFXII yet so I can't vouch for it.
spinjunct's Avatar - Comment posted on 03/01/2007 02:46
spinjunct
Turn-based, because I'm getting old very fast and am desperately hanging on to the times when I was but a wee child with a NES.

Although yes, Milofo has a point re: the action gameplay in the "Tales of..." series. Those games kicked ass.

Turn-based gameplay will still be around ten years from now, anyway. Just look at all the fuss that the FFT port is kicking up.
Dyson's Avatar - Comment posted on 03/01/2007 03:03
Dyson
Whoa, okay, so where to begin?

@Deus: I respect what you're saying about strategy games, but keep in mind that there are, in all honesty, about twenty-ish of us that write for the site, and only there is about five to eight of us that post every day (it's more like four).

We try to cover all the bases of gaming, but not everyone likes every type of game. Since Dtoid is, in essence, still a blog, we tend to write about what we feel passionate about. When we get someone added to the team that loves RTSs, you'll see a shitload more coverage about the genre. In the meantime, enjoy what we have going here.

As far as the matter at hand is concerned; if you're not playing an RPG that's turn based, then you're not playing an RPG. What you're playing is a story based game that has irrelevant battle sequences.

The allure of the RPG is that you have to out-think the computer (ex. in the next round, should character A heal, or fight?). If you decide incorrectly, you will lose the battle and then have to start the battle over. This level of strategy is what makes RPGs different from other games. When you turn the battle system into a pissing contest - like Tales of Symphonia or FFXI - then you lose the strategy element of the game and the game becomes, not an RPG, but something else - boring.

Seriously, who wants to sit around hitting "A" for fourty hours? With "action" RPGs, you do exactly that. You're graced with a story line that explains why you're fighting, but the act of fighting itself is an excercise in button mashing. The turn based battles of yesteryear have far much more to do with strategy, than the action battles of today.

Do y'all agree?

Deus's Avatar - Comment posted on 03/01/2007 03:29
Deus
I understand what you're saying and it makes sense. Maybe in the future somebody who follows strategy games will write for Dtoid, who knows. Until then I'll brace myself for more news about how great the 360 is (although I don't need telling) and how 10 year old Japanese RPGs are finally being poorly translated into English.

And I can't agree about turn based RPGs having that much more to do with strategy. Games like KOTOR where you strategically plan your moves then watch them executed onscreen in real time don't quite fit neatly into the "turn-based" category, nor does Mass Effect (of course, both games are made by Bioware). Also, MMORPGs still manage to involve strategy, whether it be coordinating a large raid party or planning your next move in PvP. You can't possibly say that doesn't take planning. I will admit though, they do not necessarily require quite as much strategy. But if strategy is the measure of an RPG, you might as well eschew the entire genre and go buy Civ IV (which I highly recommend you do regardless).
Milofo's Avatar - Comment posted on 03/01/2007 03:36
Milofo
@Deus
I play CivIV WAY too mch myself sometimes. However I don't know of many RTS games coming so people naturally will write less about them. I could be wrong but I don't research too much into it.

@Dyson
Depends on what you mean by strategy. Most turn based turn into do this spell as much as you can and heal when you need to. Or have your healer always heal because the enemy does a lot of damage. Its occasionally mixed up with element weaknesses but those go by the way side later in the game. Games like FFT, Ogre Battle Tactics series, and Front Mission series need stategy because well, they're stategy RPG games.

Turn based works a lot like end game MMOs where you do a certain combination that works lots of times, Grandia play excaped from this somewhat. Early game Turn based style often involves more stategy while end game is more do your number 1 badass move repeatedly to win. Normal enemies around end game are just there for you to gain exp and try and use the least amount of magic as possible for when you face the boss. Its gotten so bad for the standard wait in a line fighting RPG that I can finish most at about 20 hours when everyone else says it takes 40. RPGs are not difficult; the only reason they take more time for some is because they want to earn all the easter eggs.
Monte's Avatar - Comment posted on 03/01/2007 03:57
Monte
@Dyson

RPG never really was defined as turnbased, it just something that became common with them. Role-Playing-Game, taking it to the most literal extent, technically any game with a story line could fall under the definition. What ends up making a game a RPG is not the element of stradegy but the element of strong story and character and the ability to raise your characters. This is why there tends to be multiple branches of defining RPG's... the turnbased element when excluded does little to nothing in making a RPG and RPG

Hell, when i think about it, in a way turnbased combat system actually pulls from the concept of "Role-Playing".... i mean, all of the characters fight in turn, yet if we were to see the story, the characters would be fighting in real time, not turns. Looking at RPG's for exmples, i think Star Ocean 3 and Kingdom Hearts would be the closest to how party-based fighting would ACTUALLY go down.

When i think of RPG has my favored Genre, the turnbased style is NOT what i think of... what i think of when i name an RPG as my favored Genre is the story and characters... I mean, you take an RPG and give it any other kind of combat system, the game still has good strength from it's story... however, Take out the Story of a turnbased RPG, and you are left with practically nothing...
Monte's Avatar - Comment posted on 03/01/2007 04:11
Monte
@Dyson

Furthar more, i must disagree with the loss of stradegy element in non-turnbased games.
Even more action orientaed games have the lement of stradegy.
i mean overall, just because the game is actionbased doesn't mean it's mindless action... many of those games still give you a wide variety of techniques and magic to use, skills which exsits for a reason. The game usually gives you ways to utilize these skills while the battle goes on.
you still have to use stradegy, but unless you pause the game, you have to deal with the things as they come up in real time.

For instance, with the Star Ocean 3, where you can still select a wide viarety of spells and use various techniques, and need to often switch up your characters skills before certain areas... how is that game any less about stradegy then the usual turnbased games?
Nintendork's Avatar - Comment posted on 03/01/2007 05:13
Nintendork
Action all the way. Whilst turn based requires some level of skill, and I would'nt like to see it disappear entirely 'cause it can be quite fun (perhaps on handhelds?), action trumps it all the time - it puts you right into the story.
908peruvian's Avatar - Comment posted on 03/01/2007 06:04
908peruvian
not a FF fan more of a Legend of Zelda fan...
Master Pei's Avatar - Comment posted on 03/01/2007 06:32
Master Pei
I think a franchise has the right to evolve and innovate. Maybe more than the right, the obligation. I really applauded Square's new approach to RPGing with FFXII. The new battle system is, IMHO, superb, and it makes the game far more interesting. The same with the use of gambits. You want turn-based combat maybe because you can't think fast enough to act? Turn the gambits off and the wait mode on. Like non-stop decision-making? Turn the wait mode off and plan a decent support strategy with the gambits. As videogames evolve, innovation is necessary. Action style FTW!
Snaileb 's Avatar - Comment posted on 03/01/2007 07:20
Snaileb
I can't wait to play Blue Dragon...
king3vbo's Avatar - Comment posted on 03/01/2007 07:21
king3vbo
I have to go with turn based, because its what I grew up with playing the old final fantasys, chrono trigger, etc. I really hate how a lot of developers think that if they make an action game and add numbers to it it becomes an rpg. I didnt hate FF12, but I seriously miss the ATB system. I guess Ill just have to bust out my old games
christpunchermpls's Avatar - Comment posted on 03/01/2007 07:24
christpunchermpls
@ Snaileb

You and me both bro..

I'm pretty stoked for Eternal Sonata too.

That will be a different battle system, Free movement but time based, so kinda the best of both worlds
BluDesign's Avatar - Comment posted on 03/01/2007 08:23
BluDesign
"Fabula Nova Chrysallis Final Fantasy XIII project 10 times without choking on your own tongue"

Sandwich please.

No mayo, hold the tomatoes and onion. Mustard.
Grimgnar's Avatar - Comment posted on 03/01/2007 08:36
Grimgnar
One of my closest friends is a gigantic FF nerd. The day FFXII came out, before he even opened it, he invited me over.

I was pretty excited to see the new battle system. After having to put up with the next reiteration of menstruating male characters, we finally got to a fight. And I was severely disappointed. I mean, whats up with the arcs connecting you to your target? And it just feels way too repetitive, even compared to turn-based.



No sir, I don't like it.
BahamutZero's Avatar - Comment posted on 03/01/2007 08:53
BahamutZero
I don't consider FFXII's battle system "action" at all, it is still completely turn-based, just the pace has picked up. if there's not a 1:1 correlation between actions and button press it's not action. FFXII was just like KOTOR, which is better than the previous system but still not "there" for me. I think Tales of Symphonia was better than FFXII for that reason.
Artadius's Avatar - Comment posted on 03/01/2007 09:06
Artadius
If I can beat FFXII without ever casting a single Black Magic spell, hardly ever make a dent in ANY of my item stashes, ever summon an Esper (save the one you HAVE to summon in order to progress through the story), or ever truly feel concerned about my ability to win a battle even on autopilot while I make a sandwich... then something is seriously flawed with the combat system.

I'm not saying that Turn Based is definitely the way to go... but let me put it to you this way. I spent over 100 hours of my life to beat FFXII...and towards the end I pretty much had to force myself to so that I didn't feel I got some of my money's worth out of the game. I beat it last weekend and promptly sold it back to a local EBGames. I'm now playing through Dark Cloud 2 (action rpg?) and I love the battle system. I also think the story is a ton better than FFXII to be honest.

Action can work just fine if done properly (Dark Cloud 2, Oblivion, Diablo)... and Turn based can work just fine too (Older FFs, Dragon Quest series, SRPGs like FFT/Disgaea).
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