With six classes announced, things have looked pretty good for LucasArts' and BioWare's Star Wars: The Old Republic. After all, with Troopers, Jedi Knights, and Smugglers for the Galactic Republic, and Bounty Hunters, Sith Warrior and Imperial Agents for the Sith Empire, there are plenty of character choices for gamers to rock out with. Of course, knowing the nature of gamers, this is never enough for us, so what's to happen for our picky and whiny needs?
How about announcing two more classes? Of course! Rounding out the choices include the Jedi Consular, a new Jedi class for the Galactic Republic. This character offers a more thoughtful response to attacking, as opposed to the direct brutal attacks of the Jedi Knight. There's a lot of support options, as well as plenty of Force attacks. Promises to be a well rounded option for people looking for something a little different than typical Jedi attack options.
And finishing things up on the Sith Empire is the Sith Inquisitor. Fulfilling the role of a Palpatine-like character, the Sith Inquisitor uses a lot more attacks based on Force Lightning and support. he hangs out in the back, letting other do more direct damage while he zaps away at enemies .Check out the gallery for both class types in action.
Both classes seem to fix an empty spot on each side of the Republic and Sith opposition: support and mage roles. While nothing is as cut and dry as traditional class definitions, it looks like players will have more badass options, without resorting to become something lame, like a vendor or dancer. Who the hell would want to be that?
Although playing as a Sith Inquisitor seems more attractive of a prospect considering Jar Jar resembles a poorly rendered space wombat.
Also, that is interesting.
Or the bug where NPC spawn locations would continue to create new mobs with no limit in sight. Nothing like riding around on Dantooine and have a Legion of Grauls materialize around you, choking your computer while murdering both you and your speederbike.
"without resorting to become something lame, like a vendor or dancer. Who the hell would want to be that?"
Apparently you didn't play Star Wars Galaxies Pre-NGE/Pre-CU. That sucks for you, you missed out on something great. But to answer your question... a LOT of people wanted to be entertainers. They filled a vital role in the game and it really added something to the Star Wars ambiance. It was also another area where people could role-play if they so chose, and it allowed the cantinas to actually have people in them, as opposed to barren NPC hideouts.