Microsoft already gets a cut from every game sold. Overlooking that, Microsoft charges money for XBOX Live and bandwidth costs pennies per gigabyte. If it's not greed, then there must be gnomes extorting money from Microsoft.
Like Shadow Complex, Geometry Wars: Retro Evolved 2, The Dishwasher 1&2, Schizoid, Raskulls, Ilomilo, Hydro Thunder Hurricane etc.?
Let me guess, you're still holding out hope for PC releases of those titles as well?
but then again 500,000 x was it $15? is about $7,500,000? shouldn't the publisher have had made enough to pay for a 40K patch? I mean it is a lot to spend, but the game is broke and needs fixed (especially if we are ever going to get a PC version)
Should have done Steam first. Would have sold 3 times the copies and none of this pay to update broken products...
And please gaming community, stop with the apologetics. If you continue to defend this type of shit, you're gonna continue to get broken games. It doesn't matter if it's a little indie game or the next Bethesda title. It's just as bad either way.
First time patches are free (xbla). It's every patch afterwards that costs the 40K fee.
I'm not buying into the exclusive fee charge quote unless that has something to do with some sort of advertising agreement. That's absurd.
The irony here is that MS initially offered Phil Fish the opportunity for Fez to be featured in the Summer of Arcade 2012 line-up. Fish turned down the offer, practically mocking and throwing MS under the bus, saying that it was below him to have to wait until the summer to release Fez (despite the game being in development for over five years).
Make sure your game isn't fucking broken before you launch it, shithead. If not, choke the money required to fix it.
"This game was meant to be played on your TV on your couch on a Saturday morning. It's a console game for consoles. End of story."
Your game is broken shit on any medium on any day, asshole. I love seeing people who make stupid statements get it thrown back at them.
First time patches are free (xbla). It's every patch afterwards that costs the 40K fee.
I'm not buying into the exclusive fee charge quote unless that has something to do with some sort of advertising agreement. That's absurd.
The irony here is that MS initially offered Phil Fish the opportunity for Fez to be featured in the Summer of Arcade 2012 line-up. Fish turned down the offer, practically mocking and throwing MS under the bus, saying that it was below him to have to wait until the summer to release Fez (despite the game being in development for over five years).
"He doesn't appreciate games that treat the player like a 3 year old: holding your hand through everything, repeating directions, etc."
are you serious??? your accusing japanese gaming yet western gaming are actually the ones dumbing down games and hold your hands till the end.
this is delicious and sad at the same time.
oh well thanks for the laugh though ^^
as for paying for patches that's just BS.
i guess next gen could be my last if things like this keeps up
Modern Warfare 3's forum lists 18 Title Updates for the Xbox 360. Each Title Update is, I believe, a certified patch. (Hotfixes are a different matter.) Modern Warfare 3 is still fairly broken. IW is still trying to figure out why their netcode doesn't work, still trying to fix their poorly implemented spawn system, have known issues that have remained broken since release, and won't even touch some stuff.
That is the shape of an extremely profitable game. Sure, it is pretty much the worst case scenario, but that game was released by developers who have previously claimed concern at the cost of patches. Imagine what code they might have shipped if patches were free. I could see a game like that releasing full patches as fast as they were allowed.
The issue may just be in the way he has described things.
My guess is that in order to be released on XBLA, he needed to agree to an exclusive. Beyond this, he still needed to do a regular release contract, where he'd pay some fees ("some fees" being a five digit value) and Microsoft would get some cut of sales.
Now that Phil is angry, he's saying that he "had to pay to be exclusive," a statement that is both accurate and misleading, depending on how you want to see the situation.
Hrm. Looking for info turned up an article from May that implies Polytron was already upset:
Minecraft also gets free updates, "which is something every other developer on the platform is told is simply not an option," Polytron wrote. Notch replied: "We had to fight for that, and we got a limited number of them. Not sure why they don't like it."
http://www.joystiq.com/2012/05/10/minecraft-xbla-was-profitable-within-an-hour/
Not being a cunt might have helped too.
Games have bugs, no matter how much they test them. MS/Sony should make it easy for developers to support their releases with quick fixes for problems that come up. Not put up barriers that prevent them from improving or fixing their product. This is why you see games like Dungeon Defenders falling behind the PC versions in terms of patches, freebies, and DLC.
Inevitably, the Steam version of this is going to sell better and faster than the XBLA version. That's always what happens in these situations. Money isn't necessarily the first concern for indie devs, nor should it be, but given this is pretty much always the case, you'd think devs would realize that if Microsoft wants you to be exclusive to their platform for a while in order to be on it, then to hell with Microsoft. You literally do not need them or their platform.
And what exactly are people criticizing, his personality? Okay then...
Fish may be talking about having to pay back MS for things like dev kits and maybe MS helped them do some pre-cert-submission testing. I believe failing cert too many times can cost money, just like submitting patches for cert. testing. I wouldn't be surprised if they failed too many times but MS agreed to recoup the resubmission fees from sales.
WHAT WAS THAT ?
1] $40K for a Patch ?
2] I PAY MS to make my game Exclusive ? DAFAQ ?
Then PhilFish and Polytron are dumbasses of the highest caliber.
Seeing as they should have released it for the PC in the first place where all the Hype was, they go ahead and PAY MS to be exclusive ?!
Good grief.
And then they go and make a buggy game.
I don't get if they're idiots, incompetent, or both.
Whatever, I'll gladly buy Fez when it's released on Steam.
So... charging the dev is quite greedy for exclusivity rights seeing it's not very profitable for a game to only release for one console.. any moron can understand that concept yet why the creators of Fez didn't realize that is beyond me.. and to pay for its exclusivity? Heh... talk about enjoying ass play...
I was thinking the same thing. Sure, the developer made a broken game, but MS gave it the greenlight and released it. They were willing to take peoples cash, they need to share responsibilty for making it right.
@ Excel
Agreed. And that could be said of the publisher as well. To not facilitate the patch is direspectful and dismissive.
It is a neat looking game, but if it comes to PC I'll have a hard time blocking out the thought of how Polytron handles things, and how that makes me not want to support them.

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