That is all.
Of course, there are other games where I've taken notes while playing, as I don't rely on the internet. Especially for my RPGs.
The Memory Card is coming back ... someday. I just need to finalize the 20 entries that are going to be included in the new season.
Thanks for asking about it! :)
That's not to say I think games should spell everything out for you; quite the opposite actually. I think there's a lot of fun to be had in discovering things for yourself. But the games should give you the means to do it.. it should bring the pen and paper, so to speak.
A great example would be Ultima Underworld: the game gave you a map, but it only drew in locations as you discovered them, and it would let you write your own notes anywhere on the map screen. So when you discovered a settlement in the dungeon, you could go and label that room "Friendly goblins". Or you could just write notes to yourself- "Need key- treasure room?", things like that. Basically, it let you do what you would be doing with a hand drawn map anyway, and it eliminated the tedious part of actually drawing in the dungeon as you went. It was the best of both worlds.
I didn't mind taking notes for games back when I was a kid and had plenty of free time, but as an adult it becomes more of an inconvenience and a distraction (or worse, a chore).
I used to take a lot of notes for games when I was a kid. Mostly passwords and stuff. I remember drawing a ton of grid passwords for Mega Man games, and writing down every password for Ecco the Dolphin. I also remember taking a bunch of notes while playing Myst, which ShadeOfLight's comment just reminded me of! I miss those days! I wish I had kept them in a notebook or something so that I could find them and look through them again.
While I agree with you for most games, Fez is a game where it throws you into an unknown world and makes you figure it out. Finding which visual/aural cue is important and the meaning of symbols is part of the fun. Giving you a system for taking notes would probably already reveal too much information on what's important and what's not and ruin this feeling of being in a cohesive and mysterious world.
Not to mention your example is a PC game and having a pen-and-paper system reproduced in a console game would be rather painful.
I cheated with Fez, I looked at GameFAQS/corroborating with fellow SA goons. I enjoyed myself, even if I didn't figure things out for myself. It's a beautiful game, great soundtrack, and good gameplay.
Or maybe I just got traumatized from the senseless maze in the first Zork.
I also didn't find Fez to be challenging. The puzzles are pretty straightforward. There's only so much you can do with flipping through 4 angles. The game doesn't give you any punishment for failing, literally putting you back on the platform you fell off of. The toughest part of the game is really figuring out things like where you've already been, which isn't challenging, but tedious.
Which is why I don't really see Fez as a "retro inspired" game. The best NES and SNES games were constantly challenging. They were usually designed with a lot of punishment for not executing properly (remember when games had "lives"?)
I don't know, my memories of gaming as a kid are nothing like yours. I never took notes. I played games to play, and I still do. And they were challenging, and rewarding, and I don't find Fez to be either of those things.
But the tetronimo shit? The whole, language and numbers representing RT/LT and all that stuff? Fuck that noise. I googled the first one to try and get the ball rolling and I just thought - at what fucking point has this game informed me that Tetris blocks are a language here? I'm supposed to reverse engineer this from what exactly? I figure there must be something in the game to work on, but I don't feel any shame in saying that I just couldn't be fucked to deal with that. Obtuse =/= clever.
The level spinning and core game, loved it, the 'language'? Biggest load of shit ever. Thank god for Gamefaqs.
And there's nothing wrong with that. With the onset of internet connectivity making it easier and easier to actually just google the location of the hidden items as opposed to actually finding them yourself, we've gotten a culture where game designers have to model their games on that point.
Batman:AA is the one that comes to mind. You start finding and collecting trophies. The designers figured that after a while you're gonna say: "man these things are hard to find, maybe i'll just look up where they all are!" Right around that time, the game "rewards" your findings by revealing the locations of every trophy in the game. Designed for the internet connected time we live in.
Games like the original zelda and metroid, there was no question about having a piece of paper next to you to figure something out. Mapping and note taking was as important as the game play itself. Having gamefaqs open next to you and referencing maps removes the dead-ends (punishment), exploring (rewards) and sometimes, in the case of fez, the point to the NG+ side of the game (discovery).
Where does this leave us... metagaming.
Its a part of culture, and a mindset of the player. If you decide to play the game as it was made, the reward is the one intended by the creator, if you decide to metagame/hack/cheat your way to the "reward", you will no longer be seeing the creators vision, but instead crating your own story and own win-parameters.
again, it's up to the player.
There's no doubt in my mind that the last two puzzles in fez (password and monolith) were meant to be solved by the community. There's no way of getting either of those answers without metagaming.
And i guess i'm alright with it... who am i to tell you how to play a game that you bought?
TL;DR:
Telling someone to not use online resources is like telling someone to never fast-forward through porn... and just enjoy the plot.
And if you just mean generally about the language, well you'd think anyone who saw symbols written in classrooms and coming out of speech bubbles when you talk to people would assume those symbols are a language.
If I don't stoop to using a guide, I'm writing shit on a pad so I can find it a year later and wonder what the hell I was jibbering about -like an Alzheimer's patient.
I just really like to drift away into my games.
Also, it is a measure of my respect for you and this site that I do not spew expletives at you for such BLATANT spoilers.

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