Gamasutra just posted a tell-all behind the scenes feature on Super Meat Boy by the game's creators; Tommy Refenes and Edmund McMillen. They get into the process behing creating Meat Boy (and his original design, the Insideout Ninja), their regrets about the game's missing Wii release, the specific troubles that went into the game's XBLA launch, the powers of Steam, the hardships of poverty, and the beauty of uld do well to take a look.
Coincidentally, I just got an email back from Edmund McMillen about doing our own Dtoid postmortem on Super Meat Boy. As is usually the case with Edmund, he's up for talking about anything. I was planning on asking him about the good things that came of working with Microsoft, his plans for the 3DS, the chances of Super Meat Boy hitting Project Cafe/Wii 2, and if he and Tommy have any loose plans for a new project.
Is there anything that you guys want me to ask him? Rexwolf2? You got something for me?
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.