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[Editor's note: SurplusGamer writes about how much he hates random battles for his Monthly Musing. -- CTZ]

You've just found out that the king is secretly using his own citizens as test subjects in some terrible experiment. A complex web of intrigue has led you here but you are finally ready to confront him in his own throne room and find out what he has to say for himself. Is he truly evil? Or is he being controlled by some outside force, mysterious and ten hours of gameplay away? Whatever the answer, now is the moment of truth. You're prepared, the entrance to the castle laid out in front of you. The answers you have been waiting for are just seconds away! In just a few more steps-- 

$%#&!

The screen suddenly smooshes up and you find yourself dumped into a battle with a giant beetle, completely ruining the moment.

Yes - I hate random battles.

The way I understand it (from my non-existent and quite possibly not 100% accurate research) is that way back in the mists of time when someone was making an RPG, they found that it was quite resource intensive on those clunky computers to have monsters roaming around the map. They could cut out all of that and save computing power for other things if they make it so that a battle just 'happens' every so often as the player walks around.

Some years later, when things had improved and developers rejoiced at being able to do things that they could only dream of before, JRPG developers were busy pretending that the nineties had never begun.



For some inexplicable reason, the random battles (among other things) remained as a holdover from that past era, as if they were an essential aspect of the gameplay rather than a simple convenience/necessity for the programmer. There were brilliant games like Chrono Trigger that showed just how much non-random battles can add to a JRPG while taking nothing away. Yet random battles persist and through some sort of sleight-of-game, many people are still convinced that they are actually a good idea.

You may very well be one of them. Yeah. You.

Having random battles, to me, is like having a really obnoxious personal trainer. They mean well and work hard to get you fit but they're so focused on throwing challenges at you that they doesn't realise that maybe you'd just like stop to admire the trees in the park for a while, or that perhaps you've been working a little too hard and now isn't the time for another run around the block. They're completely oblivious to your wants and needs.


That's how it is with random battles. They scream: 'I don't care about what you want, you will traverse this field at my pace and you'll love me for it. I don't care if you're out of potions and want to find a save point, boo-sodding-hoo, here's a nice skeletal horde for you. I don't care if you're only three paces away from the plot development that you've been playing five hours to reach - you can pointlessly fight this gelatinous blob first, just because I say so.'

All this, of course, is assuming that you actually know where you're going and we all know that that isn't always the case. Nothing gets my random battle hatred up more than going through five random battles only to reach a dead end, then having to go all the way back with another five battles just to correct my navigational error. Sure, I can give myself the illusion of choice by using 'escape' when I don't want to fight but it's not usually certain to work and it still leaves me feeling like the game is wasting my time and that pisses me off like nothing else.

GRAARGH, or some other such furious outcry.

And another thing! When you have random battles, instead of having screens teeming with life you tend to get empty worlds. I suppose you are expected to suspend disbelief and just imagine that there are really plants the size of buildings walking around catching the team unawares. Well, that's a victory for the imagination, I guess but wait - this is a visual medium we're dealing with. If you seriously believe that the designer's 'artistic vision' is to ignore graphics in favour of the monster-populated world the player can imagine in their head then you're fooling yourself.


To this day there is only one game with random battles that hasn't driven me too crazy to finish it and that's Final Fantasy X, which I know is an unpopular choice for some. Its path is so linear, avoiding a lot of the backtracking that I mentioned earlier, and the enjoyable combat system, randomness-aside made it just about tolerable enough for me to get through once - but never again.

You know what? I'd like to finish Final Fantasy VI, VII, VIII and IX someday, too. I hear Dragon Quest 8 is excellent and it was charming for the ten or so hours I could bear playing it. There are many other games I can add to this list.

The sad thing is, it's just not going to work as long as my desire to explore their rich, interesting worlds and stories is countered by the utter hatred I feel for their miserable random battles.

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52 comments | showing # 1 to 50
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falinter's Avatar - Comment posted on 09/02/2008 15:05
falinter
I hate them too if the battles don't move quickly or I can't skip attack animations.
blehman's Avatar - Comment posted on 09/02/2008 15:08
blehman
HAHAHAH!! Nice write-up man. I semi-agree, I don't quite find them the pain that you apparently do, but I do agree that walking to a dead end and back is horribly aggravating having to fight eight battles for nothing.
Timmeh's Avatar - Comment posted on 09/02/2008 15:36
Timmeh
I don't like the concept that much either. I understand why it was necessary once upon a time but those reasons don't really exist today.

This is just another crappy mechanic that should have been phased out with the evolution of technology but, as you say, there's a significant part of the RPG crowd that think that random battles are an essential part of the JRPG, and developers seem rather resistant to change themselves.
GohanGVO's Avatar - Comment posted on 09/02/2008 16:18
GohanGVO
In 'DQ8' once you get the tiger or the "stop random battles for a certain time" spell, the game moves at a much quicker pace.

Even so, my biggest pet peeve about random battles is that it impedes my obsession to explore the world. If there are two paths in a dungeon, I want to go both ways ... but you know 11,000 random battles will be the end result.

If jRPGs have to keep the system, let me spend my money on items to ward off random battles.
SurplusGamer's Avatar - Comment posted on 09/02/2008 16:22
SurplusGamer
Thanks for the comments.

@gohangvo

Good point about the special items, I guess - but having items like that almost seems to me to be like an open acknowledgement that people DO want control over when they fight. And, of course, RPGs don't have to keep the system.
GohanGVO's Avatar - Comment posted on 09/02/2008 16:45
GohanGVO
I think those items are a compromise to appeal to a wider audience beyond the country of Japan. Look at how Japanese folks reacted when 'DQ9' was originally slated to be an action RPG. They freaked out!

Thus, it was changed back (though I believe you can still see the enemy on the field).

So, to an extent, developers are FORCED to keep it the old way. Nostalgia and comfortable for many, annoying and outdated for others (and the minority, apparently).

Therefore, if the system is going to be used, I would hope developers implement some form of compromise for those who want to skip ahead.

Also, I forgot to mention two more items that make for fast-travelling in 'DQ8' - the bird and the boat. All of that in addition to items that can be equipped to ward off battles rather than using MP (which helps in dungeons).
Eschatos's Avatar - Comment posted on 09/02/2008 17:16
Eschatos
Random battles are the reason I haven't finished Final Fantasy VI or VII. I don't get why they just didn't do something like Earthbound where you see and can avoid all the monsters.
Timmeh's Avatar - Comment posted on 09/02/2008 19:36
Timmeh
Seeing Eschatos' comment it occured to me that the flip side is being able to see and avoid encounters when they are an inconvenience can lead to you being underpowered and struggling to progress. Compared to the sudden discovery that you need to grind for the next 2 hours solid to continue your quest it might not seem so bad to have encounters pop up randomly and be more difficult to escape from.
Cataract's Avatar - Comment posted on 09/02/2008 19:57
Cataract
@Timmeh

However, that teaches the player that they need to go out and grind to be able to survive upcoming encounters. By taking away random encounters, and using in a system similar to Earthbounds, it forces the player to be responsible on behalf of his characters, otherwise they will never progress anywhere in the plot.

I completely understand, and agree with, what surplusgamer is trying to say, and it irritates the hell out of me also when I just want to get somewhere, and I don't even know when I'm going to have waste more time than I even want to.

Good write-up btw, I hope this gets put on the front page.
RJG's Avatar - Comment posted on 09/02/2008 20:42
RJG
I was going to do my MM on this topic. Bugger.

Also, I heartily agree. Random battles are a holdover from a time when compromises had to be made. They now serve no purpose other than to be familiar, which is stupid. FF:MQ might have been a weak Final Fantasy game, but at least you could pick a path through the enemies in the game, or kill them all if you wanted to grind and get treasure. Similarly, Zelda II had enemies spawn and chase you if you left the safety of the path, but you could still avoid them if you tried.

Random battles need to die.
SurplusGamer's Avatar - Comment posted on 09/03/2008 01:47
SurplusGamer
@Cataract:

Thanks, although this and a bunch of other monthly musings got shoved off the c-blog home page pretty quickly due to the sudden influx of PAX posts that happened.

Also, yes. I've heard some people who like random battles say that it ensures players are levelling up at the right rate but I think that's a weak reason. If the pacing of the game is right and the combat interesting enough to make people want to do it, you shouldn't have to force players into fighting, they'll do it by themselves. I guess Persona 3 is a good expression of that because every night you make a conscious decision whether to go to the tower and explore/fight.
Krow's Avatar - Comment posted on 09/10/2008 18:12
Krow
@Surplus Gamer

You got front page anyway! Yay!

Also, that was a fantastic write-up. I hate random battles too.
SurplusGamer's Avatar - Comment posted on 09/10/2008 18:14
SurplusGamer
Heh, shows what I know. Thanks for the kudos, Bwark.
lordoftheoats's Avatar - Comment posted on 09/10/2008 18:26
lordoftheoats
Nicely written - this is the exact reason I swore off RPGs years ago. I've developed an unwarranted hatred for them that is entirely due to random battles. When people ask what kind of games I like, I say, "A bit of everything, except for f**king RPGs." They're the country music of the game world.
fallaxdraco's Avatar - Comment posted on 09/10/2008 18:50
fallaxdraco
@lordoftheoats - you do realize many modern RPGs and almost all american style rpgs have NO random/cutaway battles? unwarranted is right - you should try some more recent, highly rated ones.
moominsean's Avatar - Comment posted on 09/10/2008 18:51
moominsean
random battles really only bother me when i'm trying to figure a way out of a dungeon or whatever, and i get attacked so frequently i can't keep track of what i'm doing or where i'm going. two seconds of walking, 3 minutes of fighting, two seconds of walking, 3 minutes of fighting...and all you want to do is get the fk out!

funny too how when you are trying to level up, nothing attacks you. you can walk back and forth for 15 minutes and get attacked twice.
Capn Birdseye's Avatar - Comment posted on 09/10/2008 18:55
Capn Birdseye
Random Encounters are singularly the worst thing in gaming today. They are the sole reason I don't play many JRPGs.

The big problem with them is that they jerk you out of your zone - if you are expecting to get into a fight, you are fine with it, its just the fact that you are trying to get somewhere or do something, and all of a sudden you are thrown into a battle without any warning.

As you said, you are punished for exploring their world.
MrFwankie's Avatar - Comment posted on 09/10/2008 19:01
MrFwankie
@ Capn Birdseye: I agree. Random battles are the main reason I stopped playing Japanese RPGs.

To give an example of how I hate random encounters so, back when I still had my Dreamcast, I picked Grandia II over Skies of Arcadia because of the former's lack of random encounters. I know Skies is widely loved by the gaming community, but I couldn't get past this horrible flaw. Granted, it also helped that Grandia II had one of the best RPG combat systems at the time.
Wexx's Avatar - Comment posted on 09/10/2008 19:02
Wexx
WHOP WHOP


Fuck I love Final Fantasy VI.
Veidt's Avatar - Comment posted on 09/10/2008 19:10
Veidt
^Yeah, what he said.

Also, ironically, I found X among the many games, and actually the first, that I quit expressly because of the damned random battles. Seriously, there was this one dirt road with like 500 monsters on them, and every single one could kick my ass. And if I managed to beat them by some miracle, WHOOP, I walk 3 feet and the cycle repeats.

Ugh.
Veidt's Avatar - Comment posted on 09/10/2008 19:11
Veidt
Fuck, I meant Birdseye.

I hate when that happens.
Darren Nakamura's Avatar - Comment posted on 09/10/2008 19:14
Darren Nakamura
I'm with you on the random battles. They're outdated, and unnecessary.

Also, watch out for spoilers regarding that last image of yours...
Capn Birdseye's Avatar - Comment posted on 09/10/2008 19:18
Capn Birdseye
@ Fwankie & Veidt - heh, I remember Skies. Loved that game, but I got to a point about 3/4 in where I was so annoyed that I couldnt fly from one part of the map to the other without 16 random encounters that I just stopped playing.

so I feels yas
SurplusGamer's Avatar - Comment posted on 09/10/2008 19:20
SurplusGamer
dexter - I already know the spoiler, it was just a bit of irony ;) But thanks.
Lordbobo's Avatar - Comment posted on 09/10/2008 19:22
Lordbobo
I don't entirely agree with this. Granted Random battles can suck when it comes to slowing a game down, but gone are the days of the true problems like slow load times and monsters in towns for no reason. FF8 and 9 had horrible load times after battles. Was a pain to level up. Hell play an old Phantasy Star game. now those had mind numbing RB's.

but thats the real reason for the RBs. level ups and random drops. Also it helps develop the character. There are a lot of good reasons for them besides developers being dicks.

But this artical sounded more like someone crying because they suck at the JRPGs then real criticism. If your out of potions and looking for a save point then your doing something wrong.

What would you do to improve the system then if you took out RB's. Have real time battles? Might as well play DMC or some useless beat em' up like that. you think random battles are repetitive wait till your mashing X for 80+ hours ;)
Capn Birdseye's Avatar - Comment posted on 09/10/2008 19:30
Capn Birdseye
@ Lordbobo - the games dont have to be real time, the problem isn't the turn based combat, it's the fact that you have no warning of the combat before it takes place.

Look at Blue Dragon - say what you want about the game (wasn't really my thing), but the combat system was fine. The enemies were all onscreen, you knew a battle was coming for you when you approached that chest or that zone exit.

The immersion you felt while playing wasn't disturbed.

There are plenty of turn based RPGs that have gotten around the Random Encounter problem, some of them preserving turn based battles in their entirety, some of them branching out into new, interesting ways to resolve the level/loot issue.

Random Encounters are a relic from a time where consoles lacked the hardware to make any other system viable. It is an outdated relic from the past, and needed to die after the end of the 8 bit era, but has been kept alive by lazy developers.
SurplusGamer's Avatar - Comment posted on 09/10/2008 19:37
SurplusGamer
@Lordbobo:

You didn't seriously drag out the old 'you're just complaining because you suck at it' argument, did you?

Maybe I'm out of potions because I've just had to go through 10 battles to get to a village that I was going to in order TO BUY SOME POTIONS.
Phyraks's Avatar - Comment posted on 09/10/2008 19:39
Phyraks
Haha, wow I'm feeling the hatred here, and I heartily agree that random battles are absolute crap. Honestly I can't recall the last time I played a JRPG because of how much I hate random battles, well besides pokemon, I loves me some pokemon. Although in pokemon it's kind of a required mechanic unless they made different pokemon randomly available every time you entered a dungeon/area where they're found (if you understand what I'm getting at, haha). Still I've experienced many a time where my party happens to be on its last limb and some worthless (insert pokemon name her) shows up and won't let me escape until I kill it, which usually results in my pokemon fainting.
Blind assassin's Avatar - Comment posted on 09/10/2008 19:51
Blind assassin
FFIII for the SNES was probably the only game that I actually found the random battles to be obtrusive. I couldn't imagine passing up on the classic FFs or Dragon Quest 8 just because of random battles. I do agree that they are sort of ridiculous though.
Elitechief27's Avatar - Comment posted on 09/10/2008 19:55
Elitechief27
Nice write up man, and congrats on the front page.

Have you tried Final Fantasy XII? It does away with the random battels in favor of a more active real time approach.
Random batteles is one of the reasons I can't get through most RPG's. Thankfully, FFXII doesn't have any
Lordbobo's Avatar - Comment posted on 09/10/2008 19:57
Lordbobo
@SurplusGamer

I sure did because You suck if your useing potions. :) especialy in a FF game.

Also it lends toward a lazyness that is becomeing a problem with the "casual gamer" crowd. Nobody wants to work for that new sword or plot reviel.

@Capn Birdseye

I don't think the not knowing is the problem. Hell thats the biggest draw of Resident Evil games. you never knew when you were going to fight something. I don't think a zombie taping you on the shoulder and asking you to fight is intreging entertainment.

Really i think most gamers like RB's. Look at FF12. they fixed the RB problem and everybody hated on it. Then again i did compare Gambits to seting up ACL's in a Cisco router. Pain in the ass.

besides 10,000,000 FF fans can't be wrong. can they?...
SurplusGamer's Avatar - Comment posted on 09/10/2008 20:05
SurplusGamer
@Lordbobo: Yeah. I sure must suck for using an item. That's put in the game. For me to use. Oh, how I suck.

@Elitechief: Actually I mentioned FF12 in an early draft of this, but it got edited out because I was sort of going off topic. Basically, I have played ff12 and I got a lot further but still didn't finish. I think it was firstly because although I thought it was an improvement on random battles, the system wasn't that interesting. Not having random battles doesn't automatically make it GOOD, of course. But mainly it was just that I didn't enjoy the FF12 world that much, it never drew me in in the same way that FF7 did (until I just got few up with the random battles)
Lordbobo's Avatar - Comment posted on 09/10/2008 20:17
Lordbobo
@SurplusGamer

At least you admit it. thats the first step ;)
jackal27's Avatar - Comment posted on 09/10/2008 21:24
jackal27
Hmmm... I don't HATE random battles, I'm pretty indifferent. I just wish there were more RPGs with turn-based battles. People can leave the random battles out if they want (or leave them in) just give me some strategy to my RPG.
akathatoneguy's Avatar - Comment posted on 09/10/2008 22:42
akathatoneguy
I haven't played a TON of JRPG's, but I have one recent moment where I hated them with every fiber of my being, which was part of Lost Odyssey where, fairly early on, you are in the pseudo-haunted house that has some puzzle elements. You had to do a lot of running around, and it seemed like you would do so for maybe a minute before being dragged into a three minute battle. I finally started running away and fighting only every third or fourth battle. Other than that, I haven't minded them in that particular game, but they do tend to hinder exploration in many JRPGs, I think.
Qraze's Avatar - Comment posted on 09/10/2008 22:44
Qraze
i just beat ff6 and fuck was i overloaded on random battles, now grinding on ff tactics advance.very conrollable battles in tactical rpg's (or trpg?) i actually think 12 was the most enjoyable one, my favorite so to type (say)and one of the only rpg's that i don't fall asleep playing, all to common for me, ff10 was some kind of non-prescribed sleeping aid! good game but just can't it past 10 p.m.
el_chack's Avatar - Comment posted on 09/10/2008 23:15
el_chack
Does some of you remember beautiful Super Mario RPG? Excellent battle system and the wonderful "ability" to actually choose to fight or not with small enemies. More or less like Earthbound was, except that at EB enemies were really fast and they could get you, but I loved both systems.
Dogen's Avatar - Comment posted on 09/11/2008 01:13
Dogen
I just can't get outraged over random battles, no matter how many people hold them up as the most broken part of RPGs. I guess to me they're just part of the challenge. Sprites are nice to populate the screen, and unfettered exploration can be fun, but half the time I'm just looking for little buggers to kill anyway. That they jump on me at random seems no more problematic than the fact that my attack power is subject to random chance.

Also, Super Mario RPG was a sweet game. I guess it was cool that it didn't have random battles, but mostly it was just a sweet game.
Peteru's Avatar - Comment posted on 09/11/2008 01:37
Peteru
Seconded.

I really hope someone will mod FF VII and a few other good jpgrs so random battles no longer occur and you get extra exp on bosses (so your char won't fall behind with growth). I'd need REALLY boring month to play these without such a change.
Lucca's Avatar - Comment posted on 09/11/2008 03:38
Lucca
Actually, I love it when the random battles are tough. A challenge is always good. Omega Dungeon in FFX or the last dungeons in FFIV. Random battles worked on older JRPGs because they were frickin' hard. These days you just need to mash "Attack" and sometimes cast a spell and that's it - that's why random battles are boring and tedious most of the time.
ScottyG's Avatar - Comment posted on 09/11/2008 06:28
ScottyG
Yeah, random battles really make exploring a wonderfully crafted world a lot less desirable. Sometimes I get the impression that they exist solely to artificially increase the advertised length of the game, and to justify some ridiculously hard end bosses (since you're forced to level up more than you would otherwise).

I'm a huge fan of how the Tales games does it. You can always see the enemies on the screen. They're generic blobs pretty much so you're never really sure what you're going to fight which helps keep things random and unexpected. Plus most of the time you can avoid them if you really want.
BoBoTheChimp757's Avatar - Comment posted on 09/11/2008 07:03
BoBoTheChimp757
Random battles are the reason I never got into RPG's as a kid. It is sort of sad when I hear of people harping on the wonders of these classic games and I never experienced them. I did have Mario RPG however and it was awesome. I think it's quite possibly my favorite SNES game. I also liked Mystic Quest, which I know will cause me some grief even admitting that. The way you could actually see the monsters and skip them if you needed to re-fuel is what I liked. Aside from that, I've always been a platformer guy until the dawn of the FPS anyway.
Demtor's Avatar - Comment posted on 09/11/2008 08:36
Demtor
Good post! I like your points, but I'm not convinced. Looks like I'm pretty alone on this, but thats fine.

Yes, I like random battles and I'm also 25 years old... which is like 40 in gaming years.

I grew up with the random battle systems and have come to expect them with my jRPGs. They force you to successfully manage your party as well as think ahead about health/items and can you reach the next save point or not. Thats part of the game, and I like it. I enjoy feeling like every fight is making me stronger, which they do. If they aren't, I should be moving on anyways.

I feel like I should be constantly challenged as the party I've put together kicks ass. Show me what you got game, bring it! If something is too hard, I simply pull back on the reigns, slow down, and level up.

When I come to any dead end in a jRPG, it does annoy me. But whatever. I'm hoping to gain levels before a boss fight anyways. I could either pace in front of a save point 10 times or go down a dead end and come back. Same difference to me.

If your playing an RPG to explore, then yes, random battles doesn't work well in that regard. There are other RPGs for that. A lot of them are probably not Japanese either. Its different play styles for different folks.
welkstar's Avatar - Comment posted on 09/11/2008 09:20
welkstar
Dude! I was going to write about random battles too, and you totally got it right! I couldn't have said it better. I'd also like to site Pokemon as another example; it just uses "tall grass" as a cheap excuse.
Danl Haas's Avatar - Comment posted on 09/11/2008 11:55
Danl Haas
Great article, gratz on the front page.

Random battles are just one of many reasons I have a lot of trouble tolerating any jRPG that isn't Chrono Trigger. Most of those reasons go back to the whole 'Japanese developers have trouble innovating their game mechanics' thing you mentioned.

Also, I lol'd heartily at that little exchange with LordBobo. And here I thought we didn't get much crossover with GameFAQs forum users.
Rabite's Avatar - Comment posted on 09/11/2008 13:52
Rabite
I enjoy grinding in RPGs so random battles are what I prefer. By the same token RPGs where I can see the enemies are fun too. I can play either without complaints, even ones with insanely high random encounter rates (I'm looking at you Skies of Arcadia). But to each their own eh?
CJSchmidt's Avatar - Comment posted on 09/11/2008 14:11
CJSchmidt
I don't understand why these games don't give you a way to adjust things like this.

Why not have "Story Mode" that readjusts the math so that casual gamers (or those with jobs/families) can enjoy the game with 10% of the fighting. Standard mode for most people, and Hardcore for those who don't mind walking 3 feet at a time across the game and hit level 99 by the time they finish.

That's why I always kept a "Cheat" disc in the case with whatever JRPG I was trying to beat. I'm not sure what I'll do now, since it looks like that type of thing won't be around for this generation of consoles.

There's no excuse for developers to not include an easy mode.
SurplusGamer's Avatar - Comment posted on 09/11/2008 15:56
SurplusGamer
@rabite

Yes, although that seems to me to be a strange thing to say - you can grind in either set up. It's just that random battles -force- you to grind. If that's something you'd do anyway, by choice, what's the difference?
Rabite's Avatar - Comment posted on 09/11/2008 22:52
Rabite
I can even grind in Disgaea with it's ability to pick your map and fight things in a guaranteed way, but I prefer random battles. It was still called personal preference last time I checked.
SurplusGamer's Avatar - Comment posted on 09/12/2008 03:25
SurplusGamer
@Rabite - no need to get defensive - I'm just trying to understand what the fact that you like grinding has to do with your preference for random battles, that's all. For example, if I liked grinding, I'd still prefer non-random battles as it would beam that I could chase down enemies, rather than waiting for an arbitrary counter to tick down to the next battle. I'd also in some cases be able to pick my enemies, for optimum-grinding capability.
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