A few days ago, Strange Loop Games cut a sharp new trailer for their recently-announced puzzle-platformer, Vessel.
A few notes on the visuals: I love the lighting, the water effects, and the zoomed-out perspective, especially when it comes to solving large, multi-step puzzles. Which, as far as I can tell, is exactly what one does in Vessel: nano-machines called fluros suck up liquids -- water, lava, oils -- and retain their characteristics, which our unnamed engineer will use in a series of Rube Goldberg machines.
The result seems like a cross between the Incredible Machine games and Oddworld: Abe's Oddyssey, which may explain why Vessel was nominated for a Technical Excellence award at the 2010 Independent Games Festival.
Vessel is slated for a winter release on Xbox Live Arcade, PlayStation Network, and PC, but will be playable this weekend at PAX.
Joseph Leray is a founding Destructoid editor and lives in Nashville with his girlfriend, cats, and Final Fantasy XII obsession. He speaks French and plays a mean coronet. His favorite games are Pokemon, Final Fantasy IX, Dragon Age: Origins, Killer 7, and Katamari Damacy.
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I have been waiting for what seems like AGES for this to come to fruition. :) Glad to see it is almost ripe! :) But seriously, if you compare this trailer to the last one released, the art style seems to have changed a bit. It looks less cartoon-y and more 3D-computer-animation-y if that makes sense. Like a cleaner and more sterile look or something which I think is a little less cool, but the game itself is shaping up brilliantly. I'd buy it for $20!!
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