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Fearing the future of digital distribution photo

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Digital distribution is an inevitability. The popularity of Xbox Live Arcade and the arrival of the PSPgo herald an age where physical media is no longer required and gamers can get the titles they want delivered straight to their console of choice in minutes. The digital age is coming, and that's something we have to get used to.

It's something I've actually been looking forward to. The PSP's potential as a download platform excited me for many months, to the point where I grew impatient waiting for that potential to be realized. With the PlayStation Store offering more and more PSP games, not to mention the arrival of PSP Minis, we're getting one step closer to a time where discs and retail chains are out of the equation, and publishers take full control of the market. 

I was once a proponent of the digital age, but that age has not even happened yet, and between them Sony and Microsoft have already made me dread what's to come. Their actions in the field of downloadable gaming lately have made me worry about what's in store for gamers when they no longer have alternative means of obtaining games, and publishers get to pull every string in the market.

I don't like the glimpse of the future that Microsoft and Sony have shown me, and I now worry that the digital age of gaming will be a dark age for consumers. Read on to find out why.

Microsoft's announcement of Games on Demand was a bold step, a significant leap toward the digital age. Full retail games are now available for download, direct to the Xbox 360's hard-drive. In terms of console gaming, this is absolutely huge, and its impact on the future of the industry cannot be denied. Freedom from the shackles of GameStop are already within the industry's grasp, all it needs now is for mainstream consumers to catch up. However, while Games on Demand looks good for Microsoft and third party publishers, it doesn't look too good for the customers.

Despite the lack of physical production, packaging and shipping costs, you can still buy most Games on Demand titles for cheaper at a brick-and-mortar retail store. What's worse, some territories like Australia have to pay over and above the RRP, with Mass Effect controversially being sold for $100. Essentially, gamers are expected to pay more money for less content. Publishers make the same amount of cash they always did, but expenses are decreased, subsidized by gamers gullible enough to download a game instead of buy it at a store for less. 

Sony is pulling a similar move. The PSPgo looked incredibly promising as a download-only platform, but the recent confirmation that PSP games will cost the same whether they are a UMD or a download has diminished the potential of the system drastically. As with Games on Demand, costs are reduced while the amount of money charged is identical. It'll cost $39.99 for both Gran Turismo and Persona, regardless of whether you're buying a nicely packaged UMD or downloading a simple file. 

In a way, the PSP situation is worse than Games on Demand, because those buying a PSPgo will have no choice whatsoever, unless they keep an older model of the system lying around. Sony wants to push the PSP primarily as a digital platform, but if it can't offer a reduced price, what real incentive is there for customers? Convenience? Paying $39.99 for a file is not worth it for sheer "convenience" alone, especially with the automatic refusal of refunds and lack of ability to trade the game in, should the $39.99 get spent on a bad game. 

What's worse, something like Persona has a special edition UMD set, that comes with fancy packaging and a bonus soundtrack. You can actually buy the special edition for $36.99 on Amazon, making it cheaper than the downloadable file, which comes to you with nothing. How exactly can one justify releasing special editions of games that can be bought for cheaper than a game that doesn't even have a box? The simple answer is that Sony doesn't have to justify it, because Sony is in control. 

This is the major problem with digital distribution. The consumer will lose any sense of power and control, while publishers will gain total domination with no accountability whatsoever. Having eliminated the used game market and binding its consumers to EULAs that refuse refunds or any sense of recompense should games be buggy or simply sub-standard, the industry will have carte blanché to act as it pleases, regardless of the harm it will cause to consumers. 

The market will no longer determine price. The publishers will. And who's to say that when publishers attain full control of the gaming market, they won't raise prices even higher? Activision is already trying that at retail of all things, and CEO Bobby Kotick has publicly expressed his desire to hike up costs if he could. You think he's the only CEO who desires that? They all desire that, they just don't have the gall to admit it. When digital distribution finally becomes the primary way of purchasing games, price hikes could be instigated without retribution. The games industry will set its own price at whim, and without any more alternatives, consumers will have no choice but to pay whatever they're told to pay or simply stop buying games altogether. 

It all sounds very dramatic and I'm making myself look like a prophet of doom. However, Sony and Microsoft have already made steps toward proving that this potential future could happen. They've already revealed their hand and shown us how they will act when they have total market control. They will act with impunity, and damn the customer in the process. Just look at how Microsoft raised the price of Braid and Castle Crashers, allegedly without the blessing of the developers themselves, just because the games were popular and consumers, at the time, had no choice over where to buy them. XBLA was the only place to get these games, so Microsoft charged what it wanted. If you don't think Microsoft won't charge what it wants when we no longer have retail games, then you have are a more innocent and optimistic man than I'll ever be. 

I am not going to state that this is anything more than a possible future. It's something that might happen, not something that will happen, and is merely an outlook based upon the current situation. One potential theory for the high cost of digital games at the moment is that Sony and Microsoft are afraid of angering GameStop by undercutting their prices. Perhaps when GameStop is out of the equation, prices can be safely lowered. But then, who's to say that Sony and Microsoft won't just keep prices that away, if consumers are shown as willing to pay that much.

After all, if you knew someone was willing to give you ten bucks, why would you ask for only five?

Fortunately, there are some publishers already offering digital distribution that aren't planning to gouge us any time soon. Valve has won many dedicated fans thanks to Steam, a reasonably priced digital distribution model on PC that constantly offers deals and rewards customer loyalty on a regular basis. This is definitely the example that Microsoft and Sony should be following, but I fear that they won't. I worry that instead, they will act with arrogance, knowing that console gamers have no alternative. They have already set this precedent.

Whatever the future holds, it's a while away yet. The mainstream market is so slow to embrace technology that physical media will be required for quite some time. However, my disappointment with Microsoft and Sony over their shameless downloadable offerings leaves a bitter taste, and where I once was excited for services like Games on Demand and the PSPgo's digital offerings, I am now wary, and a little bit worried, over what this means for the consumer.Right now, we have options. We have choices. We have recourse if we are dissatisifed with a videogame. Refunds exist. Trade-ins exist. Prices drop. All of these things, all the weapons we have as consumers to protect our own interests will vanish, and every last card will be in the industry's hand. We'll be at the mercy of companies who do not believe in mercy.

Many publishers have proven over the years that if they feel they can get away with something, they will do it. Publishers don't care about how the consumer feels, especially if they know the consumer has no choice.  The digital age will offer these companies the freedom to get away with practically anything, and I sincerely hope that their newfound freedom to act capriciously will not be acted upon. 

Things could go several ways, but in the most likely possible futures, all I can foresee is our wallets getting raped. This is a new age that I should be excited about, not fearful of. The fact that I fear what could be a brilliant new era of gaming is criminal.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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78 comments | showing # 1 to 50
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PappaDukes's Avatar - Comment posted on 09/08/2009 16:07
PappaDukes
Jim has an opinion about something, therefore he is BIAS!
Conan-san's Avatar - Comment posted on 09/08/2009 16:08
Conan-san
As long as STEAM exists, I don't fear too much.

And hey, there's not-pirating if the price point is ridiculous.

Not that I condone such actions but...
ProperlyParanoid's Avatar - Comment posted on 09/08/2009 16:08
ProperlyParanoid
I've been waiting to see someone from the Destructoid staff adress this matter, as it is one which concerns me. I don't really have a lot of money to spend on games, so most of my stuff (which is actually quite a lot of stuff) is second-hand/used/whatever. I fear that, with digital distribution, as you said yourself, Jim, the publishers will have control over the price, and that obviously means more expensive games.

Another issue I have with digital distribution is that, if your console or whatever breaks for some reason, you'll just loose every game you own. Yay!

I guess we'll just have to wait and see, because at this point, there not much that can be done about it. I'll say this though: although one of the reasons digital distribution is good for publishers is because it sort of avoids piracy, I'll give it a day or two before the whole system goes down because of torrents.
PhazonYoshi's Avatar - Comment posted on 09/08/2009 16:08
PhazonYoshi
Steam is the way I want this shit to go, not MS's "We'll take fuckloads of money off you on demand" service. Steam is great.
ammoelf3's Avatar - Comment posted on 09/08/2009 16:11
ammoelf3
"It's something I've actually been looking forward to."
"I now worry that the digital age of gaming will be a dark age for consumers."

"Despite the lack of physical production, packaging and shipping costs, you can still buy most Games on Demand titles for cheaper at a brick-and-mortar retail store. What's worse, some territories like Australia have to pay over and above the RRP, with Mass Effect controversially being sold for $100."
Chris Carter's Avatar - Comment posted on 09/08/2009 16:12
Chris Carter
"Things could go several ways, but in the most likely possible futures, all I can foresee is our wallets getting raped."

Agreed 100%: I've been fortelling our doom for months. In fact, we are the crazy prophets in the corner who say "we DON'T want to tell you 'I told you so'".

My problem with the digital market is paranoia of what is to come when businessmen get a firm grip on it. I feel like a lot of other publishers will follow suit with what some PC companies are doing: limiting your purchase to “5″ activations (a glorified rental).

If this catches on, and the marketplace is entirely digital, our games will have no value after purchase. Additionally, what if we want to sell them? This only means more margins for the developers/publishers who actually make the games, which is great news in a sense, but we still may or may not actually own our goods.

"You want this game? Well, you can’t buy it used anymore because we own the digital rights, so make sure your computer doesn’t crash 5 times! Also, that’ll be $100, you you 'aint gettin' none!"

I heard a rebuttal recently towards my fear of DRM in the digital marketplace, saying Blizzard is working towards having unlimited copies of your key-stored game available for download. It’s true that only a few publishers are using extreme DRM measures now, but my contention is that when digital distribution really catches on, publishers will make everything with DRM on it in the future, forcing you to constantly re-buy games.

And how would you stop them from doing that if the game was released only in digital form, and you could only buy it from their “Steam”-like service?

Fool proof plan to make money:

1) Do not release a demo of a game, so you have to “buy before you try” (PSN)

2) Make sure users can only download/use it several times before the license expires, and cannot sell it secondhand (Spore)

3) Charge ludicrous amounts of money as you are the sole provider of said game (Games On Demand in the future)

4) Charge up the yin-yang for pre-developed DLC that are really just unlocks built into the game (Katamari Forever)

4) Profit (Effectively, after buying unlocks, you could pay upwards of $100 USD for a glorified rental!)

If we’re currently being charged for cheat codes, I don’t see why they wouldn’t try this in the future. As you can see, I gave current examples: all they need to do is get together for an epic money hunt!

Think about it this way: all of the situations I listed above are happening now on a small scale, including the price jacking. But unlike how you think it’s going to play out, people are buying it anyways; just look at Modern Warfare 2’s prestige edition in the UK.

All in all, Jim, it's nice to see that someone else is as batshit crazy as I am regarding digital content.
Malmer's Avatar - Comment posted on 09/08/2009 16:13
Malmer
Very good article. Keep it up!
PappaDukes's Avatar - Comment posted on 09/08/2009 16:14
PappaDukes
"I would like to digitally distribute my nuts on your face!"
--Pappadukes
BrainLazy's Avatar - Comment posted on 09/08/2009 16:15
BrainLazy
Excellent Article Jim. My thoughts exactly. Microsoft is effing up big time with this and with the way Steam has been having sales, I might switch to being only a PC gamer.
Jon B's Avatar - Comment posted on 09/08/2009 16:17
Jon B
Simple thing to bear in mind. If cost goes up, piracy goes up. Sony should have learned this from the PSP.
super2j's Avatar - Comment posted on 09/08/2009 16:18
super2j
Well then. If that is the future then there will be 2 options left to me. the first is to move to the pc and move my gaming over to steam and other services. The second option is to quit gaming. You won't take this cheap gamer alive.
Silvarant's Avatar - Comment posted on 09/08/2009 16:20
Silvarant
"Possible future?" Considering this is Sony and Microsoft we're talking about, even "possible" is too optimistic for me. CEOs are all the same; they're more than happy the screw us for our money
matrixdude171's Avatar - Comment posted on 09/08/2009 16:22
matrixdude171
Sadly enough, with digital distribution we're all also looking at permanent prices. Why would they lower the $60 game price after 5 years? It's not like you could get it in a store or borrow a friend's version. Plus, no used game resales, no used game discounts, and essentially the death of third party retailers. In the end all that will be left is Xbox GoD store, PSN, and Steam. Three stores, no other competition, and no reason to do anything after it reaches that market.
king kong five's Avatar - Comment posted on 09/08/2009 16:26
king kong five
I have a Steam account and own a few games on there, but using my PC as my primary platform for graphically demanding games is not something I want to do any time soon. I downloaded Fallout 3 on Steam, and although my laptop exceeds every single one of the RECOMMENDED system requirements for the game, I still had a horribly stuttering framerate using the game's medium settings. It's a pity, too, because this isn't a problem with Steam itself, it's just the burden one bears when gaming on a PC. Until a day comes when games on the PC become playable, I'm going to sadly have to stick to consoles.

Also, holy shit, up until the moment I read this article I was under the impression that Braid was a 360 exclusive. A million billion thanks for inadvertently enlightening me. I'm going to find it on Steam ASAP, hopefully it'll run. :P
JynxShot's Avatar - Comment posted on 09/08/2009 16:27
JynxShot
The two main rumors about GameStop and the PSPGo are A. GameStop will not carry or support the PSPGo (unlikely), and B. Gamestop will sell the PSPGo as well as boxes containing art, instruction manuals, and download codes, but no discs (likely).

I'm all for the occasional $10-15 download if it's worth the money a la Braid or Shadow Complex, or classic PSX games for my PSP/PS3, but for "real" games, I want a box, a disc, and whatever cool bonus shit comes with it. My game shelf isn't electronic.
GamingGoddess's Avatar - Comment posted on 09/08/2009 16:27
GamingGoddess
I'm not paying the same price for a file that I would for a boxed game, and I doubt I'm alone in that. If there's no other option than to accept high prices or skip the game, I think I could get along just fine by playing the games in my current backlog for about five years.

I realize it's more complicated than that, but I don't feel a driving need to always be playing the latest thing, so I'm not that concerned about feeling pressured to buy a game for more than I'm comfortable with.

Also, as the technology to make games becomes more streamlined and ubiquitous, I think we're going to be seeing more indy games tackling genres that have been mostly left to the professionals until now. If Sony pisses enough people off by charging $500 for Madden 24, some dude who's selling a home-brewed football sim for $4.99 might suddenly find himself to be very popular.

They can definitely take some consumer options away, but I don't believe they have the power to take all, or even most of them away, and that makes all the difference to me.
king kong five's Avatar - Comment posted on 09/08/2009 16:28
king kong five
PS: To the Wiimobile!
Duuuude's Avatar - Comment posted on 09/08/2009 16:28
Duuuude
Excellent article, Jim. I share the same cynical views on the subject, let alone what EA is doing with DLC in both Madden 10 and NHL 10. It is disgusting. I want my physical media.
putz's Avatar - Comment posted on 09/08/2009 16:28
putz
One link: thepiratebay.org, all the Underdeveloped Nations do it, why shouldn't you too even if you are wealthy?
HiddenAHB's Avatar - Comment posted on 09/08/2009 16:30
HiddenAHB
I encourage digital distribution as long as they maintain the same price here and in the US. For people who live in 3rd world countries like me can really enjoy this, the math is simple:

2R$(Brazil) = 1U$(USA)

Games like Mass Effect cost R$160 in retail market(our corrupt government charges insane taxes) so if we bought it by 25 bucks via XBL, it's a great deal.
...but i still like having a pile of boxes in my room.
manasteel88's Avatar - Comment posted on 09/08/2009 16:31
manasteel88
Games on Demand would be an excellent service for "importing" games. You can't region lock a downloadable title. Too bad they don't offer that. No Dream C Club for me.

Also, the prices of DLC is bs. Nothing ever goes down (unless I own a gold subscription) because there isn't a competitive market. So everybody foams at the mouth whenever a Deal of the Week happens. its ridiculous.

I do hear how Steam is awesome though.
TheDirtyHobo's Avatar - Comment posted on 09/08/2009 16:32
TheDirtyHobo
For all the mention of "Microsoft and Sony", the only example of Sony is keeping the price of a game the same price they planned on to begin with. That's not too bad as long as it stays that way, with the price slowly lowering to a more competitive point as time passes, same as would happen with a physical copy.

This is my biggest beef with Microsoft's XBLA and their moonbucks system. A game like Band of Bugs is released slightly over 2 years ago, debuting at 800 points, or 10 dollars. Two months later, Blue Dragon is released, debuting at 60 dollars. In the 2 years that have passed, Blue Dragon has slowly dropped to 10 dollars, whereas Band of Bugs hasn't moved an inch. Now both games are competing in the 10-dollar, 2-year old game range, which one is more likely to get a sale, a full retail game or a much smaller, much shorter Arcade title?
ace of knaves's Avatar - Comment posted on 09/08/2009 16:34
ace of knaves
I'm really not looking forward to an age of complete digital distribution. Even without all the potential to be fucked over I just really like having a shelf. Of course being fucked over is the more pressing matter.
Quoth's Avatar - Comment posted on 09/08/2009 16:50
Quoth
The guy in charge of the marketing of Xbox in germany has recently published a blog post detailing a bit why Microsoft doesn't offer the games cheaper than in retail. He is not directly involved, but has insight into the matter.

I'll try to translate/summarize his post:

He says, that it's totally logical that most people would rather use digital distribution if they could buy their games cheaper than in retail. But reality is, that a company can't pull this off, as long as they still are greatly dependant on retailers. Which Sony and Microsoft do. In terms of selling their software, but to an even greater extent in terms of selling their hardware.

(That's the point where their position differs greatly from Valves, as someone mentioned steam)

So if they would sell their games below their recommended retail price, they would immediatly have the retailers standing on their doormat, demanding the same discount.

Simply put: As long as they don't find a way to sell their hardware in other ways than retail, digital distibution won't take over retail sales.
KIDA26's Avatar - Comment posted on 09/08/2009 16:52
KIDA26
I want a physical disc in my grasps. The 360 HDD is not big enough to support digital distribution. I'll keep my discs thanks. I like having a library of games to look at on my shelf. It just feels right.
tgammet's Avatar - Comment posted on 09/08/2009 16:58
tgammet
I look like a crackpot when I say this stuff to my friends. They always just play the Steam card (as if that isn't the exception to the rule) and tune out.
DJDuffy 's Avatar - Comment posted on 09/08/2009 16:58
DJDuffy
Good read, Jim. I agree with what you have to say for the most part. Valve is the model to really look at and Microsoft and Sony should be taking notes. My biggest beef isn't on online pricing vs store pricing, it's on extra things like avatars, icons, themes, DLC. A lot of this stuff is being marketed as extra content that costs a ton of money, yet most of it should be included with the game. They're just doing it on purpose to make an extra buck or two.
Karma-Suture's Avatar - Comment posted on 09/08/2009 17:00
Karma-Suture
Something else to consider:

What would digital-only distribution do to the game rental market?
Br0th3rGr1mm's Avatar - Comment posted on 09/08/2009 17:00
Br0th3rGr1mm
Jim, I think you are missing the "I can't screw my largest customers", factor. If MS or Sony sold online games cheaper than Retail Outlets (granted, purely on price and cost, they SHOULD), wouldn't that eat into the Retail Outlet's profit? Why should MS or Sony care about that? Mainy because the actual largest purchases of a video game are not end users, but retail outlets. You can't under price your best customers or they get a tad upset.

I know it sounds like a convenient excuse to for a MS and/or Sony to make even MOAR money, but every manufacturer that sells both direct or thru a retailer has the same issues with pricing. Lame or not, that's a major reason why they can't sell it cheaper.
EdgyDude's Avatar - Comment posted on 09/08/2009 17:02
EdgyDude
Spot on Sterling and Magnalon every bit of it.
Jim Sterling's Avatar - Comment posted on 09/08/2009 17:09
Jim Sterling
Br0th3rGr1mm:

Certainly didn't forget it, in fact I brought it up in the article. Sure, it's a somewhat valid excuse for the time being, but once MS/Sony have established that people will pay that much money for a file, what's to say they won't keep that rate fixed when retailers are less important?

Sony and MS are certainly limited by the existence of stores like GameStop, but I cannot see them becoming generous and loving once they have unbridled market power.
natetehgreat's Avatar - Comment posted on 09/08/2009 17:18
natetehgreat
The games industry will set its own price at whim, and without any more alternatives, consumers will have no choice but to pay whatever they're told to pay or simply stop buying games altogether.
Well, it's so much better now where console makers set prices at an obscene $50-$60, and then places like GameStop sell used games for a measly $5-$10 off for six months following the launch. :P

Jim raises some valid concerns about Games on Demand and PSP minis, I think those problems stem, in large part, from the ghettoization of downloadable games. They can't directly compete with the major retail disc-based games (which is also a side effect of Sony, Microsoft, and Nintendo becoming overly dependent on third party retailers for selling their consoles and games).

In contrast, PC gaming has largely moved to digital distribution through places like Steam and look what happened—far better deals on big name franchises. And the App Store is even better at keeping prices affordable because ALL iPhone/iPod touch software is downloadable and Apple is primarily a hardware company, thus they have little incentive to inflate SDK, licensing and price tags as Microsoft, Nintendo, and Sony (despite being a hardware company, they sell their consoles at a loss, as if they're a software company) do.

When all the console makers go download-only, if not in the next generation then surely the one after that, they'll also be in direct competition for developer support. This is especially true in the increasingly popular mobile system market, where the PSPgo and Nintendo's next handheld (and their current DSi) have to compete with the iPhone/App Store model of high volume-low margin software. If/when Apple opens up the Apple TV to third party software developers, it could put pressure on dedicated home consoles in a similar fashion to the iPhone/App Store.
JulianProxy's Avatar - Comment posted on 09/08/2009 17:20
JulianProxy
I don't trust companies to look out for my best interest. Steam may be fine right now, but I don't kid myself that it may not always be run by the same people and may not always be fine in the future. Unfortunately, I look like a crackpot to most people.

I also hate the argument "Well, if the last company causes a problem and there's NO ONE left, THEN we'll worry." Uhm, deal with problems before they start!

Rawr, rawr, rawr, digital distribution. No thanks. Rawr, rawr, rawr.
hermes's Avatar - Comment posted on 09/08/2009 17:26
hermes
But, then again, there is the issue of competence... If Sony and MS start offering the same games/services in their respective hubs, the only way they are going to be differenciated is price... thus, if the retailers are out of the ecuation, the only way to get people interested in "your" version of the game is to follow their game, either lower the prices of offer more DLC/exclusives/whatever with the package.

Again, the idea that they will start doing whatever they want with no accountability only stands when the entire market agrees on not compiting with each other, something that I don't see Sony and MS doing in the near future...
hermes's Avatar - Comment posted on 09/08/2009 17:28
hermes
But, then again, there is the issue of competence... If Sony and MS start offering the same games/services in their respective hubs, the only way they are going to be differenciated is price... thus, if the retailers are out of the ecuation, the only way to get people interested in "your" version of the game is to follow their game, either lower the prices of offer more DLC/exclusives/whatever with the package.

Again, the idea that they will start doing whatever they want with no accountability only stands when the entire market agrees on not compiting with each other, something that I don't see Sony and MS doing in the near future...
Elsa's Avatar - Comment posted on 09/08/2009 17:30
Elsa
Excellent article! I'm still a fan of digital downloads, but mostly as an option for smaller games where it doesn't make financial sense to distribute them through the costly retail route.
lwelyk's Avatar - Comment posted on 09/08/2009 17:34
lwelyk
Thank you so much Jim. Nice to see someone else who realizes that digital distribution won't be all sunshine and rainbows for consumers.
Sustenance's Avatar - Comment posted on 09/08/2009 17:37
Sustenance
Great article, Jim. You should write more like these.

I'm not convinced the market will bear digital-download market gouging as you describe. CEOs like Bobby Kotick believe that consumers will put up with $130 games ($80 base, $50 DLC) because they've put up with games at $60 for years, but I think he overestimates our desire for the renewal of the Neo-Geo price point.

Oppressive price gouging will only occur if we decide we're willing to part with any amount of money to play our games.
Turbofail's Avatar - Comment posted on 09/08/2009 18:00
Turbofail
"all I can foresee is our wallets getting raped."

For such a well written article, this line sounds like is was written by a 4yr old.
silvain's Avatar - Comment posted on 09/08/2009 18:13
silvain
"Sony and MS are certainly limited by the existence of stores like GameStop, but I cannot see them becoming generous and loving once they have unbridled market power."

This has played out time and time again in other supply constrained monopolies, why would this one be different?
Holyetheline's Avatar - Comment posted on 09/08/2009 18:13
Holyetheline
*shivers* The future is a cold one for Gaming.
Vanor's Avatar - Comment posted on 09/08/2009 18:27
Vanor
Not buying a PSP Go for this reason alone, and overall this is why I haven't bothered to, and never will, buy a PS3 or 360.
Hcapt's Avatar - Comment posted on 09/08/2009 18:31
Hcapt
Why is digital distribution the future of gaming?

What if the PSP Go fails because no one is stupid enough to fall into the trap mentioned in the article above? What if core gamers simply leave gaming because of all the milking of gamers?

Digital Distribution is what the INDUSTRY wants the future of gaming to be, but the CUSTOMER disagrees. Whenever such a conflict occurs, the customer must always win, because the customer is the source of income for the industry; if the industry does things customers do not like, customers will simply depart, and the industry will lose money. The way to advert the travesty of digital distribution mentioned above is to stop being customers. I'd say Nintendo made the motion plus device just in time for the customer base Sony and Microsoft are trying to milk to flee to the Wii system; 2 Mario games and a Zelda from first party with Monster hunter from third means the wii is just starting to attract enough third party attention and possess enough consecutive core first party games to satisfy anyone who truely feels they have had enough of Microsoft and Sony.

If us gamers are being disappointed in Sony and Microsoft's decisions, then there's no way the two companies are attracting outsider. With the way they're speeding to milk customers for all they've got, it's not a matter of "if" Microsoft and Sony fail, it's only a matter of "when," and a question of which one will fail first.

I think the PSP Go will be the first to fall. Digital Distribution only will likely kill it before it ever had the chance to catch on - partially because the distribution system limits itself to people who can connect their systems to online networks regularly, and partially because of the huge skepticism about the digital distribution future the industry calls inevitable but the customer considers undesireable.
Harris Hatsworth's Avatar - Comment posted on 09/08/2009 18:42
Harris Hatsworth
Considering that companies still suck at protecting themselves from glitching full copies out of demos, and other such shenanigans I'd say that savvy consumers will do alright even facing a potential future such as this. Who knows though, maybe consumers will actually not stand for absurd bullshit and shape the industry a little?
Hcapt's Avatar - Comment posted on 09/08/2009 18:53
Hcapt
@ Harris: The consumers always shape every industry that sells to them, bringing the industry kicking and screaming along with them. consumers buy what they want, which is not necesarily what industries choose to sell to them.

Although I find it very scary that if the industry continues in the direction it is going, the best hope for the core gamer is the wii.
Vigilante8's Avatar - Comment posted on 09/08/2009 18:59
Vigilante8
If digital distribution is said to cut costs, this doesn't mean games will be cheaper...this only means that publishers will have more profit with the same thing... if something costs less to sell, why drop the price? just keep it the same and let the money come!!!
Gelatin Abomination's Avatar - Comment posted on 09/08/2009 19:02
Gelatin Abomination
I guess I share a few of your same sentiments, Jim. I feel that if Microsoft...

Oh, what the heck am I doing? I Don't even have XBOX Live yet. I am a fool.
lazyhoboguy's Avatar - Comment posted on 09/08/2009 19:32
lazyhoboguy
Yea great article man. If this future of digital distribution turns out like this, I will stop buying new games and consoles and enjoy all the old ones I can get.
Nerdy Suit's Avatar - Comment posted on 09/08/2009 19:44
Nerdy Suit
I completely agree with everything that Jim said except for the following:

"The consumer will lose any sense of power and control, while publishers will gain total domination with no accountability whatsoever."

Ultimately, it's all about supply and demand. If a publisher thinks they can make more money by selling a game for $30 to 7,500 people than $15 to 10,000 people then they will. But if consumers say no because it's too expensive and their not getting the box, extras, etc, then the publisher won't.

That's why when Apple released the new iPhone they charged a sick amount of money for it...because they knew that dopes would still buy it. Basically, any company will do anything that consumers let them do. But it is still the consumer who has the power to not buy.

My guess is that the video game industry will be surprised by how much video game sales will go down if they adopt the pricing strategies that Jim talked about. The question is, will the publishers still make more money with less sales? Because ultimately, they care far less about # of sales than they do about net profit.

But yes, I predict doom and gloom as well. I fully support Steam and others like them because of their approach. I know that I will, however, cut back on my video game buying if companies do follow Microsoft and Sony's idiotic examples.
Onlineatron's Avatar - Comment posted on 09/08/2009 19:46
Onlineatron
Jim... not to deviate from the subject, but is that you I see in the background of this video?


http://www.gametrailers.com/video/sdcc-09-dc-universe/53578
Watch @ 2.55
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