Of course they say they're going to fix it. Though, if the problems have been prevalent throughout the beta, does it make sense that a patch will hit anytime soon?
Please get your shit together before the game launches devs.
I know it's hard to truly gauge how many people will be on your servers but seriously guys... you should at least try!
Why is online so difficult for bloody cartoon games? Why can't hyper violent cartoon death battle games be more stable to create?
Also, based on the rounds I've been playing, something needs to be done to keep 90% of the games from ending in a stalemate on the capture-the-princess levels. Swapping control over a few control points for 20 minutes can get pretty old.
Also why are all the MP games Capture the Princess only? Why can't anyone put up the Soccer match (badass btw), or any other options? There should be some sort of play list setting.
Right now it appears that only Sony official servers can host anything.
As far as bugs go. Does anyone else find it trickier then it should be to feed the princess cake?
Other than that, this game is awesome! It made me cancel my Blockbuster "Gamer Pass"
Poor showing. But the game still basically works and is a blast to play.
Trying anything else - including joining a friend's game or altering search options and I'm treated to an endless loop of "connect to host" timeouts and mashing X to try again.
Yeah, I'm aware that Valve/EA hasn't done jack for the PS3 version of TF2. It pisses me off to no end (PC version kicks ass) but I'm still gonna stick with what I said. You can insert any other capable game-design company if you like, I just chose them since their games tend to be very polished.
There's a lot of other subtle stuff that Valve took into account when making TF2 (like using visuals/design/lighting to make characters easy to tell apart) that I'd love to see in a Fat Princess update.
The online performance is FUCKING UNACCEPTABLE.
@Jim:
"...lag and crashes, are really dragging the game down, threatening to dramatically alter the title's score."
I really hope you'll give them a chance to fix the problem before you let that happen.
"Yeah a lot of online games usually take a few days to get their online up and running, it'll be working soon"
I should not have to say that! They knew full well how many people wanted to play this fat bitch, be prepared mother fuckers?!
I've got an idea, why don't you let us download it, say a week before "actual launch" let us play the training or something, then on launch day, you'll know how many people have it DL'd and how many you need to accomodate on the servers when you flick the switch.
Rather than the current idea of, "Flick the switch, fuck! it doesn't work, make all those people who paid money for the game wait a week or so while we sort it out."
Saying that, the games i've gotten into (persistent bastard me) have been fucking BRILLIANT! its a fucking awesome game and as soon as the online issues are sorted i'm gonna sink some serious hours in.
Multiplayer might be fun for a while but I doubt it since there is no room for using actual tactics with 16 people per team, and every class seems to be about as powerful as every other.
I gotta say, I was disappointed.

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