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Farewell, Mega Man

4:00 PM on 07.20.2011   |   Tony Ponce

Farewell, Mega Man photo

Normally, the cancellation of an anticipated game would send me off on a furious Internet rampage with no grasp on logic or coherency. The cancellation of Mega Man Legends 3, however, triggered an entirely different set of emotions. The franchise as a whole has been on thin ice for several years now, but it's only after the recent string of failed starts that the truth finally hit home.

The Mega Man series is finished.

A lot of us may be fans of at least one of the Blue Bomber's many incarnations, but he has always held an extra-special place in my heart. To me, these weren't just games; these were a constant comfort throughout my youth and well into adulthood. Mega's adventures fueled my imagination like nothing else -- no other videogame, movie, book, or TV show came close. Whenever I would grow jaded with gaming, a new entry in my favorite series would be announced, and it felt like homecoming.

So connected am I to Mega Man that it feels like I've lost a friend. Though Capcom may bring him back one day, I don't want to get my hopes up. He's had a good run and deserves a proper send-off.

What happened to Legends 3 is an unfortunate shame, but you can't really lay all the blame on Capcom. You might be tempted to point fingers at market uncertainty surrounding the 3DS, but it's not that either. Mega Man games just don't attract much of an audience anymore.

The biggest success for the franchise in recent memory was Battle Network 4 on the Game Boy Advance, but that success was quickly followed by decline. Remember Powered Up and Maverick Hunter X on the PlayStation Portable? Those were supposed to lead a string of remakes that spanned the entirety of the Classic and X series, respectively, but inadequate sales halted those plans. Star Force, the DS follow-up to Battle Network, only lasted half as long as its predecessor before being placed on indefinite hiatus. The other DS sub-series, ZX, managed all of two entries before flatlining.

In hindsight, Mega Man 9 and 10 seemed like tests to gauge the franchise's viability going forward. Inti Creates worked hard to emulate the NES style faithfully in the hopes of recapturing the essence of Mega Man in its prime. From what I gather, Capcom was apparently pleased by 9's sales and slightly less pleased by 10's. The 8-bit throwback design might have worked to bring lapsed players back initially, but it's obviously not a technique that could be used repeatedly without generating brand fatigue again.

Despite Capcom's insistence otherwise, it's clear that Keiji Inafune was the only senior staff member with enough pull to get these various Mega Man projects green-lit. After he stepped down from his position as global head of production, there was no else with the same level of influence to fill his shoes. Mega Man Universe was already on the chopping block the minute Inafune cleaned out his desk, and it's only by some grand miracle that Legends 3 lasted as long as it did.

Capcom has essentially closed the gate on every possible path the Mega Man franchise could go down -- retro sequels, remakes, user-generated content, spin-offs, and revivals. Maybe we'll see some kind of return in the future, but again, its current state doesn't fill me with much confidence. Game development these days is too risky, unfortunately, and Capcom is one of many big dev houses trying to consolidate their properties.

Here is a franchise that was once famous (or infamous) for its umpteen annual releases. In its later years, each game was an anomaly, straddling the fine line between existence and vaporware. Critical mass had to be reached at some point, sure, but it's nonetheless a mind-blowing turn of events. It definitely was for someone like myself, who actually didn't mind the constant influx of software.

Ironically, the entire franchise was almost dead on arrival. The story goes that the original Mega Man sold under expectations, but Capcom granted the development team permission to work on a sequel in their spare time. Truly, it was a labor of love that payed off in spades. By the will of a few, a gaming icon earned a second chance at glory and succeeded.

Come to think of it, there are no more fitting themes for the series than "will and perseverance" -- you have a relentless madman, an indefatigable robot, and their immortal legacy across the centuries. Each game was a chapter in a grand saga, not unlike an anime serial in which viewers would anxiously await the following week's episode. It was that combination of the familiar and the exotic that inspired fans and helped them to endure.

More so than nearly any other major franchise, Mega Man owes a great deal of its legacy to direct fan input. We've witnessed this collaboration first hand in the Mega Man Legends 3 devroom, but this partnership extends back all the way to Mega Man 2. Starting with the second game, Japanese children would submit Robot Master ideas, and the best would become Mega's new rogue's gallery. North American kids even got a crack at glory when Nintendo Power hosted a design contest for Mega Man 6, resulting in Knight Man and Wind Man. How cool were you if you could tell your friends that you designed a boss in a videogame?

Those little nods are what made Mega Man such an endearing icon. His games were so chock-full of personality, made more amazing when considering how fast the franchise roster would expand. Whenever you'd think all ideas have been exhausted, there came a Sheep Man or an army of adorable yellow henchmen looking all the world like LEGO minifigs.

Then there's the gameplay itself, which surprisingly changed very little throughout Mega's history. Taking on enemies in any order you choose, obtaining new weapons and techniques, then using those acquisitions to conquer other foes was such a simple concept, yet it opened up so many avenues for customizing the experience to suit the individual. Even when the series spun in wild new directions, as with Legends, Battle Network, and Star Force, that freeform spirit remained.

I was on board with the series right from the very beginning. I might not have been able to articulate why I was so enamored with it at the time, but I knew almost instantly that I would be in this for the long haul. Every new adventure was a pure joy, every death a humbling frustration. There were memorable battles around every corner, like the Mecha Dragon in Mega Man 2 or the invincible Vile at the end of the intro stage in Mega Man X. This is what videogames were all about to me.

My parents knew how passionate I was for these games and used that knowledge to surprise me many times. They threw me a Mega Man-themed birthday party one year, complete with hand-made invitations of my own design and a Mega Man and Rush-adorned cake. Since I owned a Famicom from our years in Yokohama, my dad would keep an eye for titles I might enjoy every time he embarked on a business trip back to Japan. I couldn't be more excited the morning I woke up to find both Rockman 5 and 6 at my bedside, deposited there the previous night by my late-arriving father.

My favorite story came years later while I was a sophomore in high school. I had fallen off the wagon for a bit, thanks to my decision to get a Nintendo 64 rather than a PlayStation. I envied those players who were enjoying the latest Classic and X installments, not to mention that new Legends game I'd heard good things about. One day, I caught wind that Legends was coming to the N64. Even though the sequel would be out by the time the port dropped, I didn't mind!

Also around this time, I had signed up to take part in the Susan G. Komen Race for the Cure, a 5K run for breast cancer awareness. Normally, 5K wouldn't be a big deal, but I had recently joined my school's track team and endured conditioning the week of the race. By the time Saturday rolled around, I could barely stand, much less jog. I was regretting ever slapping on a pair of cross trainers. Thankfully, my friend Chris was in the same boat as me. It was perhaps the most physically demanding event in my entire life, but we encouraged one another to not give up and to push through the searing pain.

That evening, my parents had a surprise for me -- a copy of Mega Man 64. I was overjoyed! After the morning's challenge, this was the greatest reward I could have hoped for. Those themes of "will and perseverance" were resounding in my head, and I felt pride well up inside. This was one of those personal achievements that makes a person look inward and give thanks to the great influences along the way. I was thankful for having parents who instilled strong values in me and for having a friend with whom I could share the good and the bad.

And yeah, I suppose a little robot boy in blue deserved some credit as well.

We may never see another original Mega Man game again, but that's not to say that the Blue Bomber is gone! There has been an amazing upsurge in the availability of Mega Man merch these past few years, a lot even finding its way out West. UDON has done a wonderful job localizing manga, particularly Hitoshi Ariga's spectacular Megamix and Gigamix series, and releasing art books, like the upcoming Mega Man Tribute. There are figurines, model kits, and even new CDs straight from the Inti Creates sound team. Just a couple months ago, Archie Comics launched a new Mega Man series, which is already being praised for its art and writing. These ancillary materials may not take the place of full games, but they do demonstrate that Mega will be with us for many, many years to come.

It's been a fun ride, Mega Man! Thanks for the adventure!








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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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181 comments | showing # 1 to 50
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Chris Carter's Avatar - Comment posted on 07/20/2011 16:04
Chris Carter
I was thinking this same thing after reading the cancellation news!

In Middle School, my best friend and I had a Mega Man fansite called "megamanassault.com". I recorded boss strategies and screenshots of every single Robot Master and Wily encounter from MM1-8 (including MM&B). I also had a fanfic, written in 20XX, where X and Zero found memory modules of Bass, Mega Man, and Proto Man. We habitually busted out our NES and SNES consoles to do speed runs of Mega Man 1-X4 monthly, just to up our game, and eventually started doing "no power-up runs".

Mega Man was just a fun series, and it's obvious now more than ever Inafune was the heart of that. Farewell, sweet Blue Bombing Prince.

::tear::
Le3F's Avatar - Comment posted on 07/20/2011 16:05
Le3F
I'm so fuckin sad, I even wrote an article about this on my site bloggy thing
MasterBalls's Avatar - Comment posted on 07/20/2011 16:05
MasterBalls
I'm not a fan, but I recognise how this is a sad day for gaming.

Now he won't be in the two new Smash Bros either :(
Namodacranks's Avatar - Comment posted on 07/20/2011 16:06
Namodacranks
*Tear*
Hasney's Avatar - Comment posted on 07/20/2011 16:06
Hasney
I've never been huge on Mega Man, but damn was legends some fantastic fun. Hence wanting 3 so much.

Think I've got Mega Man Soccer lying around here somewhere. Now that was pretty awful.
Epic-Kx's Avatar - Comment posted on 07/20/2011 16:07
Epic-Kx
Come now, you don't seriously think this, right?

Jesus...Megaman is Capcom's moneymaker. They wouldn't axe the series because Inafune left & 2 games were canceled.
Chris Carter's Avatar - Comment posted on 07/20/2011 16:08
Chris Carter
I also had that issue of Nintendo Power, with Glue Man, and the other fan creations. The more I think about it, the sadder I get!
SuperMonk4Ever's Avatar - Comment posted on 07/20/2011 16:09
SuperMonk4Ever
I never really liked Mega Man but he has always been a recognizable face for Capcom. It is really odd to see none of the current games release (I was kind of excited for Universe) but as many said, it is still sad to see him disappear.
MasterBalls's Avatar - Comment posted on 07/20/2011 16:10
MasterBalls
Hm Brentalfloss's "Megaman 3 Hame Over" gains new poignancy now.
Neroisonfire's Avatar - Comment posted on 07/20/2011 16:11
Neroisonfire
Hmmm not really touching for me, but I see where you're coming from. Sadly mega man may need to rest for now, until some ambitious designer is good enough to give him life again in a game that will do him justice.
Char Aznable's Avatar - Comment posted on 07/20/2011 16:12
Char Aznable
PROFOUND SADNESS

I remember swapping my copy of Bases Loaded on the NES with the dude at a local video rental place for Mega Man 2. Best move I ever made.

I did my part in buying MM9, 10, and just about all the associated DLC. *Waves hands in the air* Hey, Capcom! Over here! This guy is still into Mega Man stuff!
Mr Andy Dixon's Avatar - Comment posted on 07/20/2011 16:13
Mr Andy Dixon
Great remembrance, Tony. Other than a few brief moments at friends' houses growing up, my Mega Man "career" didn't start until a couple years ago when I bought 2 and 3 from the Wii's Virtual Console. Great games, to be sure, and it's sad to see the legacy end :(
LawofThermalDynamics's Avatar - Comment posted on 07/20/2011 16:13
LawofThermalDynamics
Mama put my guns in the ground~ I can't shoot them anymore~ That long black cloud is comin down~ I feel I'm knocking on Heaven's Door~

The Battle Network games were my jam but that was because the classic games were so hard...
Tony Ponce's Avatar - Comment posted on 07/20/2011 16:13
Tony Ponce
@Epic-KxDtoid

Actually, no. It hasn't been for a while.
Jack Dandy's Avatar - Comment posted on 07/20/2011 16:13
Jack Dandy
This is breaking my heart. Fucking capcom.
Fear No Darkness's Avatar - Comment posted on 07/20/2011 16:13
Fear No Darkness
Never really was big into Mega Man, but I recognize his importance in gaming and am sad for his fans.
Scissors's Avatar - Comment posted on 07/20/2011 16:18
Scissors
Great write up Tony
MeanderBot's Avatar - Comment posted on 07/20/2011 16:20
MeanderBot
Thanks for sharing Tony. I'll probably spend the rest of the day thinking about my childhood Mega Man memories now. How bittersweet it will be. A thousand PEW PEWs to Mega Man!
The Average Guy's Avatar - Comment posted on 07/20/2011 16:22
The Average Guy
http://www.youtube.com/watch?v=Rbv4HU7_cpg
*bows head*
MeanderBot's Avatar - Comment posted on 07/20/2011 16:22
MeanderBot
Thanks for sharing Tony. I'll probably spend the rest of the day thinking about my childhood Mega Man memories now. How bittersweet it will be. A thousand PEW PEWs to Mega Man!
Courtney Roberts's Avatar - Comment posted on 07/20/2011 16:22
Courtney Roberts
Living in the uk, i had never seen anything megaman until i got on the internet, except that horrible internet themed tvshow. I'm thinking maybe the reason it fails to chart the way it does is due to its limited european audience, anyone know of a big following in europe? He just doesnt seem to be an icon over here they way other characters are.
Electrium's Avatar - Comment posted on 07/20/2011 16:22
Electrium
I don't really have anything to say about this, other than that I remorsefully agree...

R.I.P.
gatorsax2010's Avatar - Comment posted on 07/20/2011 16:22
gatorsax2010
I really don't want to believe this. Mega Man 2 is one of my favorite games of all time, and I've had so much fun with the series. Mega Man is still on my most wanted list for any future Smash Bros. game, too.

Say it ain't so. :'(
Zarwid Thwic's Avatar - Comment posted on 07/20/2011 16:22
Zarwid Thwic
Yeah there are ton of weird things happening between Mega Man and Capcom right now. It's better to put it behind us now.
Sthalor's Avatar - Comment posted on 07/20/2011 16:24
Sthalor
I... wow. Pourin' out my beer.
Master Snake's Avatar - Comment posted on 07/20/2011 16:25
Master Snake
@Epic: Did you even read the article? Tony said that series has been in decline for a while now, long before Legends 3. Doesn't seem like Capcom's moneymaker now does it?
DeliMant0NY's Avatar - Comment posted on 07/20/2011 16:25
DeliMant0NY
@Epic-KxDtoid:

Like Tony said, nope. Fighting games are its new Money Milking scheme these days. Just like it was when DMC got sequels and the Battle Network series went past three games. Or hell like every Capcom brand that sells well. They milk the franchises to death like Activision does, and if it doesn't sell at least a million copies, they kill it.
meteorscrap's Avatar - Comment posted on 07/20/2011 16:26
meteorscrap


That is all.
Master Snake's Avatar - Comment posted on 07/20/2011 16:26
Master Snake
Well, looks like Tony beat me to it. Good show Mr. Ponce.
RocketKnight's Avatar - Comment posted on 07/20/2011 16:26
RocketKnight
I was so excited for Legends 3...
This is truly a sad time in gaming history....
I think I'll play some Megaman 2.
MeanderBot's Avatar - Comment posted on 07/20/2011 16:27
MeanderBot
Thanks for sharing Tony. I'll probably spend the rest of the day thinking about my childhood Mega Man memories now. How bittersweet it will be. A thousand PEW PEWs to Mega Man!
MeanderBot's Avatar - Comment posted on 07/20/2011 16:30
MeanderBot
Ugh, triple post. I suck.
Boe Vice's Avatar - Comment posted on 07/20/2011 16:30
Boe Vice
Tony you are a true mega man fan. Cheers to you. On another note, I felt that Inafune leaving was the final nail in rock's coffin.
Jawmuncher's Avatar - Comment posted on 07/20/2011 16:30
Jawmuncher
Capcom has so many old franchises they need to bring back.

Megaman being one of them. I'm sorry to say capcom but majority of people want to see the old stuff brought back before you bother with new stuff.

Sure asuras wrath and dragons dogma don't look bad but 90% would rather you bring back megaman, Dino crisis, and breath of fire.
Barry Burton's Avatar - Comment posted on 07/20/2011 16:31
Barry Burton
I'm playing Vanquish and I think it's a great example of how a modern Mega Man would be.
Monodi's Avatar - Comment posted on 07/20/2011 16:31
Monodi
God fucking damn it...
Tanukitsune's Avatar - Comment posted on 07/20/2011 16:32
Tanukitsune
Dammit, I'm tearing up... T_T

Good night, sweet prince, we will be forever blue without the blue bomber. R.I.P.
Metal Mark's Avatar - Comment posted on 07/20/2011 16:32
Metal Mark
honestly I just think they're taking a break with that IP and they'll bring him back in a couple of years
Swishiee's Avatar - Comment posted on 07/20/2011 16:32
Swishiee
This makes me sad. I grew up with Mega Man. I think most of us here did. Mega Man has always been one of the few games Capcom did well.

Capcom tries to release new IP's only for them to fall flat (I'm expecting this from Asura's Wrath and Dragon's Dogma until reviews start coming out for those games), and they release a new fighting game every five or so years, and have major upgrades/re-releases to said games every year.

Keiji Inafune leaving Capcom spelled the death of Capcom itself for me. Looks like I'm not far off.
GoofierBrute's Avatar - Comment posted on 07/20/2011 16:33
GoofierBrute
Well it could be worse: Capcom could pull a Sega and release Megaman games that were utter shit year after year, disappointing fans and critics constantly yet making money based on nostalgia and young kids who don't know better. It sucks that Megaman is gone (for now anyway), but I'd rather have Capcom pull the plug now than keep a franchise alive longer than it should.
smurfee mcgee's Avatar - Comment posted on 07/20/2011 16:34
smurfee mcgee
It sucks taking the buster off my arm.
I feel for you, Mr. Stryke.
Henriquegds's Avatar - Comment posted on 07/20/2011 16:34
Henriquegds
after this i'm crying deeply, and i was a Genesis boy
Andre Pereira de Carvalho's Avatar - Comment posted on 07/20/2011 16:37
Andre Pereira de Carvalho
MANLY TEARS! :´(
Andyman067's Avatar - Comment posted on 07/20/2011 16:37
Andyman067
Dial Man is hilarious.
Kizeeta's Avatar - Comment posted on 07/20/2011 16:39
Kizeeta
;_;
M47R1X's Avatar - Comment posted on 07/20/2011 16:39
M47R1X
SAY IT AIN'T SO! Megaman is one of my all time favorites, but I have to admit, without Keiji, I knew it would happen. Why couldn't he have taken the name with him?! WHY!?!?!?!??!?
Metaguy's Avatar - Comment posted on 07/20/2011 16:41
Metaguy
the original Mega Man for the NES was the very first game I ever played, when I was 3 years old, was a lone child with no friends. I got more memories of mega man stages than of my home, and mega man is like an childhood friend. But he will came back, eventually. just hope it doesnt take too long...
Excel-2011's Avatar - Comment posted on 07/20/2011 16:42
Excel-2011
I'm sure it's been said, but since Capcom lost their way with Mega Man, I would much rather they quit while they're ahead. And I don't even care for this franchise much. The only real issue here is the legendarily bad timing of all of these announcements this week.

What do you think of that rumored /v/ post saying that this whole fiasco was a gambit to push 3DS sales? Personally, I think that if's true, then it was a waste of time given how much hype the 3DS generated on its own.
Wicket's Avatar - Comment posted on 07/20/2011 16:44
Wicket
I'm crying my eyes out, this was the most influential thing in my life, I played Megaman ever and ever through the time and never spoke so good of a game than Megaman. Seriously, here in my country today is the day of "friend", and I'm feeling that I lost one.
I share every feeling in this post, every but one, I'm sad as shit and don't see this as a "happy farewell".
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