Far Cry 2 was a pretty big game, full of zebras and guns that jammed every two minutes. Far Cry 3 isn't going to be happy with matching that experience -- it wants to make it even bigger.
"If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten," said Ubisoft's Jason VandenBerghe in Edge magazine. "We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see.
"That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?"
Ten times the scale of Far Cry 2? That's the definition of insanity right there. Ha ha, that is a joke from E3.
Far Cry 3: Ubisoft boasts ten times the scale of Far Cry 1 and 2 [Beefjack]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Also, add bears.
Just Cause 2 did scale right. It made the world humongous, but it allowed you to literally transport yourself anywhere quickly whether through the arms dealer, hijacking a heli/jet or just grappling hook+parachuting across the world at a quick pace.
Yes.
As long as you give us OTHER things to do that are not shooting anyone.
I never had a problem with the guns but that being said every mission i got a new set of guns so maybe thats why, ah well.
If it's the same game then count me out.
Still, the only thing I feel they HAVE to change, is that stupid edit they made to the voices in the last game where they took the pauses out from between each sentence the characters spoke. It made them sounds like a bunch of crazy and mentally deficient assholes.
Not really. If they have a good streaming system, it won't be more costly, no matter what the size of the world is. Same thing than with movies ; you don't need more memory to watch a longer film on Netflix because it's streamed. Content that you don't need is not loaded. Or else, Minecraft would take INFINITE CPU RESOURCES! :P
On another note, I find this a weird marketing claims, considering one of the most criticised part of Far Cry 2...
"Hey, most people told us that Far Cry 2 was boring because it was about driving around a huge world 90% of the time"
"Well, let's make the world 10 times bigger and everything will be solved" "GENIUS!"
don't worry, there's always room for complaining about call of duty
5 things on my wishlist for far cry 3:
1. keep the safehouses/hideouts - i loved the ability to unlock weapons and the option to equip myself as i liked to
2. Respawning checkpoints yes...but not every 30 seconds so please set up the rate
3. repairing the vehicles, why not with a qte? In FC2 you were able to spend money for getting better at it but you only got faster at it. Make it a qte in 3 dificultys. Would add more thension.
4. Finaly give us that damn pretators everyone wanted since FC2!
5. Ruins, since part 3 is settlet in an asia like terrain why not exploring ancient buildings? I traveled through allot of dungeons, my axe and swords battle ready...but with an mp5...i dont think so.
A short sidenote.
In times of kinect, why not switching shooting from the hipp and with ironsight via head leaning? Also the reload could be done with a quick push from youre palm to the controller. Kinect... so much potential, wastet for the casual(tys)
The huge scale with multiple islands sounds great, and from the demo vid it looks like stealth has received a big upgrade, so I'm very optimistic about this sequel. Definitely up there on my list of things to look forward to in 2012.
That's fine. I simply couldn't stand playing it. I'm all for beautiful lush open environments. But the game just wasn't fun to play. It wasn't fun to drive, it wasn't fun to constantly run into things that wanted your head on a stake, it wasn't fun period.
The missions were some of the most tedious crap I've ever played which is really why I stopped playing it. It and Disgaea 3 are the only two games I can't finish. Disgaea 3 mainly because I can't force myself through the grind again. Disgaea is just dead to me. Great for people who love the grinding, but I can't do it a third time.
Also if you're going to include stealth, make it a viable option. Stealth in FC2 was BS.
I keep wanting to finish the game then I remember how slow it is getting from one point to another. Even the bus stops seem out of the way.
I think he needs a little gyro-copter, little bird or something if the map is going to be huge.
Also the inhabitants of the world need a reason to exist of than wait fit me to show up. Maybe more faction skirmishes you could chose to either ignore or take part in.
"Scale was one of the issues I had with FarCry 2. Well, besides the horrible stealth system, gun degredation, missions structure and the fact that everyone only exists to kill you and only you.
Just Cause 2 did scale right. It made the world humongous, but it allowed you to literally transport yourself anywhere quickly whether through the arms dealer, hijacking a heli/jet or just grappling hook+parachuting across the world at a quick pace."
'ten times' this.
They made stealth a little better with subsequent updates, and also upped the checkpoint respawn timer (not enough, though), and made it so enemies can't see you from half a mile away.
If you like really immersing yourself in to a game, FC2 is one of the best.