Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Fantastic Arcade recap: so much cool, so few people photo

For a first year event, I was truly impressed with the scope and variety of gaming goodness on tap for the Fantastic Arcade that took place in Austin, TX last weekend. Connected to the well established and widely attended Fantastic Fest movie event, the Arcade falls in line thematically with the Fest’s focus on quality independent content. With no AAA presence eating up real estate, attendees were free to explore and get their hands on both upcoming and already released indie titles for XBLA and PC.

This thing should have been packed to the gills from start to finish. From machinima to chiptunes, tournaments and documentaries, panels and parties, and a strong showing from indie developers both local and abroad, the Fantastic Arcade really had something for everyone.

Unfortunately, the place was a few steps shy of a ghost town. After the vibrant bustle and overwhelming energy of PAX, even the convenience of having short or no lines for most games couldn’t make up for the lack of excitement. With a dearth of players present to talk to and hype up, developers slowly abandoned the floor over the course of the show, leaving their games like orphans on doorsteps to go and have some fun.

This was a true shame -- such a well organized event with so many quality components deserved better. Despite all this, I think it’s worth sharing some of the high points of the event in the hopes that more people will take a chance on it next year.

The bulk of the event took place in the swanky Highball bowling alley, which looks like one of Jeffrey Lebowski’s fever dreams. Pimped out lanes connected to a sit-down restaurant all done up in a old-time speakeasy decor (complete with chandeliers) made a killer backdrop for all the gaming. Featured indie games were playable in cabinet form, and rows of PCs gave instant access to dozens more. 

Out of the many indie offerings I sampled, two really stuck with me. The first of these was Monaco, which is more of a known quantity since its strong showing at PAX. Playing the game in a cabinet only reinforced the old-school simplicity and sense of fun for me. The combination of the heist/caper conceit with the class-based arcade action really did it for me.

The other was a truly odd but evocative title by the name of Ulitsa Dimitrova. Not a traditional experience at all, this short indie offering lives somewhere at the intersection of video game and Russian political cartoon. You play as a 7 yr. old boy on the streets. As far as I can tell, the main objective of the gameplay is to chain-smoke. 

You wander down the street, begging for money from some passers by and stealing Mercedes-Benz hood ornaments off of cars, which you then exchange to shady individuals for cigarettes that you smoke. You run into your mother, who is a prostitute, drinking vodka on the street; she stops to give you a kiss until a brutish looking gentleman walks up, stuffs a bill into her halter-top, and leads her off-screen.

As you continue walking, you will begin to see these scenes repeat, and then the realization sets in that this is life for this child -- hustling, begging, and an absence of family all repeated day to day. Once that set in, and I thought I got the point, I stopped progressing and took my hand off the mouse. If you stop moving the child forward for more than a few seconds, he will lay down on the sidewalk and snow will pile up on him as he sleeps. Seconds later, he dies of hypothermia. 

Again, not the greatest game in the world - but the mechanics did a phenomenal job in reinforcing the message. For these children, the only choices are a degrading and desperate daily grind or an ignominious death. Interesting side note: the Russian Parliament is planning to ban this game to prevent it reaching the public there.

After I had my fill of delicious artsy-fartsy gaming, I got my hands on Comic Jumper, Super Meat Boy, Hydrophobia, and World of Keflings at the many open XBLA kiosks. For the movie tie-in, Rooster Teeth was present showing off the latest from Red vs. Blue and the show also featured a 48hr. machinima making contest. MC Frontalot performed one evening, and a documentary about the birth of nerdcore was shown. 

The panels were held in theatres at one of the Alamo Drafthouse cinema locations in town, which is simply the best possible place you can go to see a movie, ever. As I sat and listened to a panel with Tom Hall (one of the co-founders of id Software) and others discussing the history of magic in gaming, a server brought me a delicious pizza and cold pint of Stella Artois then and there. Inititally overwhelmed by the nerdy awesomeness, I was abruptly brought back down to earth by the realization that I was one of only 12 attendees to the panel when the joint should have been full.

One of the coolest parts of the event for me was watching some of a Left 4 Dead 2 tournament on a gigantic screen at the Highball. A local modder created a full satellite-accurate reproduction of the Alamo Drafthouse, the Highball, and the surrounding buildings. Players could actually bowl and play the other games within the map itself; seeing Coach roll some Skeeball was worth the price of admission alone. Teams took turns playing this map in survival mode, with the longest run being awarded $500 in cash. 

Seeing people fight off zombies in a virtual reproduction of the room you’re standing in is a pleasantly meta experience, and I found myself checking back in periodically to see what portions of the map were proving to be most effective for holding off the undead. So, if the apocalypse comes while I’m seeing a movie, I now have my strategy fully lined out -- post up at the back row of one of the Alamo theatres so they have to climb stairs to get me and I can focus my fire down the aisle where they’re lined up.

My hopes are that such an ambitious event finds a way to promote itself better and up the attendance next year. Without bigger crowds, it’s going to be tough to get this year’s developers to return or to attract other indies who really need to be a part of what’s incubating at the Fantastic Arcade. With all the unique and great things going on there, I certainly wish them the best of luck.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

12 comments | showing # 1 to 12
prev next

Mentok the Mindtaker's Avatar - Comment posted on 09/29/2010 15:14
Mentok the Mindtaker
I'm really upset about missing this and will go next year
Zen Albatross's Avatar - Comment posted on 09/29/2010 15:19
Zen Albatross
A shame that more people didn't show up, but I'm still hoping to make it down to this next year. Big indie-centric events like this, even when sparsely attended, are building momentum and enthusiasm for a larger scene.

Datapop 4 also happened that weekend, and was pretty ballin' from what I hear.
WHAT IS LOVE?! http://www.youtube.com/watch?v=ZUn_3xVERgU
Mr Andy Dixon's Avatar - Comment posted on 09/29/2010 15:24
Mr Andy Dixon
Too bad about the turnout. Hopefully they try again next year with better success, because it sounds like fun!
jawshoeuh's Avatar - Comment posted on 09/29/2010 15:24
jawshoeuh
Sounds pretty awesome. Hadn't ever heard anything about it and that's close to home for me...
blehman's Avatar - Comment posted on 09/29/2010 15:28
blehman
You could've been helping me move instead, asshole. :p
SlyKill's Avatar - Comment posted on 09/29/2010 16:28
SlyKill
Sean:

I'm actually in a picture you posted! hahaha. I'm the guy furthest back and away on a laptop!

I agree that the crowd was underwhelming. I came on Saturday and I didn't see a single developer. Although I did run into the cameraman and host of This Spartan Life (a talk show hosted inside of a Halo: Reach game, posted online and aired on Halo Waypoint). I played a tournament with the camera guy, Nick, and we got our salads tossed by horde. Side note: zombies don't lube up.

I think that this whole event was under the radar. I live near Austin and I heard about it from Destructoid. Also, I didn't know there were any panels going on, and I read all I could on the official sites. They should have put more effort into explaining the activities and times of the different events, especially the HUGE cash prizes.

In a way though, it was a great opportunity to slide right in and play all the games you wanted. I just wish the devs would have been around to talk to.

Nice write up; although you should have mentioned the hilarious MC that helped narrate the L4D tournament.
wittynickname's Avatar - Comment posted on 09/29/2010 17:05
wittynickname
I live in San Marcos, a half-hour outside Austin, and I had no clue this was happening until it was over. I'd heard about Fantastic Fest but had been led to believe it was just for films; no gaming component was so much as whispered about.

Maybe next year.
blakmarkit's Avatar - Comment posted on 09/29/2010 17:41
blakmarkit
I didn't think it was that under-attended. The venue for the main events, apart from the panels, was consistently busy (and even hard to walk through at points) on Saturday and Sunday all day.

You compared it to PAX, and in saying so, that it was a step down, but it wasn't trying to be PAX (yet, anyways). I thought it was incredibly successful for the first year it had been done. As for developers not being there, they were set up in the Highball's karaoke room all weekend, demoing their games. It probably would have been best if they also had people on the main floor.
Xzyliac's Avatar - Comment posted on 09/29/2010 19:25
Xzyliac
Yeah, I dropped by Sean's house last night and he told me about this. Can't believe I missed out as the even sounded pretty ballin' an there was a lot of representation from the industry.

Plus a panel where they serve you beer and pizza!

Hopefully Dtoid can put in some serious coverage next year.
Darren Nakamura's Avatar - Comment posted on 09/29/2010 19:51
Darren Nakamura
Sounds like there was some cool stuff there. Shame so few people showed up to check it out. I would have loved to have been there, as my time spent at PAX was almost entirely on indie stuff anyway. I still want to get my hands on Monaco in a more controlled environment, where we can communicate and strategize instead of frantically running around setting off alarms.
djnealb's Avatar - Comment posted on 09/30/2010 07:01
djnealb
I feel bad that I didn't go, as it sounded like a lot of fun.
Max Imegalon's Avatar - Comment posted on 09/30/2010 11:23
Max Imegalon
I can tell you first hand that basically NOTHING was to promote this event. It would be extremely hard for anyone in Austin to even know it was happening.

In fact, through sites like this and a local rag, I only found out about it after the fact. If anything, a lot of sites would have promoted it for free.

I'd just leave it with this Onion article on what they need if they are to try this again.


http://www.theonion.com/articles/national-advertising-board-launches-advertising-ge,1333/
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!