No, sir. No. Microsoft has corrupted your mind. The red pill may help, but perhaps not. It's risky. There is still time to save yourself. There is still time.
For a good example of just how much space textures take up, try out the entirely procedural (generated on the fly) game kkrieger. The entire game is 96 kilobytes! That's becuase the entire games content is created on the fly, textures sounds and all (and it looks pretty darn good for 96k my friends).
http://www.theprodukkt.com/kkrieger
If two people make a game and they are the same genre. We know it takes more people, work, effort and money to fill more discs. When you have a 2mb project that was probably 5 people. Ya there is a difference.
http://www.youtube.com/watch?v=1VqzjafwCNA
Yes, that entire game is 96k!
Team Rockets: 100 points
MLG: 300 points (because you need to prove your 1337ness by paying)
Low Gravity: 500 points ("We needed a lot of prep code to make this mode possible")
Maybe the option to make your own rules will be DLC in the future.
"Oh yeah, you can make your own rules now like in halo 3. 10 bucks to do it btw"
For what it is worth, it might have taken hundreds of hours of playtesting and tweaking to get those rules to work..
Still, it could have been free.
Are you really getting cheated because you have to pay for extras? Some DLC tactics disgust me (Five dollar Vader/yoda, I'm glaring at you), but to lump everything with that is pretty harsh. Nuts to people bashing companies wanting make money. Heaven forbid they do that.
Unlock: Data that is already on disk but unacessible due to code restrictions, you download an authentication code to gain access to content. e.g Dath Vader in SC4 (on disk but inaccessible).
DLC : new content unavailable on the orignal disk. E.g a new Map, a new avatar or other new game-data.
In this case the DLC was some scripts and possibly an image or two meaning the size was small - doesnt mean it can be an unlock because it was never on the original disk image.

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