Fans have already given us loads of free DLC for New Super Mario Bros.andNew Super Mario Bros.Wii, and it looks like Super Mario Galaxy 2 is going to get the same treatment. The project is still very early though. The video above is more of a proof of concept than anything else. I wouldn't want to play that level, but I'm really excited about what that level could lead to.
Are you watching, Nintendo? Once again, your fans are making you look bad. There is no reason why you couldn't be the one's creating a distributing more levels for your games. I really hope you wise up to this fact soon. Your current lack of attention to the DLC world is only working to turn fans off to your business practices, and turn them on to hacking your consoles.
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
Likes
Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
Meet the rest of the team
OMG!!! I already have like 5different versions of New Super mario Bros wii, and i always wanted a fan made mario galaxy... i will definitely keep an eye to this!!
Man, I hate to be "that guy" and hope your not serious, but seeing someone advocate DLC is laughable in the assumption that the comment is trying to start controversy.
Nintendo throwing out DLC is terrible for 2 reasons: Time & Feedback. Time, firstly and foremost when considering the amount of playtesting and "test screening" they would (and will) do to make sure its good and most of all, profitable. Fan feedback would completely latch onto them. Remember Map packs? Fighting Game Characters? Extra Episodes/Levels? The things that almost everyone here complains about is being suggested. Everyone would then go on to whine like babies about how now Nintendo is nickle and dimming them for an incomplete game and how this is the new industry standard.
Good. Despite all claims that Mario galaxy 2 was harder than Mario galaxy 1, I still found it extremely easy. I hate to sound like a snobby gamer with no life, but the complete lack of challenge in smg2 pretty much killed the replay value for me. The game was awesome the first time through, but I've barely touched it since I've completed it, and I don't really see myself going back.
Nintendo is really lazy imo. In, New Super Mario Bros. Wii. They didn't add additional characters because they're lazy and don't want to bother making more character models.
This is homebrew. For everyone ever saying 'homebrew? Nah, they just want to pirate games" this is the other side of the coin. Pirates, this is why we can't have nice things!
well, i'm going to be the guy who agrees with you on dlc, holmes. ninty should DEFINITELY look into dlc options for their best games. what better way to get people to actually hook their wiis to the net, then to give them new levels for galaxy, FOR FREE! since nintendo is committed to free online, it would make sense if they did the whole free dlc thing. i doubt it could happen this gen, as they've decided not to push large dl files, but if they increase storage space next gen (please keep it solid state, btw), perhaps we could see some official dlc like this. also, hire these programmers, and actually start making american nintendo games again!
@ Maxxthepenguin "I don't want DLC. I want an impeccably polished singular set of levels on a disc."
Why can't you have both? The "Teh Internets" DLC for Super Meat Boy is amazing, free, and it didn't to take away from the development of the main game to create it. That's from a two man team.
The same kind of DLC could easily be produced for New Super Mario Bros, Smash Bros. Brawl, and Mario Galaxy 2 (as this post demonstrates). That would be a much better use of Nintendo's money than, lets say, hiring Helen Miren to pretend to like Wii Fit.
This isn't DLC IMO - DLC is an industry coined term for official content put out by the creator.
These are hacks. Great hacks, but hacks - and honestly, I don't want to have to homebrew/mess around with my Wii to do it. Is it easy as hell? Yea - it's one file that zips itself into your Wii - but it makes me uneasy, and I feel a bit sleazy doing it.
dlc is a double edged sword. its good when the game itself is good and polished but sometimes its used as a way to lesses costs and throw out an incompleat game.
The game was shipped complete. If someone wants to "whine" about getting DLC, let them. If it is a good addition to the game all the people who aren't complete dicks will buy and have fun. The dev is giving you more game, if you don't want to play the game then why did you even buy the thing in the first place?
I agree with Jiph. DLC is great, but everyone knows there would be much whining about incomplete games and such.
I also disagree with it because The team that made SMG2/any mario needs to move on to their next project, not hover over one creating more levels. I'd rather them make the next great mario game. The only real game I would like DLC for from Nintendo would be Super Smash Brawl. New levels, and maybe a patch that could fix that godawful lag/delay.
@ Holmes - You assume things about Nintendo fans that are not true. Xbox fans are big of DLC, and that's why they bought an Xbox. Nintendo fans often, vehimently hate the DLC model for several justified reasons; mainly DLC only lasts as long as the console it is purchased for, and online support for games can be taken down at any time a game becomes too old. And then there's the rough edges - to have DLC is often to lose polish; like with Assassins Creed where it was painfully obvious that there were missing chapters and for some reason it used Xbox live when it really didn't need it.
Second, this level is quite mediocre. The blocks aren't synced up with eachother (Clearly deliberately, but the sync was half the fun), and it gives you a very linear, obstacle course style path to the star. The level simply looks no fun to me.
I'm actually very glad Nintendo hasn't been doing DLC in their games, and I hope that's the way it stays. Their first-party games have felt far more complete than many other games of this generation, and even though DLC doesn't automatically mean less complete games, I feel that the lack of it is what forces Nintendo to only release games when they feel done.
Holmsie has a point. The simple fact that the Wii doesn't support games post-launch as easily as other systems hurts Wii owners more than helping.
Not every studio can afford to take the risk of making a game that will make less money on the Wii, by refusing to progress Nintendo is limiting itself. It's always been this way.
Mario can have DLC and still be whole. That decision is ultimately the developer's.
I would totally download this if it was official, but I don't want to hack my Wii so I'll just ogle at the videos.
I'm not dissapointed by nintendo's lack of DLC their games are solid enough that they leave me satisfied. besides DLC has become an ugly word excluding Rockstar, Rockband and few other people, DlC is usually a money grabber that doesn't add much to the game. And I'm a cheapass so I normally skip DLC unless it's really awsome
and to be fair they did have free DLC for Picross 3D, and the Layton series ( though that's technically level 5)
lack of DLC is one of the things I like about the Wii, I don't have to hold off buying the game and waiting for a "Game of the Year Edition"
DLC for a Nintendo game isn't a bad idea, but Galaxy doesn't look like the ideal game to offer DLC. Games like NSMBW or DK Returns, or even Epic Yarn would make better choice.
Or try to imagine this: A Metroid game where you go around exploring space stations that you can choose and buy at a low price, each station being its own individual game. Or try it on Pikmin.
@ Dv8th- Nintendo fans have been making Nintendo look bad for years now. Everything from the Mother 3 and Fatal Frame 4 fan translations, to the Wii emulator that runs Wii games in HD, to the gameplay tweaks and additional characters they added to Smash Bros. Brawl, the level editor for New super MArio Bros. Wii, the list goes on and on.
Of course, I'm not really talking to you anymore. This response is for the other people that might be reading this, the one's who aren't blinded by brand loyalty. Speaking of everyone else...
@ Everyone else- For the record, I never said Nintendo should start selling DLC, and to be fair, Nintendo has actually done a fair amount of free DLC in the past few years. Mario Kart Wii, Animal Crossing: City Folk, WarioWare: D.I.Y., and like Scissors said, the Layton games and Picross 3D, all have free DLC.
What's weird is that Nintendo has put out DLC on games that limited audience for it (like Mario Kart) and not for games that have a rabid hunger for it (like Smash Bros.).
Why do they make these kinds of decisions? Why do they launch WiiWare demos, then take them away, and then bring them back... sometimes. Why are they surprised when games like Other M don't sell, but have no confidence in Fatal Frame 4 or Mother 3's chances of selling in the US?
It's not because they're pinching pennies, because they spend plenty of money on celebrity advertisements and other marketing stunts, and it's not because they don't care, because Miyamoto and Iwata definitely care about their audience. The only thing I can come come up with is, like so many of their decisions, their half-support of free DLC is a sign that they're out of touch.
I still think that Nintendo is one of the best, if not the best, game developer in the world, but when it comes to everything else that people like about gaming, they're seeming more and more clueless by the minute.
Nintendo just seems dead set on doing things differently, no matter how well they've worked. They half implement features that are standard literally everywhere else. Nintendo will always be good for innovation, but they refuse to derive from other good ideas.
The 64 refused to use disks, the Gamecube relented a bit but refused to use anything but a specific format, and now the Wii begrudgingly adds online.
I love you, big N, but I'd love to see what you could do with the power of commonplace ideas not developed in-house.
Uuuuugh this just reminds me of old Mega Man style block jumping. Bad times man, bad times. Unfortunately it seems most hardcore fan content additions to games are only made to have any interest to the most hardcore of fans (this, Chrono Trigger silliness, that Super Metroid romhack, all those SMW hacks, etc, etc, etc.).
I'm glad about Nintendo's stance on DLC. For one I won't have to worry when the new Zelda "expansion" is out, how much it costs, or that I wont have truly completed the game without it.
DLC?! Hmmm... So many varied opinions on the damn subject. To each their own. People(gamers) will complain regardless.
I think Super Mario Galaxy 2 was more than adequate for my gaming needs. I mean, I never even expected the sequel to begin with! Also, I'm still playing the game to this day(that final star is incredibly insane).
Yes, I would love Nintendo produced DLC, but I could easily live without it. I agree with ya Holmes... I love, love and love Nintendo, but they forever seem to be two steps ahead of the competition and always two steps back. I guess we can't have it all. And we probably never will.
Hi! I'm the leader of the project. I know a lot of people have been turned off by the difficulty, but the hack we're making is not going to be any sort of 3D kaizo mario. This stage in fact is going to be tweaked and made easier. However, for people who want difficulty, we will make missions either in a new world if possible, or in comet stars, dedicated to making you want to smash your screen. They'll beat completely optional to beating the game (if you collect the main stars and the secret stars) but for those of you looking for a challenge, we'll certainly bring it to you.
There's also a possibility of editing Cosmic Guides and Luigi Ghosts, but not at the moment.
@ SuperMarioGalaxy2-5 hi dood nice to see you here!! I got a question, i want to tell you im very excited about your project, and i would like to know the ETA if possible, and approximation at least? :)
J-Holmes posts and comments like yours here is one of the reasons I come to this site multiple times every day.
Not only do I totally agree with everything you've had to say here but I've been saying the same myself for years now. I love it when you take the gloves off man.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Nintendo throwing out DLC is terrible for 2 reasons: Time & Feedback. Time, firstly and foremost when considering the amount of playtesting and "test screening" they would (and will) do to make sure its good and most of all, profitable. Fan feedback would completely latch onto them. Remember Map packs? Fighting Game Characters? Extra Episodes/Levels? The things that almost everyone here complains about is being suggested. Everyone would then go on to whine like babies about how now Nintendo is nickle and dimming them for an incomplete game and how this is the new industry standard.
Bringing up DLC is a big, big, no no.
Don't be that way holmes.
Why can't you have both? The "Teh Internets" DLC for Super Meat Boy is amazing, free, and it didn't to take away from the development of the main game to create it. That's from a two man team.
The same kind of DLC could easily be produced for New Super Mario Bros, Smash Bros. Brawl, and Mario Galaxy 2 (as this post demonstrates). That would be a much better use of Nintendo's money than, lets say, hiring Helen Miren to pretend to like Wii Fit.
These are hacks. Great hacks, but hacks - and honestly, I don't want to have to homebrew/mess around with my Wii to do it. Is it easy as hell? Yea - it's one file that zips itself into your Wii - but it makes me uneasy, and I feel a bit sleazy doing it.
I also disagree with it because The team that made SMG2/any mario needs to move on to their next project, not hover over one creating more levels. I'd rather them make the next great mario game. The only real game I would like DLC for from Nintendo would be Super Smash Brawl. New levels, and maybe a patch that could fix that godawful lag/delay.
Second, this level is quite mediocre. The blocks aren't synced up with eachother (Clearly deliberately, but the sync was half the fun), and it gives you a very linear, obstacle course style path to the star. The level simply looks no fun to me.
Holmsie has a point. The simple fact that the Wii doesn't support games post-launch as easily as other systems hurts Wii owners more than helping.
Not every studio can afford to take the risk of making a game that will make less money on the Wii, by refusing to progress Nintendo is limiting itself. It's always been this way.
Mario can have DLC and still be whole. That decision is ultimately the developer's.
Stop advocating that Nintendo stays in the dark ages, it's the same reason that Nintendo has a laughable online service. Like Holmes says. "no excuse"
You can't honestly believe this bullshit you just spouted. smh
I'm not dissapointed by nintendo's lack of DLC their games are solid enough that they leave me satisfied. besides DLC has become an ugly word excluding Rockstar, Rockband and few other people, DlC is usually a money grabber that doesn't add much to the game. And I'm a cheapass so I normally skip DLC unless it's really awsome
and to be fair they did have free DLC for Picross 3D, and the Layton series ( though that's technically level 5)
lack of DLC is one of the things I like about the Wii, I don't have to hold off buying the game and waiting for a "Game of the Year Edition"
I don't think you can make assumptions, to be fair, about either fanbase.
There are TONS of 360 fans who hate DLC, and quite a few Nintendo fans who would love it. I'm somewhere in between.
Or try to imagine this: A Metroid game where you go around exploring space stations that you can choose and buy at a low price, each station being its own individual game. Or try it on Pikmin.
Of course, I'm not really talking to you anymore. This response is for the other people that might be reading this, the one's who aren't blinded by brand loyalty. Speaking of everyone else...
@ Everyone else- For the record, I never said Nintendo should start selling DLC, and to be fair, Nintendo has actually done a fair amount of free DLC in the past few years. Mario Kart Wii, Animal Crossing: City Folk, WarioWare: D.I.Y., and like Scissors said, the Layton games and Picross 3D, all have free DLC.
What's weird is that Nintendo has put out DLC on games that limited audience for it (like Mario Kart) and not for games that have a rabid hunger for it (like Smash Bros.).
Why do they make these kinds of decisions? Why do they launch WiiWare demos, then take them away, and then bring them back... sometimes. Why are they surprised when games like Other M don't sell, but have no confidence in Fatal Frame 4 or Mother 3's chances of selling in the US?
It's not because they're pinching pennies, because they spend plenty of money on celebrity advertisements and other marketing stunts, and it's not because they don't care, because Miyamoto and Iwata definitely care about their audience. The only thing I can come come up with is, like so many of their decisions, their half-support of free DLC is a sign that they're out of touch.
I still think that Nintendo is one of the best, if not the best, game developer in the world, but when it comes to everything else that people like about gaming, they're seeming more and more clueless by the minute.
The 64 refused to use disks, the Gamecube relented a bit but refused to use anything but a specific format, and now the Wii begrudgingly adds online.
I love you, big N, but I'd love to see what you could do with the power of commonplace ideas not developed in-house.
I'm really bad at my acronyms, but I think Dv8thwonder told you to Eat A Dromedary.
I think Super Mario Galaxy 2 was more than adequate for my gaming needs. I mean, I never even expected the sequel to begin with! Also, I'm still playing the game to this day(that final star is incredibly insane).
Yes, I would love Nintendo produced DLC, but I could easily live without it. I agree with ya Holmes... I love, love and love Nintendo, but they forever seem to be two steps ahead of the competition and always two steps back. I guess we can't have it all. And we probably never will.
There's also a possibility of editing Cosmic Guides and Luigi Ghosts, but not at the moment.
Not only do I totally agree with everything you've had to say here but I've been saying the same myself for years now. I love it when you take the gloves off man.