Nintendo throwing out DLC is terrible for 2 reasons: Time & Feedback. Time, firstly and foremost when considering the amount of playtesting and "test screening" they would (and will) do to make sure its good and most of all, profitable. Fan feedback would completely latch onto them. Remember Map packs? Fighting Game Characters? Extra Episodes/Levels? The things that almost everyone here complains about is being suggested. Everyone would then go on to whine like babies about how now Nintendo is nickle and dimming them for an incomplete game and how this is the new industry standard.
Bringing up DLC is a big, big, no no.
Don't be that way holmes.
Why can't you have both? The "Teh Internets" DLC for Super Meat Boy is amazing, free, and it didn't to take away from the development of the main game to create it. That's from a two man team.
The same kind of DLC could easily be produced for New Super Mario Bros, Smash Bros. Brawl, and Mario Galaxy 2 (as this post demonstrates). That would be a much better use of Nintendo's money than, lets say, hiring Helen Miren to pretend to like Wii Fit.
These are hacks. Great hacks, but hacks - and honestly, I don't want to have to homebrew/mess around with my Wii to do it. Is it easy as hell? Yea - it's one file that zips itself into your Wii - but it makes me uneasy, and I feel a bit sleazy doing it.
I also disagree with it because The team that made SMG2/any mario needs to move on to their next project, not hover over one creating more levels. I'd rather them make the next great mario game. The only real game I would like DLC for from Nintendo would be Super Smash Brawl. New levels, and maybe a patch that could fix that godawful lag/delay.
Second, this level is quite mediocre. The blocks aren't synced up with eachother (Clearly deliberately, but the sync was half the fun), and it gives you a very linear, obstacle course style path to the star. The level simply looks no fun to me.
Holmsie has a point. The simple fact that the Wii doesn't support games post-launch as easily as other systems hurts Wii owners more than helping.
Not every studio can afford to take the risk of making a game that will make less money on the Wii, by refusing to progress Nintendo is limiting itself. It's always been this way.
Mario can have DLC and still be whole. That decision is ultimately the developer's.
Stop advocating that Nintendo stays in the dark ages, it's the same reason that Nintendo has a laughable online service. Like Holmes says. "no excuse"
You can't honestly believe this bullshit you just spouted. smh
I'm not dissapointed by nintendo's lack of DLC their games are solid enough that they leave me satisfied. besides DLC has become an ugly word excluding Rockstar, Rockband and few other people, DlC is usually a money grabber that doesn't add much to the game. And I'm a cheapass so I normally skip DLC unless it's really awsome
and to be fair they did have free DLC for Picross 3D, and the Layton series ( though that's technically level 5)
lack of DLC is one of the things I like about the Wii, I don't have to hold off buying the game and waiting for a "Game of the Year Edition"
I don't think you can make assumptions, to be fair, about either fanbase.
There are TONS of 360 fans who hate DLC, and quite a few Nintendo fans who would love it. I'm somewhere in between.
Or try to imagine this: A Metroid game where you go around exploring space stations that you can choose and buy at a low price, each station being its own individual game. Or try it on Pikmin.
Of course, I'm not really talking to you anymore. This response is for the other people that might be reading this, the one's who aren't blinded by brand loyalty. Speaking of everyone else...
@ Everyone else- For the record, I never said Nintendo should start selling DLC, and to be fair, Nintendo has actually done a fair amount of free DLC in the past few years. Mario Kart Wii, Animal Crossing: City Folk, WarioWare: D.I.Y., and like Scissors said, the Layton games and Picross 3D, all have free DLC.
What's weird is that Nintendo has put out DLC on games that limited audience for it (like Mario Kart) and not for games that have a rabid hunger for it (like Smash Bros.).
Why do they make these kinds of decisions? Why do they launch WiiWare demos, then take them away, and then bring them back... sometimes. Why are they surprised when games like Other M don't sell, but have no confidence in Fatal Frame 4 or Mother 3's chances of selling in the US?
It's not because they're pinching pennies, because they spend plenty of money on celebrity advertisements and other marketing stunts, and it's not because they don't care, because Miyamoto and Iwata definitely care about their audience. The only thing I can come come up with is, like so many of their decisions, their half-support of free DLC is a sign that they're out of touch.
I still think that Nintendo is one of the best, if not the best, game developer in the world, but when it comes to everything else that people like about gaming, they're seeming more and more clueless by the minute.
The 64 refused to use disks, the Gamecube relented a bit but refused to use anything but a specific format, and now the Wii begrudgingly adds online.
I love you, big N, but I'd love to see what you could do with the power of commonplace ideas not developed in-house.
I think Super Mario Galaxy 2 was more than adequate for my gaming needs. I mean, I never even expected the sequel to begin with! Also, I'm still playing the game to this day(that final star is incredibly insane).
Yes, I would love Nintendo produced DLC, but I could easily live without it. I agree with ya Holmes... I love, love and love Nintendo, but they forever seem to be two steps ahead of the competition and always two steps back. I guess we can't have it all. And we probably never will.
There's also a possibility of editing Cosmic Guides and Luigi Ghosts, but not at the moment.

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