No matter how cool they may seem, it's always hard to get excited about fan-made Zelda games. Their creators are always faking their deaths or pulling some other wacky stunt to back out of their projects.
This 3D remake of Link's Awakening may be different. First we got a look at the game's overworld, and just a short time later we get screenshots of the game in action. At this rate, a playable demo is only a matter of time, and as I learned from being a part of the Mushroom Kingdom Fusion team, playability can quickly lead to project getting the help it needs to actually get finished.
I've wanted a new 3D cel-shaded Zelda game since I finished The Wind Waker, so despite looking a little rough in spots, this game has me pretty excited. Disgruntled, jealous Zelda-fans are sure to attack the game's team for creating something that isn't up to Nintendo standards, but if you ask me, such criticisms are poppycock. Creating a game with your own time and money, with absolutely no potential for personal profit, is the act of a true artist, and is something to be commended.
Carry on, Jerrel Dulay! I really hope you don't die before this game is finished.
[via Gonintendo]
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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To the topic at hand, it may not look the greatest but as long it is fun and enjoyable, that's all that matters.
http://www.youtube.com/watch?v=GxXF-2PEHJo
,always a laugher. - If only I could imbed the video directly.
If you don't like it, don't play it. Why not fire up the old GB and pop in Link's Awakening, or if you're feeling particularly naughty, GBC+LADX?
It's not like this invalidates every bit of the original.
@Doomsday Forte
I fell in love with this game playing the DX version, fuck you ):
I did the sprites and gameplay design for the Spartan Mario and Mega Man Mario suits, the first sprite for Proto Luigi, and that's it. I also did sprites and gameplay design for Akuma Mario (Akumario), but I don't think he's been put in the game yet.
Sadly, I haven't done anything for MKF since then. When I first got involved, there was no one else making original sprites for the project, so I felt like I was really essential. Now they have tons of spriters, which is a great thing, but it makes me feel a little less needed.
Reminds me a bit of "I Wanna Be The Guy."
IWBTG is a stupid offensive joke to megaman fans , MKF is any gamer wet dream .
Here's the game's site if you're curious.
im sick of cell shaded zelda games
It is a fun game for being ridiculously cruel and sometimes extremely random obstacles. It is fun for what it is.
I see how it mocks Megaman on the beat the bosses located in hard levels mechanic but I don't find it offensive.
as for Links awakening, that is great, shamefully, i only started liking zelda on the snes, my nes years were drowned with megaman, contra, mario and adventure island, i really had no time to read.
Why .exe Whyyyyyyyyyyyyyy...
readme.txt - To all brillgenuis.rar indie developers, please more .dmg or just make roms.
.thnx
@ Analitic
That's alright, if you played those games on the NES instead of Zelda, I think it's safe to say you still had a pretty complete childhood!
hahaha, you know nothing of what you're talking about...see my point exactly,i remain dyslexic because my childhood was spent trying to avoid understanding what 'candle' meant in the first 5 minutes of Zelda... that makes me a complete retard, thats what it is!