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Famitsu is useless for real info on the SaGa 2 remake for DS photo

Last night, I posted a tool-assisted speedrun for Square's Final Fantasy Legend, the first game in what would eventually become the SaGa series. Like I mentioned last night, I know virtually nothing about Square's early exploits on the Gameboy or SaGa. When reader Gen Eric Gui mentioned that Square was remaking SaGa 2 for the DS (known as Final Fantasy Legend II in North America), I was intrigued: I had no idea Square was doing another remake (although I shouldn't be surprised), and it seems like the game had slipped right under Destructoid's radar.

Imagine my delight, then, when some new images from the DS version of Final Fantasy Legend II popped up in Weekly Famitsu. I can't decipher Japanese, so I have no idea what's actually going on in these pictures, except that seem to focus primarily on the game's enemies. However, I can give you some general information about the game.

It was announced in 2009 and is being directed by Akitoshi Kawazu, the same guy who designed the original. The game has been in the planning process since 2002, when Kawazu and his team finished re-making the original SaGa (Final Fantasy Legend) for the WonderSwan Color. The game will sport full-3D, cel-shaded sprites, designed by Gen Kobayashi (of The World Ends With You fame).

While the game will keep the original's story and ten-hour playtime (!!), there have been a few changes. Battles are no longer random, but have been re-designed to fall more in line with later SaGa games. Now, enemies appear in the field and battles are triggered on contact. Character growth has also been re-vamped, but I hope they haven't taken out the whole cannibalize-your-enemies-and-gain-their-strength mechanic.

The DS remake of SaGa 2: Goddess of Destiny will also get a snazzy DSi bundle, and will be released on the 17th of September, to coincide with the 20 year anniversary of the SaGa series.

I've also emedded the trailer after the fold. If it tickles your fancy, don't hold your breath: the game hasn't been announced for North American release yet.

[Via Gamekyo]

LAUNCH GALLERY (2 IMAGES)
Photo Photo









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Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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14 comments | showing # 1 to 14
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TheToiletDuck's Avatar - Comment posted on 07/09/2009 06:15
TheToiletDuck
Is Famitsu really considered the be all and end all of Japanese media?

Also, Ohdontmindme... wuh oh....
sicPOS's Avatar - Comment posted on 07/09/2009 07:12
sicPOS
I actually own Final Fantasy Legend for the gameboy, but I can't seem to remember what the hell it's about. I guess I'll replay it so I can judge whether or not I'll be wanting this game.
ParaParaKing's Avatar - Comment posted on 07/09/2009 07:19
ParaParaKing
How did you miss this? It has been announced for MONTHS!
CthulhuFtaghn's Avatar - Comment posted on 07/09/2009 08:22
CthulhuFtaghn
10 hour? What the hell version were THEY playing? Or maybe I was just a lot worse at FFL2 than I remember; after all, the last time I played it I was probably 9 or 10, if that.
Gen Eric Gui's Avatar - Comment posted on 07/09/2009 08:53
Gen Eric Gui
I think I remember reading that the character-building changes they're implementing are just to make character growth easier to understand and less random. Humans and Mutants gain stats at different rates through battle, Robots gain stats through equipping better items, and monsters eat their foes.

I swear to God, this had better get a US release. In S-E can release EVERY damn Dragon Quest remake here, we can get this too.
Joseph Leray's Avatar - Comment posted on 07/09/2009 09:08
Joseph Leray
@Cthulu: http://www.1up.com/do/newsStory?cId=3172398

Second bullet point, Kawazu talks about the game lasting "ten-odd hours" on your frist playthrough.
Chronic Logic's Avatar - Comment posted on 07/09/2009 09:19
Chronic Logic
Cannibalism is always a plus.
zod000's Avatar - Comment posted on 07/09/2009 09:27
zod000
Great, I finally sell my DS because I never played it, THEN Square announces this.
CthulhuFtaghn's Avatar - Comment posted on 07/09/2009 09:28
CthulhuFtaghn
@Joseph Leray: Then either they toned the difficult way the hell down, or something else. The world right after the one where you kill Venus, the one that's nothing but a giant encounter-filled cave of doom, was an enormous pain in the ass. Zeus wasn't exactly easysauce either.

Again, though, this may just be whatever the opposite of retrose tinting is: I may be remembering it as a lot harder than it really is.
Gen Eric Gui's Avatar - Comment posted on 07/09/2009 11:08
Gen Eric Gui
The game's length really depended on how much you understood how the game's levelling system worked. If you focused your characters on what they were already good at(Male Humans with STR, Female Humans with AGI, Robots with KICKING ASS, etc) and ignored a lot of the pointless money-wasters like the Martial Arts moves and magic tomes, you could finish the game in very short order.
Haunter66's Avatar - Comment posted on 07/09/2009 11:20
Haunter66
OMFG!!!! I can't wait!!!! I need it, right now!!!! ahhhhh!!!
HiddenAHB's Avatar - Comment posted on 07/09/2009 12:14
HiddenAHB
Famitsu is useless for any kind of real information.
kaocrat's Avatar - Comment posted on 07/09/2009 14:46
kaocrat
Why not remake the original Saga for DS? I want to scale the Tower of Babel in a futuristic motorcycle and kill God with a chainsaw, dammit!
Joseph Leray's Avatar - Comment posted on 07/09/2009 16:51
Joseph Leray
@kaocrat -- they did.

For the WonderSwan.
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