I know, I know -- I ought to be working on my paper. But comparative literary studies ain't got nothin' on an absolutely faithful 3D rendering of Fallout's Vault 15, even if it's not exactly, y'know, real. Nah, this ain't Fallout 3 -- it's a map for Half-Life 2. But who cares? It's still a realization of some of our deepest dreams, and that counts for something. Okay, fine, my deepest dreams.
Kinda makes you itch for the real deal, right? As awesome as this map may be, don't let this tidbit of pure sunshine give you any false hope.
Fallout 3 is going to suck, plain and simple. Why? No particular reason -- I've found it's best to hate on a highly anticipated title as prematurely and as profoundly as possible,
so when it turns out to be good, you're pretty damn happy about it.
But while we wait for the latest installment in the greatest CRPG saga ever conceived, we can all explore the depths of Vault 15 for ourselves, just by nabbing the map
here.
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Its pretty janky when you're walking around holding that tube of ?energy?
On a side not, anyone remember putting up the stats all the way with the cheats, then watching the slide across the whole map when you punched them?
Good times
DAMN YOU!
MMO, 3, I dont care. I just wants some Fallout, and Boy doesnt and will never cut it. Because they suck.
dot com
Basically you'd be given missions, you go to those missions, kill pretty much everyone on the map. And go back for new missions.
It was kinda interesting with the different squads you could make, but it was more of a tactical game instead of an RPG.
Like Jagged Alliance, but not as good.
I MUST
Yes it was that bad, it took away EVERYTHING that made Fallout good. It focused on the combat, which was the LEAST important thing in that game. The fun from Fallout comes from
1. Being a smart-ass in your answers to the NPCs.(well, I was always a smart ass, maybe you like being a nice guy)
2. The death animations.
3. Creating a character that is unique in both physical aspects and skills(intel, str, agil..) as well as reputation and attitude(becoming the head boxer at New Reno, gaining the "porn star" status, how you answer NPCs, etc...)
4. The humor(references to Monty Python, Star Trek, Hitchhikers guide to the galaxy, etc...)
Tactics essentially removed the dialog system, which is what makes the game good, and for some reason developers rarely make these dialog driven RPGs, god I love these games.