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Fallout: New Vegas has a definitive end photo

The main story quest of Fallout 3 (spoiler alert!) ended the game, but the "Broken Steel" add-on changed the ending to let you go back into the Capital Wasteland. That seems unlikely to happen with Fallout: New Vegas because of the way the game ends (and what the ending tells you). At a New Vegas demo last month, senior producer Jason Bergman told me that the ending to New Vegas "explains things well beyond the end of [the] game," including "what happens to every one of our factions and major characters."

That means that once the endgame begins, you can't go back into the game world. Don't worry -- just before the ending, the game warns you that you've reached the point of no return, and automatically saves right there. After the end credits, the game gives you two options: you can load that save game, or go to the main menu. When I asked Bergman why Obsidian chose to do it that way, here's what he said:

We tell the full story of every one of your companions through the end of their lives, and it's weird to do all that and then jump back and say, "Okay! Now you can keep going again." So we end the game, and if you want to do other quests, then you go back to that save game before the end sequence.

The way Bergman explained the structure of the ending to me made it sound like Bethesda won't do something as clumsy as the retcon of "Broken Steel" again, in order to justify the add-ons for New Vegas. We'll have to wait and see.

Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks, will launch for the PlayStation 3, Xbox 360, and PC on October 19, 2010, in North America, and on October 22, 2010, in Europe.








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41 comments | showing # 1 to 41
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hanowyoucantseeme's Avatar - Comment posted on 08/19/2010 23:38
hanowyoucantseeme
Yuck end games really blow. Open worlds shouldnt have Endgames or level caps.
rexwolf2's Avatar - Comment posted on 08/19/2010 23:43
rexwolf2
oh, kinda like zelda games
Jomonoe's Avatar - Comment posted on 08/19/2010 23:49
Jomonoe
Pfft, whatever. After annoucements like StreetFighterxTekken, and Mass Effect 2 on the ps3, I no longer take any claim seriously anymore. Maybe if enough people complain for an open ending, they will make an add-on, more money for them, right? Of course more work, too.
Charles_Surge's Avatar - Comment posted on 08/19/2010 23:59
Charles_Surge
I proclaim: It's all good brotatos.
Brian Keljore's Avatar - Comment posted on 08/20/2010 00:56
Brian Keljore
Lies! Obsidian is making this and we all know they can't finish a damn story to save their lives.
KaL YoshiKa's Avatar - Comment posted on 08/20/2010 01:12
KaL YoshiKa
Fallout 1 & 2 both had definitive endings too iirc.
tenz's Avatar - Comment posted on 08/20/2010 01:41
tenz
Obsidian is made of ppl who work on fallout 1 and 2 give a some slack. If anything rent before you buy.
Turbophoenix's Avatar - Comment posted on 08/20/2010 01:44
Turbophoenix
This doesn't bother me and I don't see why it would bother anybody else. The game tells you when you can't turn back, so you can plan accordingly. If it didn't tell you that then I can see the problem, but as it is, I don't understand the complaints. The only problem I had with Fallout 3's ending was that it was super lame, and Broken Steel didn't really change that because (small spoiler) they said the Wasteland would be different because of the purifier, but whether you inserted the FEV or not, the only difference was the change in, and around, Project Purity, and the water caravans. I expected people to be getting killed off by the mutated water left and right, but it was exactly the same as before.
AdamantiumHip's Avatar - Comment posted on 08/20/2010 01:48
AdamantiumHip
any good story needs an ending.

I don't get the big deal.
PhilK3nS3bb3n's Avatar - Comment posted on 08/20/2010 02:14
PhilK3nS3bb3n
Doesn't sound like a problem to me either. I actually like it when stories end. Let the dlc add things for the next playthrough or explore different characters during the main arc. Something....
Markusdragon's Avatar - Comment posted on 08/20/2010 02:39
Markusdragon
On the one hand, boo to the story ending the sandbox. On the other, yay to fully fleshed out 'your choices resulted in this' endings.
Jnr Johnson's Avatar - Comment posted on 08/20/2010 03:13
Jnr Johnson
YEah I dont mind endings...but The whole...Reload the old save makes me feel all Dammitish inside.
Radox Redux's Avatar - Comment posted on 08/20/2010 03:15
Radox Redux
This is excellent. Best of both worlds as far as I'm concerned. Fallout 3's ending came from nowhere and left me with a love/hate feeling. On one hand I couldn't finish the game fully, on the other hand it was the perfect end to the story. Broken Steel sort of reversed that maxim, so I'm glad to hear this.
ModernTenshi04's Avatar - Comment posted on 08/20/2010 08:14
ModernTenshi04
Didn't they say after the last one was released that one of the biggest things they learned was to never let the game end?
CRAZYAPE69's Avatar - Comment posted on 08/20/2010 08:34
CRAZYAPE69
so another, push button-receive death scenario?
Handy's Avatar - Comment posted on 08/20/2010 09:01
Handy
I don’t think this necessarily means you die at the end. He said the end would follow the story of people you met throughout the game, if it says “Frank got married and had three kids” and then lets you keep playing where you can kill Frank then the ending won’t make any sense.

I don’t mind as long as the ending is satisfying this time around.
ScottyG's Avatar - Comment posted on 08/20/2010 09:10
ScottyG
I thought they ret-conned the ending because it was lame. You don't need to wait until after you've beaten the game to do the addons.
UltorOscariot's Avatar - Comment posted on 08/20/2010 09:30
UltorOscariot
The original ending of Fallout 3 was weak...

*spoilers*
I had Fawkes with me at the end, and the fact that the game would at that time not allow you to send in a radiation resistant Super Mutant to enter the password in a radiation filled chamber, when they had allowed you to send him to pick up the GECK which was also in a chamber filled bathed in radiation, drove me insane with anger

I'm glad they retconed it. At least then I'm not sitting there, booing the writers and designers of the game.
MasterBalls's Avatar - Comment posted on 08/20/2010 09:56
MasterBalls
I hate games with no after game/New Game plus. They always feel empty and cheap.
garethxxgod's Avatar - Comment posted on 08/20/2010 10:15
garethxxgod
I remember getting to the end of Fallout 3 and the game ending perminantly......even though I had downloaded the Broken Steel DLC. Guess what was wrong?




My dog accompanied me into the chamber. The second time I went in alone and the Broken Steel DLC kicked in.
flea friend's Avatar - Comment posted on 08/20/2010 12:25
flea friend
Here's hoping they learned their lesson from Fallout 3 and don't wind up writing themselves into a corner again.
VirusHunter's Avatar - Comment posted on 08/20/2010 12:40
VirusHunter
I am totally okay with this. Sometimes it's fun to beat the game, reload a save from the point of no return and finish all the other stuff, only to beat the game again with your new gear and upgrades. That's what I did with most RPGs anyway.

AND FOR MASS EFFECT 2 COMPLAINERS The end game stuff is acceptable because the final part of the game doesn't wait for you to do things without consequences. It's for those who haven't done everything but want everyone to survive the final mission.
AtomicBanana's Avatar - Comment posted on 08/20/2010 14:01
AtomicBanana
I like it, some of the original fallout devs going back and doing what they did with the original two games. I kind of liked hearing what happened to everyone. It gave some closure, and still didn't stop me coming back into the game on an earlier save and grinding for stuff to sell in the Hub/San Francisco.
Romeosierra616's Avatar - Comment posted on 08/22/2010 14:57
Romeosierra616
The definitive ending was the most frustrating part of Fallout 3, You would think these guys would take the mistake Bethesda made and learn from it...
Ffordesoon's Avatar - Comment posted on 09/08/2010 11:48
Ffordesoon
I don't...

Did anyone actually read the article? Because the explanation for their decision makes perfect sense, and neatly sidesteps the fanboy bitching Broken Steel was greeted with. It literally saves right before you go past the point of no return, so you can keep playing after the game ends without feeling like the narrative has been betrayed for no reason. Why is that an issue? As long as you can keep playing the thing, what is the damn problem? At the very least, it's better than Broken Steel's "I was dead, but I got better" approach.

And to anyone saying they "didn't learn from Fallout 3's mistake:" you are dumb, because it says right there that they did.

Jeez.
Ubersuntzu's Avatar - Comment posted on 09/10/2010 01:10
Ubersuntzu
This is a good thing. If you want to keep playing you can do that without crying for the developers to water the ending down.

You don't need a false ending to justify completing quests you didn't get to the first time. That's what saves are for. USE THEM.
Hunter Dain's Avatar - Comment posted on 10/11/2010 02:28
Hunter Dain
Fuck that shit! I understand how you may like this, but I for one was extremely dissatisfied with the definitive end to Fallout 3. I loved when the DLC came out, because then when I beat it, I would go and collect everything and just fuck around and do what I wanted! This better get resolved, I have been so stoked for New Vegas to come out.
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johnpeter's Avatar - Comment posted on 02/16/2011 23:05
johnpeter
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george22's Avatar - Comment posted on 04/11/2011 04:27
george22
Fuck that shit! I understand how you may like this, but I for one was extremely dissatisfied with the definitive end to Fallout 3. I loved when the DLC came out, because then when I beat it, I would go and collect everything and just fuck around and do what I wanted! This better get resolved, I have been so stoked for New Vegas to come out.
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Noe Banuelos's Avatar - Comment posted on 08/02/2011 02:21
Noe Banuelos
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Jordan Leonard Robinson's Avatar - Comment posted on 08/06/2011 18:37
Jordan Leonard Robinson
I like definitive endings, personally. The DLC is suppose add chapters to Couriers quest to the save or condemn the Mojave Wasteland. Anything after is moot since the endings leave the aftermath up to the player's imagination. The only thing I didn't completely like was the strange morality of the endings.
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