Fallout veterans will likely be the only people up for the challenge of Fallout: New Vegas' Hardcore Mode. As Bethesda's Jason Bergman explained, "It's not so much about difficulty as it is making every decision you do and how you play the game much, much more meaningful." Hardcore Mode forces you to play the game carefully, and it takes away many of the game-y concessions you might be used to:
- ammunition has weight
- you have to eat and sleep every day
- stimpaks heal over time, not instantly
- crippled limbs can only be healed by a doctor or a doctor's bag (which requires high Science and Medicine skills to use)
- it's the Nevada desert, so you have to keep yourself hydrated -- and since this is a Fallout game, some of the water in the world is irradiated
As you can see, it's a very "tactical way of playing the game," one that keeps you on your toes at all times. According to Bergman, about half of the game's QA testers chose to play through it in Hardcore Mode. Will you join them?
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Also is it snobbish of me to pity the people who think this is too hard for them?
I think this is one of the most interesting modes in a game i've seen in a while and i'm not even that excited for New Vegas.
Thats intense ill stick to normal settings or whatever
This reminds me of when i turned into a vampire in oblivion - Fuck that never going to do that again couldn't go outside in the day without dying
I may give it a try though... Hopefully you have the option to switch back to normal. Atleast once.
Gonna be tough, gonna be hard; New Vegas looks to shake everything up and be just darn awesome.
My only gripe is that these only seem to affect short-term consequences; nothing really in the long term. Oh well, that's why we have mods, right?
Want.
Major difference between this and that mod is that instead of a "Doctor's Bag" (Which may or may not be in abundance), you either had to see a doctor to fix your limbs or find medical braces and surgical tubing and do it yourself with enough Medicine skill. Really, really frustrating and hard at first, but so awesome later.
Are you high? The only things that ever became a factor in the original games was ammo weight, and that healing crippled limbs was much more likely to succeed with doctor skill and a doctor's bag. Everything else, like stimpaks healing instantly, your not needing to eat and sleep, so on and so forth? Yeah, that was in the original games.
I thought I'd reprint that comment as I have nothing to add except maybe
YES.:)
Yeah, normal difficulty with hardcore mode enabled is the reason I pre-ordered this game several months ago. Seriously wanted to go back to the fallout roots when it came to the critical consideration of balancing my inventory and the thankless bitch of trying to survive against overwhelming "odds". Hardcore mode has upped the "ante". I'm so goddamn smooth it hurts to breath.
I think Hardcore mode is best for people who want to do the sidequest RPG stuff. Main story would probably be hard as tits with Hardcore mode on.
Its pretty tight.
If the tits you've been feeling up are hard, then, uh... I hate to break it to you, but they're probably not tits.
Also, Melee Weapons FTW!
a) Not a sequel. It's just another story in the Fallout Universe.
b) So what if there are assests reused from Fallout 3? Obsidian are using the GECK Toolset to create New Vegas, so it stands to reason that there will be assets that reused. Plus, it adds some cohesion to the two games, showing they take place in the same world.
Not every game has to use vastly different assets.
Anyway, this all sounds brutal as fuck, but once I bumped the game up to Very Hard in Fallout 3, going back to any other difficulty seemed to just be too easy and boring.
BRING IT ON.