The Fallout games are a series that has seen better days. Once the epitome of PC RPG gaming, they've been reduced to crap RTS games and even more crap console shooters. While Bethesda scooped up the rights to a true Fallout sequel, Interplay, the original publishers of Fallout, managed to hang on to the rights to make a Fallout MMO, and according to this SEC filing, they intend to do just that, and very soon.
If there is a god up there in his magical cloud castle, I hope he realizes just how important this game would be. With the massive fan base of the Fallout RPGs and a backstory that eclipses that of the Warcraft universe, if Interplay doesn't screw this up, it really could compete with Blizzard's behemoth.
Sadly, Interplay is no longer the company who brought us the original Fallout games or Baldur's Gate, The Bard's Tale, or Descent. My hope for this game (of which there is a vast amount) is tempered by the cold hand of reality, and the even colder hand of Blizzard. It would take a hell of an MMO to compete in the current market, and only time will tell if Interplay has the talent to do so.
What do you guys think? Do you want a Fallout MMO? Am I alone here?
And sure as hell better than whatever this MMO abortion is going to end up as.
All the other games are FPS and MMORPG.
So i send hope to the all mighty (insert your god here) that they don't stuff it up.
Fallout was the first PC RPG i ever played, ah the memories... :D
Females: Pixies and Elves, Fantasy Role play.
Male: Females
Now take Fallout. I can't see girls playing that game, and unless you want an online sausage fest I think guys will stick with WOW.
At least, Bethesda seems to have the best credentials out of all the companies on the scene now to really pull this off well... so I'm thankful they picked it up.
MMO Fallout? Well... is there even a point? I hope they are at least developing a well rounded game rather then just trying to target us Fallout cultists still out there who roam the net aimlessly looking for new pieces of information about it.
But a futuristic post-apocalyptic MMORPG would be something completely different and refreshing, just like the original games were when they came on the market.
And by the way, "Vampireblood", I *am* a girl and I've played these games since they first came out, and they are still, by far, my favorite RPG. So please think before you put your foot in your mouth. Girl gamers are very present nowadays, moreso than they have ever been, and it's not just "fairies and elves" that attract us to the genre.
Fallout 3 by Bestheda on the other hand, prolly won't be in the same spirit as the first 2 games. Seeing as they only bought the rights to the franchise but don't have any of the guys who worked on the original games. Which will thus have an effect on the 'flavoring' of Fallout 3.
Lets face it, the Monty Python references, and odd-ball antics that were included in Fallout 1 & 2 are things of the past. And must be cherished
But there are pitfalls. While WoW opened up the market, they also raised the bar. Interplay can't half ass this. The game would have to be polished and refined. And it will need to capture the spirit and humour of the original.
And the SciFi channel is also working on a post apocalypic MMO. I have no idea of the status or quality of it.
But with the loyal Fallout playerbase and a rich world to build on, I think a Fallout MMO has a really good shot.
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Here are some things that will never be implemented in a fallout MMO:
- not everyone is a vault dweller: the whole plot of Fallout has to go in the toilet. you can't have 5000 "13" (or 101) jackets running around.
- A karma/outlaw system: if you kill 'good' people your karma will creep to 'evil', if you kill 'evil' people your karma will creep to 'good'. Settlements and NPCs accept/reject you depending on your alignment.
- PvP has to have consequences: or it's pointless.
- You should never be "uber". no amount of leet epix or levels should make you invulnerable or a "one shot ganker". the game should always be a struggle. You have a missile launcher? that should pack a punch, but it should also be a pain to rearm, carry.
- Stop with the f-ing classes. Drop the concept of warrior, priest, and rogue bullcrap. Make a skill based MMO - I F-N DARE YOU! Sure let people get titles like "doctor" (if their med skill is high enough), or "sharpshooter" if their guns skill is high enough. but enough already. stop with the cookie cutter crap.
- Infinite ammo and money: A fallout MMO should be a constant struggle for ammo and money.
- Addictions: make them HURT, and make them GOOD.
Why this will never happen: People will whine and cry when their actions has consequences, they want to eat the pie and sex the pie, and take the pie's money, and keep the pie too.
Also: a fallout MMO if implemented as it should be will have an AO rating.
PS: I predict: World of Falloutcraft.