Fallout 3 will have over 200 endings, you will never have a life again
Okay, I've played games with two, four, even six or eight endings. That's fine, it's kind of fun to see them all, especially the "easter egg" endings like in Silent Hill where the UFO comes. There comes a point where enough is enough though...right? Bethesda's Todd Howard recently did the official Xbox podcast and talked about Fallout 3, and revealed somenew tidbits, including the boggling new number of endings available. The highlights list:
Two hundred endings. See, I love me some Fallout, but this is the kind of sh*t that gives gamers a bad name. Of course, I applaud the creativity and time it must take to create two hundred endings to a game, but you know hardcore Fallout fans are going to try to get as many of those endings as they can, which means no life outside of playing the game and maybe going to a day job if you don't quit the damn thing so you can have more time to play Fallout. What's your input - are hundreds of endings too daunting a goal to consider meeting, or merely a fantastic challenge worth bellying up to the bar for? [Via Fallout 3 Blog - thanks Justin]
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03/24/2008 14:23
03/24/2008 14:23
03/24/2008 14:23
03/24/2008 14:23
03/24/2008 14:27
the question remains.. how many beginnings will it have??
hmmmmmm.....
03/24/2008 14:29
Yes, the Chrono Trigger New Game+ endings were amusing, but in everyone's minds: Crono survives, the Epoch is without a scratch, and all is right with the world.
03/24/2008 14:29
03/24/2008 14:30
03/24/2008 14:30
Nuff said.
(BTW if you didn't already guess it means FOR FUCK SAKES"
03/24/2008 14:30
Whaaaaat??
03/24/2008 14:30
03/24/2008 14:31
03/24/2008 14:32
And of course this information being given out during a Xbox360 podcast is what is wrong with this game. You can tell who Bethesda is trying to please here and I don't like it one bit.
03/24/2008 14:33
03/24/2008 14:34
03/24/2008 14:35
03/24/2008 14:35
03/24/2008 14:36
03/24/2008 14:36
03/24/2008 14:36
I guess it's back to T.V. dinners and cheap flirting on date sites I'm never gonna subscribe to.
03/24/2008 14:36
I would say that's what they mean about 200 endings, not in Chrono Trigger sense.
03/24/2008 14:44
03/24/2008 14:48
03/24/2008 14:49
03/24/2008 14:52
03/24/2008 14:52
03/24/2008 14:53
03/24/2008 14:55
:P
03/24/2008 14:59
03/24/2008 15:01
i see it as something that's a step forward. in light of Will Wright's philosophy of gamers wanting individual experiences and lives within their games.
my ending will be different than my friends' endings and i can see us all sitting together telling stories about how we played the game and how it ended for us.
that's how we talk about almost every other open-ended/sandbox game.
"i just drive around and listen to music when i play GTA"
"I like to shoot all the black people in GTA. Especially if it's Martin Luther King Day."
"I like to run along the buildings in Hulk: Ultimate Destruction"
"I like getting a hooker, then killing her to get my money back in GTA"
"I had flies and horns and all sorts of nasty shit on my warlock in Fable"
that kind of shit.
03/24/2008 15:01
"Most recently I finished Bioshock, got the "good" ending, and then YouTubed the other two"
Your copy of Bioshock has 3 endings??
sweet!
I want a refund :(
03/24/2008 15:02
03/24/2008 15:03
But the part that I'm most excited about is
"Absolutely tracking at fall 2008". So soon...
03/24/2008 15:05
Also, 200 endings!
03/24/2008 15:08
03/24/2008 15:10
03/24/2008 15:11
03/24/2008 15:19
03/24/2008 15:21
03/24/2008 15:31
As any mathlete knows, multiplication is amazing, for example if you have 5 base endings with 5 on/off switches like (X lived or died, plot element X was completed,etc.)..you're up to 240 endings!
03/24/2008 15:34
03/24/2008 15:41
It's more or less the same as the classic Fallout games, those that played them know what I'm talking about, but with a stronger push on karma when dealing with the variables to create the endings.
03/24/2008 15:42
like if divide the ending into 1/3s and each 3 sections have 4 differnt possiblities, that gives you 342 differeent ending possibilities right there. i think my math might be off.
03/24/2008 15:44
03/24/2008 15:47
03/24/2008 15:54
I always ended up being the evil king with the dying bitch :(
03/24/2008 15:54
03/24/2008 15:54
03/24/2008 16:07
03/24/2008 16:14
03/24/2008 16:15
03/24/2008 16:17
[quote="Todd Howard Executive Producer Fallout 3"]Todd Howard: Being that we are Bethesda…everything gets a bit big. So as of last week we’re over 200 endings. That is not an exaggeration, but it deserves some description. 200 endings…that’s a lot. So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done.
When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that little parts,” and that multiplies by, at the time we were at about 60 ending…now there’s four versions of that so now theres around 240 versions. So it gets kind of stupid.”
The games are small at first on paper, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam them in there. Fallout is probably twice the size of what we originally had on paper…it’s pretty big, so that’s happened with the endings.
So some of that is the big things of what you do really late in the game, some of its related to karma — how you’ve lived your life from the beginning — you get certain scenes based on your karma. But we kind of like the ending with as much as the game from the beginning — you tailoring your character and then you play throughout this game, and unlike Elder Scrolls where you can keep playing, Fallout 3 has a definite ending. So we wanted to go to efforts to make sure that the actual ending you get when you finish and get the ending, and make that ending reflect and make it individual to the user’s experience.” We’ve got a little overboard.”[/quote]
03/24/2008 16:20
Meh, I'm pretty sure it will be a couple with small differences between them.
03/24/2008 16:26
stop the whining and crack on with the homebrew.
HOMEBREW!!!
03/24/2008 16:30
03/24/2008 16:33
03/24/2008 16:36
03/24/2008 16:38
03/24/2008 16:47
03/24/2008 16:48
Bizzaro fallout!
03/24/2008 16:53
Ending #1: John died.
Ending #2: John got a divorce and died.
Ending #3: John got a divorce and lived happily ever after.
Ending #4: John bought a Falafel but it was actually a monster.
Ending #5: John massacred the city and raped all the dead bodies.
Ending #6: John raped all the dead bodies but then killed himself.
Ending #7: John fell asleep for seven years.
03/24/2008 16:53
03/24/2008 16:59
03/24/2008 16:59
03/24/2008 17:06
03/24/2008 17:08
Still going to get it though :P
03/24/2008 17:10
As BluFire said:
Ending #1: John died.
Ending #2: John got a divorce and died.
Ending #3: John got a divorce and lived happily ever after.
Ending #4: John bought a Falafel but it was actually a monster.
Ending #5: John massacred the city and raped all the dead bodies.
Ending #6: John raped all the dead bodies but then killed himself.
Ending #7: John fell asleep for seven years.
.
.
.
Ending #1: Jane died.
Ending #2: Jane got a divorce and died.
Ending #3: Jane got a divorce and lived happily ever after.
Ending #4: Jane bought a Falafel but it was actually a monster.
Ending #5: Jane massacred the city and raped all the dead bodies.
Ending #6: Jane raped all the dead bodies but then killed himself.
Ending #7: Jane fell asleep for seven years.
03/24/2008 17:10
so who will be the first to score the 'FalloutFreak: Saw All Endings 50G'-achievement?
03/24/2008 17:11
03/24/2008 17:36
I imagine this will be the same sort of thing with Fallout 3, except the variables are more along the lines of "X person Lived/Died", "X event occured/was prevented, "X settlement was destroyed/prospored", etc.
03/24/2008 17:37
03/24/2008 17:49
I expect some pretty awesome hats then, if there are going to be 200 of them.
03/24/2008 17:58
Endings....fine. What about the combat system? I know virtually nothing about the freaking combat system or weapons besides a screenshot of a super mutant with targeting points on it. And only one companion (not counting dogmeat)? Although, with the companion problems that were present in Oblivion it's probably better that they be kept to a minimum. Anticipating an actual gameplay video ^^
03/24/2008 18:12
03/24/2008 18:13
03/24/2008 18:28
03/24/2008 19:02
03/24/2008 20:47
03/24/2008 21:01
03/24/2008 21:06
03/24/2008 21:57
03/24/2008 22:04
good waste of time had by all.
03/24/2008 22:17
ending two you tripp over a turtle then everyone dies again
etc.
03/25/2008 06:19
03/25/2008 13:57
If the endings turn out to be different (and not just combinations of some cutscenes), most of you seem to be aggravated at this. I'm not sure why. It seems to me that a gripe with gaming seems to be that in open world games that your actions don't have a tangible effect on the story. No matter what you do, you're going to have to do Quest X or beat Boss Y and get Item Z. Well, this seems to me that with so many endings, you are actually affecting what happens in the game in a real way. I see this as a good thing.
03/27/2008 07:17