Tim Cain, a creator of the original Fallout, doesn't mind what Bethesda did with the franchise. In fact, Cain liked Fallout 3. He even believes, unlike the vitriol-spewing Fallout purists, that Bethesda exhibited an understanding of the series with their first entry into the soiled and haphazard universe.
"I played and finished Fallout 3 as soon as it came out," Cain told Fallout fan site Duck and Cover in a recent interview. "I really enjoyed the game and I think Bethesda's designers had really done their homework.
"The game showed they had a deep understanding and knowledge of the key aspects of the original games," he continued. "I even replayed it a few times to see how I could have different experiences, and I had fun with that."
But, Cain admitted, he would "have done things differently," if he had a go at it. As for what he would have done differently, though, that remains unknown. Perhaps a Cain-developed Fallout 3 would have had triple the "Doctor Who" and Elvis references.
DAC Interview with Tim Cain [Duck and Cover]
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It was a brilliant game, but having had only recently played Oblivion right before it came out it was a little weird.
I prefered 1 and 2 to be honest, they are timeless classics, 3 was more of a good but not great game. IMHO.
I liked it but it was missing something that the originals had.
I would also like to know what he meant. Having only played Bethesda's game, I now wonder what I might be missing from the first two games. Although I did have great fun with Fallout 3 despite not having any of the DLC.
As for the purists they were never going to like this game. Spend some time on No Mutants Allowed, the original Fallout games fanboy site, and you will see a lot of what they complain about is tiny little things like no dotted line when fast traveling or the super mutants being dumber. The fact it went from a turn-based isometric RPG to an FPS with RPG elements isn't even the biggest complaint.
I'm hoping New Vegas goes back a bit closer to the series roots, such as the possibility of a no combat play through, but it remains to be seen. I dug the New Vegas trailer, I just wish they had a bit more to show for a game that is supposedly going to be released this year. This game has 2011 written all over it, and I'd be fine with a delay for a quality product.
Fallout 3 was exactly what I wanted it to be.....more Fallout. Bethesda didnt screw with the esthablished events or areas of the first 2 games, they placed the game on the opposite side of the USA, and thus created their own entry into the Universe.
What about all the things they put in as homages to the first 2, Like the 10mm Pistol looking like the original, the Vault Suits, The "Tree" in the Oasis, Nuka Cola...
Sure Tim Cain would've done things differently, but thats because all the devs are different and have different ideas of the Fallout Universe.
I'd like Bethesda to do what they did with Obsidian and give Tim Cain the chance to make his own entry into this "new era" Fallout franchise.
See what the fanboys have to whinge about then
I would not have said it better. I liked Oblivion, but I didn't feel like having Fallout turn into Oblivion with Guns(tm).
Wow, remember when the internet was just for porn?
To me Fallout 3 took a universe that I loved to play in, expanded on it but did not disrupt it. The weapons, the people, the places, and the things you could do made it an individual experience for everyone that played it.
I would however LOVE to see Cain participate in another Fallout project.
As for what I would like to see in future Fallouts... Hmm, I would have to say Id like them to explore what happened in other countries.
Not that F3 was bad, it just was too "sandbox", imo
I don't even see most of the "Oblivion With Guns" points. It has Fast Travel, interchangeable 1st/3rd person camera, looked sort of similar (same engine IIRC) and that was where the similarities ended for me. Oh, and some of the voice actors.
If people are going back after Fallout 3 to try out the first 2-3 games then surely it's served a purpose? It's made people aware of games that they might not have known about or played and it's opened it up to them. If anything, just doing that should be good enough because Fallout 1 and 2 are staple games in the Sci-Fi RPG genre (and RPG games as a whole) much like Doom is a staple game in the FPS genre.
That said, I really enjoyed Fallout 3. I have searched every square inch of the wasteland and enjoyed most of the stories I came across; still haven't tried any of the expansions, which I am very excited about. I think one of my favorite places was the Vault that contained 50 clones of a subject named Garry who went crazy, and the only thing they could say was "Garry" in different pitches and tones; it was really creepy and fun to search the computers to find out what happened.
The one thing I really missed in Fallout 3 was humor. There were a couple of moments where I chortled, but overall the dialog/conversations were mundane and there were less than 7-8 really interesting characters, let alone memorable ones.
South America would be interesting.
If they ditched the sandbox a story of a large caravan of people going to a "promised land" would be interesting.
Are there any nomadic people in the Fallout universe?
I didn't mind ammo having no weight but i hated instant healing npc with unlimited ammo..
You can tell i should leave them but what i liked in f2 was having a gang with me
(and going to vault city giving marcus a flame thrower to go to vault city so he could burn them down for not letting him in ;) )
Also dialog in other two fallouts was huge and varied on inteligence (ever played f2 with 2int? :D)
while here it is really dumbed down and same.. i hate to be playing a bad ass and have to choose the option "im just looking for my DAD" to advance..
and the whole "oblivion mod" thing makes me angry since i am not to fond of this gaming system..
Otherwise f3 IS quite fun but it tends to be boring and i leveled way too much by walking the map fighting random enemies (as i was going from point a to b)
oh levels are also boring.. so is having a 30 small guns skill hitting everyting..
it not a bad game in all but it is just not a good fallout.. looking forward to a hard mode!
I liked Fallout.
I liked Fallout 2 less but it was still okay. They added a lot of creepy stuff just to be shocking, and out of the box the damned game really just didn't work right. A lot of the plot seemed kind of flat compared to the first one. I was not a fan of the Enclave.
Fallout Tactics: Brotherhood of Steel was OK. I never finished it.
Fallout Brotherhood of Steel was fun but it felt like an alt take on Fallout. I just thought of it as a Baldur's Gate Dark Alliance game set in a post nuclear war. It wasn't good Fallout but it wasn't a bad game.
Fallout 3 was by the far the Fallout game I played most.
Fallout New Vegas is my most snticipated game.
To tell the truth, I've never been too sure what all the Fallout-purist shouting is about.
Nomadic behavior isn't unheard of in the Fallout universe. In Fallout:Tactics, the Brotherhood of Steel in the west coast dispatched an internal ideological minority on a mission deal with the remaining Super Mutant threat. Airships were constructed, but the convoy was hit by a storm somewhere over the mid west, a tornado, my guess, and all but one of the air ships came down on the out skirts of Chicago. The campaign actually has the new Brotherhood starts around Chicago make its way back west to Cheyenne Mountain in Colorado from Chicago. T
If you had a group of people searching for a promised land of sorts, I think it would be hilarious if they took the Reaver faction from Fallout: Tactics, which were a group who worshiped technology and mixed religious and technical jargon with every day speech(for example, Satansoft was the lord of the tech underworld to them), and send to the ruins of IT firms in Silicon Valley or the ruins of some Microsoft parody in Washington.
I liked Fallout.
I liked Fallout 2 less but it was still okay. They added a lot of creepy stuff just to be shocking, and out of the box the damned game really just didn't work right. A lot of the plot seemed kind of flat compared to the first one. I was not a fan of the Enclave.
Fallout Tactics: Brotherhood of Steel was OK. I never finished it.
Fallout Brotherhood of Steel was fun but it felt like an alt take on Fallout. I just thought of it as a Baldur's Gate Dark Alliance game set in a post nuclear war. It wasn't good Fallout but it wasn't a bad game.
Fallout 3 was by the far the Fallout game I played most.
Fallout New Vegas is my most snticipated game.
To tell the truth, I've never been too sure what all the Fallout-purist shouting is about.
Damn that's awesome. I need to play other Fallout games.
Fallout 3 was fantastic hated the hate for it at the time. Also its had the best DLC for any game so far (expansions like Lost and Damned don't count).
New Vegas with its hardcore mode looks to be damn fine. 2nd only to Red Dead for my most want this year.
For me, Fallout 3 is by far my favourite single player experience this generation, and probably this decade. No other game has entranced me like the wasteland did. No other game has compelled me to to the 'real roleplay' thing, like walking to my destinations, sitting for breaks, creeping up on unknown areas. All that stuff. It sounds so sad, but it just felt right in the DC wastelands. I get that it had problems, bugs, not as well written as the first two, but you know what? I did not care, or notice. For me, it is the best fucking single player this side of the 20th century, and up there in my top 5 games ever made.
In short. I love Fallout. Need more Fallout.
Put the plank with the nail on the end down!
I'm pretty sure Brad was not disrespecting the gameplay of any games with his statement, but was referring to the post-apocalyptic wasteland setting of the Fallout universe as "soiled and haphazard". Which it is.
I agree with ChaosTeaCup in that the single player experience is one of the more rewarding experiences I've had with a game this generation, in my humble opinion of course.
What REALLY killed that game for me was the constant freezing up and glitching that happened whenever I'd advance in what ever story I was in.
I had made it through the entire game with a few hiccups both major and minor and through operation anchorage, broken steel and mothership zeta before the straw broke that camels back.
As I was getting to finishing up the clearing out of that mansion Raisers at the early part of Point Lookout, I got to the main dining hall and we were expecting another attack. Of course it never came. That wasn't the first time something was supposed to happen that didn't but that and the constant freezing pretty much had me abandon Fallout 3.
It's a great game but I had too many problems on my playthrough.
But Bioshock, Lost Odyssey, and Borderlands are really just Unreal Tournament 3 2.0
I wish all developers would stop making sequels to unreal, quake, doom, and half-life and start making all of their own engines from scratch. I don't care if it takes an extra five years or whatever.
Everyone should! They are available on Good Old Games for like 5-6 dollars each, but allow me to preface before you spend your money. The first 2 are pretty safe bets for your money as they are revered as classics, but Tactics was very much unlike the other two original games. It was a squad based tactical combat game that in default, plays with a real time system I dislike, though it can be entirely turn based like the Fallout 1 & 2 by selecting turn based. Don't expect too much in terms of exploration, as the game takes place entirely in missions you're given by your commanding officers, and an overworld map that connects them with a few random encounters sprinkled in for flavor.
While I liked it, because I found the deeper dive on Fallout1/2's combat engaging, it expanded the Fallout Universe into the American midwest and introduced you to the factions that inhabit it, its often regarded as a bastard child of the original 3 games.
Common complaints were too much emphasis on combat, not enough dialogue or character development, death claws have fur, heavy recycling of art assets and textures, and occasional game breaking glitches(a friend of mine had his play character interchanged with a death claw squadmate randomly when he encountered the 4 Horsemen of the Post Apocalypse). Don't expect to learn anything about your character or your interchangable squad mates other than their skills, level, and rank. You are literally a tribal turned Brotherhood grunt, and you advance through the ranks based on your ability to complete the objectives in 25 or so missions.
Wow, first comment in and there's already an implied "Oblivion With Guns" reference.
One day, I'll buy a DLC included for 360 and play it again and it will be glorious.
Tactics is usually considered semi-canon. My interpretation on that is that events are fair play for later reference/use, but the details surrounding them are subject to retconing, such as furry, talking death claws, Vault 0 related inconsistencies, the appearance of petroleum based vehicles; are all on the cutting room floor.
Fallout 2 (IMO) seemed to be too heavily laden with campy humor and overly shocking situations for nothing more than fleshing out the lackluster story. It was still a great game, but tryed a bit TOO hard to improve on the original in every way possible (and over did it in places).
Fallout 3 kept faithful to the original concept (at least in my mind), but I did feel as if the game itself was shoe-horned into the Oblivion Engine (tho very well done). That being said, the current industry would not support an isometric view, turn based, tactical sequel, so I'm not sure what else would have worked out any better. Still one of my favorite games of the past decade.
It was insanely easy, wasn't it? I think the only times I ever died were when I stood next to exploding cars.
The only dificulity i had was going to mirelurks caves.. i went there early cause i focused on doing the quests for guide book ocasionaly stoping to do some occuring subquest.. but the truth is i loved wandering through the wastes and rarely using instant travel option.. i really liked it when i found agatha's house by accidently noticing the bridge.. don't know why but i think that was one of the coolest parts probably because my friends didnt find it :]
One thing i remembered..
as i was playing fallout 1 or 2 for the 100's time i like doing diffrent builds often very extreme. dumb muscle was fun in f1 when you cant talk and in shady sands the guy that greets you takes an advantage of you being slow in thinking and sends you to scorpions caves (dialog option to choose: SCORPINS! - priceless :D)
But best build i did was blind mele fighter with drunken master trait and only dogs as npc's :D
also i loathe bozar :D
Best regards, Anna, CEO of iscsi initiator for windows xp