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Fallout 3 could have up to twelve endings: Now that's just silly photo

Bethesda's brave take on the Fallout series, Fallout 3, could have between nine and twelve different endings, depending on your actions, it has recently been declared. I think Bethesda is a fan of replay value, no?

Developer Pete Hines claimed that the title would not be as open-ended as Oblivion, and is looking to have a wide choice of ways one can complete quests, instead of a wide choice of quests themselves.  

"There will be somewhere between nine to 12 different endings to the game based on what you've done in the game," Hines told CVG. "So it's something that is inherently a diverging path. It may be some of the same things but doing them in very different ways, and ultimately that will define your gameplay experience."

While I and surely many others are looking forward to seeing what Bethesda does with Fallout 3, I have to admit that upwards of nine endings may be just a little too much. I'm all for replay value, but I've rarely ever found that extra endings, usually highly disappointing affairs, add anything to it. Seems a bit over the top to me, but Bethesda knows best.


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29 comments | showing # 1 to 29

falinter's Avatar - Comment posted on 11/18/2007 11:09
falinter
I will totally beat it 12 times.





The games only an hour long riiiite?
CaffeinePowered's Avatar - Comment posted on 11/18/2007 11:26
CaffeinePowered
I'm still very very worried about the story and gameplay in this, depending on what you did in the first two games you could 'say' theres a lot of endings, but it was more along the lines of what happened to every town based on what actions you took there.
The Combat Wombat's Avatar - Comment posted on 11/18/2007 11:40
The Combat Wombat
How about Chrono Trigger for multiple endings? They certainly added to the game and weren't disappointing. Hell, they showed you how important your influence on the world was.
demon_beast82's Avatar - Comment posted on 11/18/2007 11:44
demon_beast82
oblivion wasn't open-ended, it was open world. Opened ended means you can beat the game any time {like chrono trigger or fallout 1/2}. Oblivion was linear and you couldn't bypass quests to get to the end faster. I guess the bullshit hype has already started.
Xeniteone's Avatar - Comment posted on 11/18/2007 12:03
Xeniteone
I always try to do something different to get another ending, but end up with the same hack&slash/shoot'emintheface method that has worked for me for years.
Ron's Avatar - Comment posted on 11/18/2007 12:09
Ron
I, for one, want my 12 endings, though I'm sure I'll only get the good and evil ones.
madninja's Avatar - Comment posted on 11/18/2007 12:13
madninja
It better not be what happened with Bioshock, where there was only one true ending.
bluemeep's Avatar - Comment posted on 11/18/2007 12:18
bluemeep
If it's anything like the earlier games, they may mean there are 12 different chunks of ending that you can get through doing quests. In Fallout 2, for instance, there was a mission to deal with a leaking reactor that was making trouble for two factions. Depending on whether you destroyed it, patched it or completely fixed it the ending would change.
Holyetheline's Avatar - Comment posted on 11/18/2007 12:51
Holyetheline
Even if it only had one ending I'm sure it would still be great. This game is going to rock no matter how you look at it.
DeusPayne's Avatar - Comment posted on 11/18/2007 13:00
DeusPayne
I hope they mean completely separate divergent path endings, not just changing and adding 2 more lines of dialog. I'd even be for not being able to access certain paths of the story line when making certain decisions.
joeisremy's Avatar - Comment posted on 11/18/2007 13:16
joeisremy
Chrono Trigger close to 12 ending and they were all awesome
Dexter345's Avatar - Comment posted on 11/18/2007 13:29
Dexter345
I'm with you on the multiple endings thing. I think the only game that I've ever played enough to see the different endings is Symphony of the Night, and that doesn't really even count because you could see one of the "bad" endings, then reload your save and go further in the game to see the "good" ending.
Emrah's Avatar - Comment posted on 11/18/2007 13:40
Emrah
It is not bad at all they have so many different endings. I don't understand why you would want to see them all. Because there is all these different endings, you will be sure your actions lead to that ending, and it is more pleasing than knowing it is totally scripted, like a mono-ending game, which would end the same whatever you do.
SubOrbital's Avatar - Comment posted on 11/18/2007 13:56
SubOrbital
Chrono Trigger rocked and had many endings. And for the sake of replay, I will never begrudge a company trying to add more of it. If you don't want to see the nine endings, don't, but don't think it a negative because you don't have to view it while many others might want to.
BlindsideDork's Avatar - Comment posted on 11/18/2007 14:33
BlindsideDork
Chrono Trigger had many endings but it was more of just tweaks on a main ending I feel. After viewing them all, It wasn't worth going back and playing through 6 different times and such.

Also CT's extra endings allowed you to continue with all your current powers and play the game and go fight Lavos earlier. So you wouldn't have to play thru multiple times all the way. Sometimes just an extra hour or two depending on how good you were.
sirpalee's Avatar - Comment posted on 11/18/2007 14:39
sirpalee
Well I'm a little sceptic about Fallout... The original, and the second one had wonderful atmosphere, and I loved the turn based combat.

I hope it won't become just another FPS...
SourGr8pes's Avatar - Comment posted on 11/18/2007 14:43
SourGr8pes
I'm all gung-ho for multiple endings (even though I never finish most of the games I have anyways), but when there's some "True Ending" that requires some minute detail or hair-trigger decision midway through the game, and the rest of them suck; then that's when multiple endings piss me off.
timmet's Avatar - Comment posted on 11/18/2007 15:02
timmet
I think Chrono Trigger had it just right. You could see all the endings by just playing through a second time, just by completing the game at different points.
DryvBy's Avatar - Comment posted on 11/18/2007 15:10
DryvBy
12 endings is never a bad thing. NEVER a bad thing. I'll do it 12 times, if the game is teh rox.
Briosafreak's Avatar - Comment posted on 11/18/2007 15:14
Briosafreak
Jim you should start checking my blog, we know that since June.

And yes the game will follow the path of Blade Runner, that had 12 different endings and was really replayable, although far from free form.

Since the original Fallout RPGs were more about how your character affected the game world and the game world affected your character, instead of being a story driven game, the idea of having only a few definite endings but tens of combinations on the game end slides that showed what would happen to the zones you've been and the NPCs you've met was very appropriate, and provided for a fresh ending every time.

I would prefer that to so many definite endings, but we'll see, might work, might not work.
Fading Star's Avatar - Comment posted on 11/18/2007 15:15
Fading Star
Sweet. Let's hope that Fallout 3 pulls this off like Chrono Trigger did.
Im OK's Avatar - Comment posted on 11/18/2007 15:25
Im OK
Like bluemeep said, if it's like Fallout 1 & 2, it will simply be that there are different endings for each area that can change depending upon what you do in that area. These are usually just minor things that don't really much affect the overall "real" ending. For example, Shady Sands in Fallout 1 could thrive and they start the NCR (of Fallout 2) if you do the good quests, or Shady Sands could wither and die if you kill the leader of the village for some reason, and several of the areas would be overrun by Super Mutants in their endings if you took too long to defeat the Mutants (I usually get those endings myself, because I tend to take my sweet time and just putter around alot). But none of those ultimately affect the fact that you eventually beat the Super Mutants and then get exiled to the desert by the Overseer (and go off to start Arroyo for Fallout 2).

Then again, they may actually be going for the whole "two or three criteria determine the entire ending" thing, kind of like how the Silent Hill games do it, except that Silent Hill usually only had four or five endings instead of twelve. On the one hand, if this is the case, I'd rather have the twelve endings for replay value purposes if they're all distinct and good quality endings, but on the other, I'd rather not have them if all but one or two of the twelve endings are just crap, or if there are only minute difference between them. If it's the latter, I'd rather they just cut the crap and spend more time developing the non-crap endings.
merc's Avatar - Comment posted on 11/18/2007 15:29
merc
Has anyone mentioned Chrono Trigger yet?
Necros's Avatar - Comment posted on 11/18/2007 15:32
Necros
Here's hoping for a Dog Ending.
Debeo Laurus's Avatar - Comment posted on 11/18/2007 16:31
Debeo Laurus
I've played entirely too many games with multiple endings... And loved em! I'm hoping they pull this off.
Cowboy TTop's Avatar - Comment posted on 11/18/2007 16:38
Cowboy TTop
Well i still have my Chrono and for endings and replay value its at the top of my collection. I'd totally welcome multiple endings, and to be honest more games should do this to encourage reply value.

Fallout will be on my list now.
Turtule Soup's Avatar - Comment posted on 11/18/2007 18:52
Turtule Soup
I will probably get the good and bad endings and then go on youtube for the rest.
kawitchate's Avatar - Comment posted on 11/18/2007 22:44
kawitchate
i agree with those saying Chrono Trigger had it right. it's the ONLY game i've ever went back to and gotten multiple endings... though that could be because i was little and had nothing else to play.
raucci's Avatar - Comment posted on 11/19/2007 00:34
raucci
i wont play it twelve times through. But this does make me interested in going through several times.
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