Bethesda's brave take on the Fallout series, Fallout 3, could have between nine and twelve different endings, depending on your actions, it has recently been declared. I think Bethesda is a fan of replay value, no?
Developer Pete Hines claimed that the title would not be as open-ended as Oblivion, and is looking to have a wide choice of ways one can complete quests, instead of a wide choice of quests themselves.
"There will be somewhere between nine to 12 different endings to the game based on what you've done in the game," Hines told CVG. "So it's something that is inherently a diverging path. It may be some of the same things but doing them in very different ways, and ultimately that will define your gameplay experience."
While I and surely many others are looking forward to seeing what Bethesda does with Fallout 3, I have to admit that upwards of nine endings may be just a little too much. I'm all for replay value, but I've rarely ever found that extra endings, usually highly disappointing affairs, add anything to it. Seems a bit over the top to me, but Bethesda knows best.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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The games only an hour long riiiite?
Also CT's extra endings allowed you to continue with all your current powers and play the game and go fight Lavos earlier. So you wouldn't have to play thru multiple times all the way. Sometimes just an extra hour or two depending on how good you were.
I hope it won't become just another FPS...
And yes the game will follow the path of Blade Runner, that had 12 different endings and was really replayable, although far from free form.
Since the original Fallout RPGs were more about how your character affected the game world and the game world affected your character, instead of being a story driven game, the idea of having only a few definite endings but tens of combinations on the game end slides that showed what would happen to the zones you've been and the NPCs you've met was very appropriate, and provided for a fresh ending every time.
I would prefer that to so many definite endings, but we'll see, might work, might not work.
Fallout will be on my list now.