YouTuber rickonami has conceptualized high-definition versions of several old-school videogames such as Castlevania: Bloodlines and Contra, then he posted some fake teasers. These are fun experiments meant to tantalize us and stoke our HD remake desires.
His latest video is a recreation of the Mega Man 2 intro. The sprites of Mega Man and Dr. Wily are pulled directly from Mega Man 7, but everything else has been made from scratch. It's all very Neo Tokyo-ish. Too much, perhaps. The prologue text still claims this to be the year 200X, i.e. no later than 2009, but looking at all those hovercars, I half expect Korben Dallas to come screaming by in his flying taxi.
Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn.
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It's amazing how many artists don't understand what good design and art direction is anymore and we end up with so many older things reimagined as the same generic hyper-detailed sludge.
I am all about this hyper-detailed sludge. Seems to me HD shine and lens-flare is exactly what Megaman needs. I would plop down 60 dollars for a 2D platformer that looked like that.
While I certainly commend him on his work, since I know I definitely couldn't come up with the know-how to do this, there's one thing that bugged me way too much...
Nah. Not digging this at all. I respect the amount of work he put into it, but flying cars, multiple Wily cameos, using Project X instead of better bands (like The Megas, Entertainment System or Year 20XX)...that, and while an HD version of Megaman would be the jam, the art style needs less Fifth Element and more Futurama. Just a thought.
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And the thing you just posted to become a reality. Sigh...Maverick Hunter X and Powered Up, you were so awesome...
Trine 2 was phenomenal, too, probably the most visually impressive 2D platformer ever made.
Either of those games destroys what is in this video. On PC anyway.
Also, what Magnalon posted. If every game got an Orioto-style remake, I'd be quite happy.
I am all about this hyper-detailed sludge. Seems to me HD shine and lens-flare is exactly what Megaman needs. I would plop down 60 dollars for a 2D platformer that looked like that.
"Liscenced by Nintendo of America?"
*facepalm*
Forget spending $60. $15 gets you Trine 2, which puts that Megaman demo to shame.
(cropped and shrunk WAY down from native 1920x1200)
Still, I give this artist my respect for doing more with the character than Capcom has in the past year.
...And the transport effect at the end was nice.