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This week's fake game, submitted by fearian (and Photoshopped by our own Topher Cantler), is only for the hardcore. And when I say "hardcore," I mean it in the Diablo II sense of the word -- if you die in You See 'Em, You Kill 'Em, a massively multiplayer combat-based PvP game, your character is erased and you have to start from scratch. 

The word "unforgiving" doesn't begin to describe it; hit the jump for the details on this MMOFPSFYOUINTHEA.

 

says fearian in the official thread:

ok serious Idea. I was talking to apathy about this for about a week or so as we both threw around MMO ideas.


basically we have a very polished console-esqe MMO. advanced graphics, but it could run on the 360. its action and skill based with swords knives pikes and all sorts of melee weapons.

think the moves of devil may cry, the weapons of some ninja game and a more skill based fighting style.

from the get go your given tasks to hone your combat. your final mission in the tutorial is to kill another player. at the start you choose a side and your are taught in the tutorials THEY ARE THE ENEMY. YOU SEE EM YOU KILL EM.

as this is combat based it should be easy to pick up and play for casual gamers but with room to advance for the hardcore. the crafting in the game essentuially consists off improving your weapons and to some extent armour with much customization.

Most missions in the game are PVP based. similar to guild wars, players congregate insocial areas but you complete pvp missions on maps like an online action game or fps. the world can be explored in a single player mode to preform lesser quests but this advances your purse and crafting NOT your XP and levels. why?

the key point of the game is this. its a combat PVP game and heres the twist, if you die. you. are. dead. level 0. OMG HOW HARSH! but wait! leveling is easy. but it must be done in PVP. kill an enemy and as you make a final swipe you level up pumping you up to move on to your next target. as you rampage through killing more and more you become better and better. if you die, its no biggie, levels are for the pvp combat to give a feel of rush after a kill and to keep you interested. as you level your attacks become stronger and you gain new abilities (you can choose)

if you doubt this will work look at natural selection, CO gameplay mode. its an fps with leveling. level up and I choose more armour. then a shot gun. next game I start again.

if you want to improve your charachter over time this is where customization comes in. explore the battle fields in singleplayer to steal your materials and complete quests to help you unlock better armour, better maces, better freakin big axes.



so in short
>combat based pvp game
>online, consoles
>any setting with melee wepons
>you level up in battle but if you die, you die.
>if you survive you keep your level for the next battle.
>consistant improvement comes from weapon and armour advancement
>its really fun and is the best game ever k.

 

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So, what do you think of fearian's idea? How do you feel about the concept of permadeth in an MMO? Hit the comments.








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16 comments | showing # 1 to 16
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Riser Glen's Avatar - Comment posted on 09/28/2007 06:32
Riser Glen
D and I were talking about an idea like this yesterday. We agreed that a game like this would be badass. We also agreed that Kojima is just crazy enough to make a game like this.
XeroxMe's Avatar - Comment posted on 09/28/2007 07:05
XeroxMe
This game would be awesome. My problem with MMOs has always been death. Death doesn't matter much in most MMOs, so play time normally dictates how good your character's strength. This is a great way to balance the casual vs hardcore players.
ZombieEmily's Avatar - Comment posted on 09/28/2007 07:11
ZombieEmily
This would be the best game evar. Not only would I play it, but I would pay the how ever much a month subscription.
Alaphic's Avatar - Comment posted on 09/28/2007 07:49
Alaphic
I'd hit it. The whole "time investment = character strength" thing has always ruined MMOs for me too, so it'd be awesome to play a game based solely on the player's skill.
nademagnet's Avatar - Comment posted on 09/28/2007 07:52
nademagnet
The only MMO that I'm can think of in which death can affect you is EVE. If you die in that game you can loose a lot. Namely your Ship. If that thing isn't insured then you are SOL unless you joined up with a corporation.
DGX Goggles's Avatar - Comment posted on 09/28/2007 08:17
DGX Goggles
I would hit it.
Corncobtacular's Avatar - Comment posted on 09/28/2007 08:35
Corncobtacular
i wonder how long the best of the best could go without dying in PvP
BluDesign's Avatar - Comment posted on 09/28/2007 09:19
BluDesign
This would only be balanceable if you levied in that the characters get worn out and would have to rest periodically. Otherwise you'd have people swapping accounts to keep their particular character alive or having bots play for you.
Burntgerbil's Avatar - Comment posted on 09/28/2007 09:56
Burntgerbil
what's to keep your main account from solely leveling up just by killing newb bots another of your own accounts have created for you ?
sleepycat's Avatar - Comment posted on 09/28/2007 09:58
sleepycat
time played v. "skill" still sounds like the same thing to me. To be truly good at a game, you gotta put in that time.

Besides, what would happen to the after market of sold-off accounts if it's completely skill based? Can you imagine spending $500 on a spanky-fresh über-leet account only to lose it 10s into your first match? Not that I condone that kind of behaviour ...

Seriously, though, while I think it's good to think of the little people when it comes to time, we've been down this so-called road before, as nademagnet has pointed out. Death in EVE is damned-well close enough to true death.

Games like WoW do completely trivialize the whole death thing, but there's no need to go overboard. Death in most FPS games is even more trivial!
sleepycat's Avatar - Comment posted on 09/28/2007 09:58
sleepycat
time played v. "skill" still sounds like the same thing to me. To be truly good at a game, you gotta put in that time.

Besides, what would happen to the after market of sold-off accounts if it's completely skill based? Can you imagine spending $500 on a spanky-fresh über-leet account only to lose it 10s into your first match? Not that I condone that kind of behaviour ...

Seriously, though, while I think it's good to think of the little people when it comes to time, we've been down this so-called road before, as nademagnet has pointed out. Death in EVE is damned-well close enough to true death.

Games like WoW do completely trivialize the whole death thing, but there's no need to go overboard. Death in most FPS games is even more trivial!
king3vbo's Avatar - Comment posted on 09/28/2007 10:14
king3vbo
A hardcore mode MMO? Sounds... brutally brutal
Innocentius's Avatar - Comment posted on 09/28/2007 11:40
Innocentius
Sounds almost like a Nethack MMO, but I'm assuming there wouldn't be the constant fear of using a cursed weapon that would weld itself to your hands, aligned weapons that kill you instantly when you pick them up, and dungeons where you have to fight the ghosts of your dead characters.
Pangloss's Avatar - Comment posted on 09/28/2007 12:13
Pangloss
I love the idea of this game to death. Yes please.
lostalaska's Avatar - Comment posted on 09/28/2007 12:51
lostalaska
...and everytime you die the death screen could just say...

You just got 'effed in the A.
Bob Muir's Avatar - Comment posted on 09/28/2007 14:15
Bob Muir
Brilliant idea, but I must admit, I would not play it. Getting my progress permanently ripped away from me in any game is not my idea of a good time. The one exception would be Kojima's proposed zombie game; if he made that, I'd go for it.
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