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I just finished reading The People of Paper by Salvador Plascencia, and it gave me a pretty unusual (but hopefully interesting) idea for a short, independent game.

Initially charting the picaresque adventures of a bed-wetting father and his lime addicted daughter as they make a new life together, The People of Paper takes a sharp narrative turn about a quarter through the book. Tired of being forced into absurd, depressing situations for the entertainment of the reader, the characters literally revolt against the author who has created them. In order to dissuade the author from writing about their thoughts, the characters force themselves to think of meaningless gibberish; attempting to grant themselves some sort of privacy from the prying eyes of the reader, the characters cover passages -- and sometimes, entire pages -- in black bars. The protagonists refuse to continue the story as it is written, and the rest of the novel chronicles the characters' war against the author, Salvador Plascencia. 

After finishing the novel and coincidentally watching Duck Amuck, the greatest Warner Bros cartooon ever made (posted above), I thought it might be fun to play a meta-videogame where the player and the game's protagonist constantly fought one another.  

Games like BioShock or Portal thematically focus on slavery versus freedom; the player is encouraged to break free of their controlling overlords (GladDOS in Portal, you-know-who in BioShock) and gain their own freedom. That's all well and good, but what about a game from the other perspective? What about turning the player into the omnipotent, dictatorial overlord and forcing them to keep the game's characters under control? It is, after all, the position we're in every single game we play. We always pretend to be the person we're controlling, but what if the person we're controlling doesn't agree with what we want them to do?

I have little beyond a vague inkling as to what this sort of game would entail, to be perfectly honest. First-person perspective is out: it'd be either an RTS, a third person shooter, or, ideally, an adventure game. 

I imagine cursor fights: you click somewhere you want the character to go, but he refuses, or evades your own cursor as you try to click on him. Sort of like Cursor Thief in reverse.

The point of the game would have to revolve solely around controlling the protagonist, obviously; otherwise, the player's fussing about with the hero would seem like an irritating distraction rather than an odd, potentially interesting bit of gameplay in and of itself. Such a game would have to be independently made and short as hell (the joke would only be funny for so long), but I'd still be really interested to see some sort of videogame along the lines of People of Paper or Duck Amuck. And no, the DS Duck Amuck game doesn't count.

I dunno -- can you think of any specific gameplay conceits centered around the idea of the player fighting with his protagonist?








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16 comments | showing # 1 to 16
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urbanyeti's Avatar - Comment posted on 12/14/2007 11:01
urbanyeti
I'd play it. Or, rather, I'd let it play me.
badoor's Avatar - Comment posted on 12/14/2007 11:14
badoor
well you can play a game with horrible controls and camera and imagine that the character is revolting, try sonic the hedgehog on the 360 and ps3
KyleGamgee's Avatar - Comment posted on 12/14/2007 11:25
KyleGamgee
This is a good idea. Normally you only have to fight the Cameraman.

Oh snap!
xagarath's Avatar - Comment posted on 12/14/2007 11:31
xagarath
That plot you just described was, I fear, clearly ripped of from the early 20th-century novel At-Swim-Two-Birds, by the noted irish writer Flann O' Brien. It also features characters who are tired of the ridiculous plots they are being forced through, and decide to rebel against the author. In their case, however, they do so by the far more ingenious idea of writing stories about him while he sleeps.
brosef's Avatar - Comment posted on 12/14/2007 11:47
brosef
I'm definitely going to have to buy this book now (yours too xagarath).

Great idea. I'm sure Lionhead Studios would be happy to take a crack at it.
Dukeman330's Avatar - Comment posted on 12/14/2007 13:59
Dukeman330
It sounds like you've basically described Nintendogs. That game centers completely around the player/protagonist relationship - the player is constantly trying to persuade his/her dog to engage in some sort of activity which the main character may or may not want to actually do.
Big Z's Avatar - Comment posted on 12/14/2007 14:08
Big Z
Full Throttle was like this, to a degree. There were certain things you could order Ben to do that he'd call you on. Tell him to lick a dumpster: "I'm not puttin' my mouth on that." Crush some cardboard boxes with his fists: "They can crush their own damn boxes."
king3vbo's Avatar - Comment posted on 12/14/2007 14:11
king3vbo
This sounds like fun, in a masochistic kind of way
Origin488's Avatar - Comment posted on 12/14/2007 15:23
Origin488
i just read an article a while back, and it showcased around 1o games that people think the future of games were. people made up there own games to show what there thoughts were and what would be possible. and one of the games is exactly as you just described. you have a character on screen and you tell him where to go, what to do, etc. but if you tell him to do something thats balls to the wall insane, he'll refuse, and tell you to screw off. if you keep telling him to do stuff thats crazy, he'll start to refuse more often, and become angry at you. it sounded really cool. and its a great idea. there was another game that they showed, and it was a mmo war game, and everyone would be on the same map, fighting each other. like a gargantuan arena. pretty sick
KamikazeTutor's Avatar - Comment posted on 12/14/2007 16:02
KamikazeTutor
@Reverend Anthony:
Err... Have you played Duck Amuck for the DS??
Eschatos's Avatar - Comment posted on 12/14/2007 16:24
Eschatos
Reminds me of this.
PrinceofCannedPeaches's Avatar - Comment posted on 12/14/2007 17:00
PrinceofCannedPeaches
I fear it would engender a balance issue: either the player would be too strong and would dominate the character quickly, or the player would get completely owned.

Even then, the joy of the game would be in the variety of ways to be subvert the character; the psychology would be intense, and nobody likes to program psychology. Well, a few do, but they live in basements and eat detritus.
Fading Star's Avatar - Comment posted on 12/14/2007 17:57
Fading Star
One of the best and oldest games ever.
Paroxysm's Avatar - Comment posted on 12/14/2007 18:57
Paroxysm
If you've played Contact the game (especially its ending) is a lot like this.
TailsCorra's Avatar - Comment posted on 12/14/2007 19:49
TailsCorra
If this would involve messing with the player... would Hideo Kojima be involved? (Maybe you end up swapping places half way through the 'game')

Although not exactly as above, Pac-Man 2: The New Adventures for SNES and Genesis have a very similar set up where you do not dirrectly control or manipulate Pac Man as you lead him through several scenarios (such as getting milk for Baby Pac or getting a flower from a nearby mountain). Pac Man moved about of his own vocation and your input is limited to pointing his attention in one of four directions, or using a sling-shot to fire at objects on screen.

While you are supposed to help Pac Man navigate the screens to avoid certain death, you have ample oppertunity to mess with him as well (like repeatedly shooting revolving doors he's trapped in). You can get him angry to the point where he will ignore most if not all instructions you give him.

I'd say it's worth a play, but the game itself is prey to usual Adventure game curse where some solutions may be obtuse and there isn't much replay value outside of out-right messing with Pac Man. Some puzzles can also be difficult considering again your input over Pacman isn't direct and it makes some tasks much more difficult than they should be (Not to say anything of the Hang Gliding and obligtory Mine Cart stages).
DarthFredd's Avatar - Comment posted on 12/16/2007 00:25
DarthFredd
This has been done before, first as a flash movie, then a sequel, then a game. Google animator vs animation.
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