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Orson Scott Card has been talking about making an Ender's Game videogame pretty much since the novels were first written -- yet, after all this time, we've still got nothing to show for it.Today's fake game, brought to you by forumite Pangloss and Photoshopped by our own Topher Cantler, solves this problem.

Sez Pangloss:

For the longest time, I've wanted a true co-op RTS. And when I say, "true co-op" I mean two (or more, god willing) people working to manage the same army. I'm talking about an actual military chain-of-command in an RTS, one of the most inherently military genres out there. Rather than directing my dudes to gather, building structures A, B, and C, hiring units D, E, and F, and sending them all to attack point X, the game works as follows (names changed to protect the hypothetical):

Jim-Bob dictates a build order, expansion plans, and attack routes (alternatively, this could be decided by the team beforehand). Willy-Joe (the general) directs the economy, gathering resources, managing trade (in a Civ-type game), making sure we have all the Vespene Gas we require. He also manages construction, expansion, and levies troops. Meanwhile, John-James, Sammy-Bob, and Ellie-May take their batallions of troops and attack or take up defensive positions. When actual combat is joined, each of the three commanders micromanages their assigned troops and makes tactical maneuvers (something that's usually lacking in RTS games). This game would emphasize communication and a balance of tactics with overarching strategy.

I've wanted this for years, but it was only today that I've finally managed to place this in a setting of any sort. Ender's Game, I think, would be just about perfect for it. Maybe the building and colony management would be lacking, but the tactical co-op would be great. I really, really want this game (or something like it), and I don't have anything funny to say about it, so I went ahead and gave it a vulgar title as a way of apologizing to those expecting a joke.

 

Gotta say, Pangloss's idea sounds a lot more viable than many of the potential Ender videogame ideas I've heard thrown around. It doesn't overreach itself, but still strives for something reasonably innovative: quite an interesting writeup. As always, hit the official thread if you'd like to post your own fake game idea (you get to be on the front page, and Toph makes a pretty Photoshoop for you).








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18 comments | showing # 1 to 18
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Holyetheline's Avatar - Comment posted on 12/07/2007 17:19
Holyetheline
oh excellent ideas
Eschatos's Avatar - Comment posted on 12/07/2007 17:33
Eschatos
Too bad it'd be impossible to get random people to work together. Unless you have a clan, you'd be fucked half the time.
ArrestedDeveloper's Avatar - Comment posted on 12/07/2007 17:47
ArrestedDeveloper
I don't care how impossible it is, I want to play the game Ender plays.
Polish Hill's Avatar - Comment posted on 12/07/2007 17:48
Polish Hill
Yea no chance in hell without clans. I think it'd be pretty rare you'd have guys lusting to draw attack routes or just make buildings. Still want an Ender's Game game though
UnnDunn's Avatar - Comment posted on 12/07/2007 17:57
UnnDunn
Eschatos: Why not? If the game does exactly what the simulator did in the book (ie. only give each person just enough information to each person to perform their assigned task), why wouldn't it work?

This concept has been the holy grail of strategy and war games since the genre got started. Microsoft has been touting exactly this with their Live Anywhere concept; commanders on PCs doing the strategy, troops on Xbox 360s carrying out the orders. Yeah, that's a chain of command with only two links, but this hypothetical "Ender's Game" would simply add more links. The armies in Enders Game only had three levels in their heirarchy anyway; the commander, the toon leaders and the individual soldiers.

I think it's perfectly possible, with a visionary game design, to get randoms to work together in a serviceable, if not stellar unit, especially if the chain of command is very short, as depicted in Ender's Game.
Eschatos's Avatar - Comment posted on 12/07/2007 18:00
Eschatos
Well, I haven't read the book yet, so I wouldn't know. But there are too many assholes out there who completely ignore orders, or go to trouble to do the exact opposite. There'll always be someone who blocks the resource routes with their tanks on purpose, or refuses to gather the one resource that the rest of the team needs.
Pangloss's Avatar - Comment posted on 12/07/2007 18:17
Pangloss
Thank you, Rev. It's reassuring to occasionally hear that not all of my ideas are completely crazy. Not to mention that I was unbelievably stoked to see something I wrote on the front page of Dtoid.

As regards the potential problem of dumbfucks in a game like this, you can always kick them. This would probably be a PC game, after all. And I choose to have some faith in the cooperative and competitive spirit of your average gamer. Sure, there would occasionally be idiots that aren't helpful, but there are teamkillers and general dumbasses in games like BF2, Halo, CS, TF2 (you name it, really) as well, and people still play those games.

There's random matchmaking for team-based multiplayer going on right now on Live, PSN, and FPS/RTS servers worldwide. All the time. I think it's just a little silly to say "Too bad it'd be impossible to get random people to work together."
UnnDunn's Avatar - Comment posted on 12/07/2007 18:22
UnnDunn
@Eschatos

Obviously, the game would have to take that factor into account in its design. Possibly by docking a player's EXP points if he ignores or contravenes his orders, and making EXP critical to long-term advancement in the game. Or allowing the commander to reassign missions and roles, just like Ender did.

Oh, and if you haven't read <i>Ender's Game</i>, do so ASAP. It and its companion novel, <i>Ender's Shadow</i> collectively tell one of the best sci-fi stories ever committed to print. I read it this past summer, and it's single-handedly responsible for my current Sci-fi/Fantasy novel addiction. Unfortunately, the sequels went in different directions, got a little muddy and complicated, and fucked it up somewhat.
UnnDunn's Avatar - Comment posted on 12/07/2007 18:27
UnnDunn
Oh, and no resource gathering or supply lines. I want Ender's Game, not StarCraft, PLZKTHX.
Pangloss's Avatar - Comment posted on 12/07/2007 18:34
Pangloss
@UnnDunn:
The whole resource gathering/supply lines thing as a separate role is just where I want the RTS genre to move in general. Ender's Game's Game would most likely cut out the role altogether, in favor of sheer tactics.

Alternatively (to stay true to the books), the recruiter/builder could do all his work a year before the actual match for one team, while the other team gets to use units from the expansion pack.
Pangloss's Avatar - Comment posted on 12/07/2007 18:38
Pangloss
I am a retard and "alternatively" is a terrible word, despite the OED's insistence that in fact it is a real one. I should have said "as an alternative", and as an English major I can never forgive myself. The fact that I just let my neuroses hang out for the internet to see is piddling by comparison.
Fading Star's Avatar - Comment posted on 12/07/2007 18:40
Fading Star
Ender's Game the game? Yes please. Don't suck.

Nice job with Fake game Friday, Rev.
UnnDunn's Avatar - Comment posted on 12/07/2007 18:48
UnnDunn
Resource gathering represents everything I hate about RTS games. I want my battles self-contained, with a defined, non-renewable (or at least renewable only under extremely limited conditions that would rarely appear in a match) unit loadout. Basically, I want a high-tech chess game, not a "most-efficient-resource-gatherer-and-tech-tree-traverser" sim.
Darren Nakamura's Avatar - Comment posted on 12/07/2007 19:10
Darren Nakamura
So how long until Destructoid has enough money to start actually developing and publishing these fake games? So many of them sound so sweet.
Pangloss's Avatar - Comment posted on 12/07/2007 19:58
Pangloss
@UnnDunn: It sounds like what you really want is tactics games. Strategy by definition (when it comes to warfare) has to take into account things like resources and overarching, long-term goals. Tactics is winning a battle. Strategy is a war. There is a whole genre of games out there that cater specifically to you in this regard.

But this game concept is basically trying to solve your main gripe with strategic warfare games. In a game like this, UnnDunn, you wouldn't have to personally touch resource gathering, ever. You would be given your troops and given a strategically important objective, and from there on it would be pure tactics for you. Sure, if the opposing army is better at levying troops, you might be at a disadvantage, but in a well-designed game that plans for such situations, tactics should always have an advantage over numbers (even if the tactic is to disengage).
UnnDunn's Avatar - Comment posted on 12/07/2007 20:34
UnnDunn
#Pangloss

You're right, that is exactly the kind of game I want to play. I guess I'm not seeing how your game would fit into the context of the Enderverse though, unless it had player roles for Graff and Chamrajnagar.

Meh, I'm overthinking, mainly because (as you can probably tell) I loved Ender's Game, and I think any game bearing that name should be faithful to it, and I think your game isn't.

But, again, your game is the holy grail of strategy game designers everywhere, and I think it's only a question of how long it will take before such a game shows up. And I, for one, would play the living shit out of that game, even if only as a squad leader rather than a general.
Eschatos's Avatar - Comment posted on 12/08/2007 08:18
Eschatos
I will try to read the book as soon as possible. Still, despite all the xp penalties and new orders and all that, someone will find a way to fuck things up and do their best to ruin the game for everyone else. It's a law of the internet, right up there with Rule 34.
Eschatos's Avatar - Comment posted on 12/08/2007 08:21
Eschatos
I will try to read the book as soon as possible. Still, despite all the xp penalties and new orders and all that, someone will find a way to fuck things up and do their best to ruin the game for everyone else. It's a law of the internet, right up there with Rule 34.
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