games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



fakey.jpg I came up with this idea after Aeropause made a bet with us about an upcoming Civil War FPS for the 360 (when is it coming out, anyways?). I wanted there to be a good Civil War game that not only allows players to experience the fighting, but also learn something about how the battles were fought, and the entirety of the atmosphere. A House Divided would be an epic Civil War game, covering the entirety of the Eastern theatre's fight, from 1861 to 1865. Covering all of the major battles, and some of the smaller ones, the game would have the secondary goal of educating the player about the battles in the Civil War. Because of the sheer size of the game, it would pretty much have to be a PS3 exclusive. First, a little lecture on the basics of combat in the Civil War. Fighting during the Civil War was very much structured around the division fighting, not the individual soldier. Rather, the army was based around the regiment as the basic operating unit. While it could be broken down further, orders were usually just given unto the regiment level. The reason why people still fired in straight lines was because the Civil War took place at an odd point in time. People were still following the Napoleonic rules of war, which was meant for the technology that existed during the Revolutionary War. Now, there was a greater proliferation of rifled muskets, which had a superbly better firing range, and caused a lot more death. Just thought I'd mention that. Now onto the game! Gameplay The gameplay would handle much like the way Batallion Wars handled, with the player mainly controlling an entire squad of soldiers, but at times, especially when the battle comes near to close combat, the player is brought into controlling a single character. From there, the player would be able to fight in either first or third person mode. All in all, there will be 12 different characters that the player will be able to play as, fighting as part of the Army of the Potomac and the Army of Northern Virginia. For the most part, battles would consist of the overall goal of "defeat the opposing army," but there will be plenty of side missions within a single battle. Those will range from defending/taking a point, like Little Round Top, or to take a wounded soldier back to the hospital, or running messages. Certain times, there will be specialty missions, especially on the Confederate side, with the Confederate Rangers, who would do hit and run missions. Players would end up being part of all aspects of the Army, cavalry, infantry, and artillery. Plot The player will be able to experience the war through low ranking officers fighting for both the North and the South. The game will take players throughout the length of the Civil War, touching on all of the major battles throughout the war. Each soldier had their own reason for joining the war, whether it be to save the Union, to free the slaves, or to rid themselves of the oppressive Northerners. Yet, as they fight through the war, they'll notice their comrades dwindle, and see how life was like during the Civil War. Otherwise, history isn't really changing. The game will try to touch on some of the reasoning behind the war, including pro-slavery thought, the ideas of state's rights, and opinions on Lincoln's political tactics throughout the war. Primary documents and photos would help enhance this experience. Visuals and Audio The terrain in game will reflect the terrain that actually exists on those battlefields. The designers would have photos and maps of the area in order to accurately reflect the look of the battlefield. The character textures would strive to be as real as possible, including finding injured soldiers. One of the horrors of the Civil War was seeing the wounded soldiers. Bullets would cause serious damage, not to mention shellings from cannons. Players would definitely have to deal with seeing the dead and dying, including your friends. A good casting for the music would be Randy Edelman and John Frizzell, the men who were behind the music for Gods and Generals. The music was epic and haunting, and I think it'd be a perfect fit for this game.

Continue: More Fake Games stories





 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51188 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006