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Factor 5 is now blaming ghosts. The Lair absolution gets ridiculous photo

As I reported just the other day, Factor 5 director Julian Eggebrecht is doing all he can to deflect the blame for the terrible reviews that Lair has received from certain sites. First it was the fact that the PS3 hardware is new and that apparently excuses people from making bad games, then it was, quite amusingly, the fault of the reviewers that the game got bad reviews. Now, the pinnacle has been reached. It would seem that malevolent spirits are now to blame for Lair not being very good. Yes, you read that right. Factor 5 is now blaming the supernatural.

"I am not a believer in ghosts, but this one was haunted," stated Eggebrecht, somehow thinking this is a better excuse than saying Lair was 'too casual' for reviewers. "They showed the material at the last minute to Kutaragi-san, who didn't see a thing and bounced us off the reel. That's why the first tech-trailer was shown at the PlayStation meeting a few months later. That was the start of one catastrophe after the other -- deaths in the family at the worst time, sudden surgeries for key members, which bounced the technology off-track. And just in general, every single time there was a crucial delivery, something bizarre went wrong -- all the way to power outages when writing the master disks."

So there you have it -- Factor 5 is actually incapable of making a bad game ever, it's just that dark forces were working against them, because the undead and the demonic have nothing better to do than make a PlayStation 3 game suck. Seriously, Lucifer, Lord of Evil himself, sat there in the firey, tormented bowels of Hell and thought to himself, "I am so totally going to make Lair crap." It's because The Devil is an Xbox 360 fanboy, right? I'm so glad I kn ... actually, you know what? Just shut the hell up, Julian. You're not making it any better.

[Thanking TheGoldenDonut]








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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39 comments | showing # 1 to 39
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Cardoweth's Avatar - Comment posted on 09/07/2007 10:01
Cardoweth
Oh so now blaming ghosts should be able to get me out of trouble at work too!

"Sorry boss I my report didn't turn out right, ghosts have been haunting my cubicle"
linuxguy's Avatar - Comment posted on 09/07/2007 10:01
linuxguy
ghostbusteeeeeeeeeeeers!!!
AngelsDontBurn's Avatar - Comment posted on 09/07/2007 10:02
AngelsDontBurn
There's no excuse that could ever forgive this game for being such an atrocity.
Aaron Mxy Yost's Avatar - Comment posted on 09/07/2007 10:02
Aaron Mxy Yost
Maybe that company field trip to loot an ancient Egyptian Pharaoh's tomb wasn't the best idea...
bruceleethree's Avatar - Comment posted on 09/07/2007 10:03
bruceleethree
How do all those catastrophes excuse the project manager's neglect on the control scheme?

That's one blaring issue that could have been addressed even if all the design team were in acoma.
BlindsideDork's Avatar - Comment posted on 09/07/2007 10:03
BlindsideDork
They should've stuck to Nintendo products...
DeusPayne's Avatar - Comment posted on 09/07/2007 10:05
DeusPayne
HAHAHAHAHAHAHAHAHAHAHAHAHAH. Perhaps they shouldn't have dug up that indian burial ground, pissed on the corpses, and reburied them upside down.
MechaMonkey's Avatar - Comment posted on 09/07/2007 10:05
MechaMonkey
They got slimed.
Neonie's Avatar - Comment posted on 09/07/2007 10:06
Neonie
I laughed my fucking ass off. Your entrys never fail to ammuse me Jim.
Monkeycat's Avatar - Comment posted on 09/07/2007 10:09
Monkeycat
Oh, wow.

Soon they're going to be blaming the Hamburgler.

HE KEPT STEALING OUR BURGERS, WE COULDN'T CONCENTRATE.
bhive01's Avatar - Comment posted on 09/07/2007 10:09
bhive01
Agreed BSD. Rouge Squadron was awesome on the Cube.

I've heard nothing but bad about Lair. Ghost's aside. The control scheme is where Factor 5 excelled, yet for some reason they blew it this time.
Johnny Blaze's Avatar - Comment posted on 09/07/2007 10:13
Johnny Blaze
I think Factor 5 should just invest money on making hardware adn giving classes to people who can't make graphics on consoles.. becuase gaming is not thier forte...
TONX's Avatar - Comment posted on 09/07/2007 10:15
TONX
How sick would it be to see Slimer fly past you in Lair?

I ain't afraid of no Ghosts!
galagabug 's Avatar - Comment posted on 09/07/2007 10:17
galagabug
shoulda stuck with 'the dog ate my source code'
DeusPayne's Avatar - Comment posted on 09/07/2007 10:19
DeusPayne
Sorry galagabug, that excuse is reserved for Valve.
AngelsDontBurn's Avatar - Comment posted on 09/07/2007 10:19
AngelsDontBurn
Oh and now I want to watch Ghostbusters real bad. :(
RICHARD BLOCKER's Avatar - Comment posted on 09/07/2007 10:23
RICHARD BLOCKER


Problem solved.
-D-'s Avatar - Comment posted on 09/07/2007 10:32
-D-
Wow. Did Factor 5 hire Gary Busey as their head of PR? If not, I think they should, he'd probably say less insane things.
MrJunko's Avatar - Comment posted on 09/07/2007 10:39
MrJunko
I aint afraid of no ghost.

blehman's Avatar - Comment posted on 09/07/2007 10:43
blehman
Perhaps, maybe, wearing the shamans skull as a cup while designing the control scheme was a bad idea.

In hindsight.
bipolar beers's Avatar - Comment posted on 09/07/2007 10:47
bipolar beers
i was just playing lair a few minutes ago. i'm on the fourth stage. the game is haunted. no doubt about it. the controller works like a quiji board and the dragon just moves wherever the hell it wants.
Teta's Avatar - Comment posted on 09/07/2007 10:49
Teta
It´s the ghost´s slime that makes the controlls all shitty.
robotplague's Avatar - Comment posted on 09/07/2007 11:13
robotplague
I actually hope the excuses don't end, they're quite amusing. Watching someone get roasted in an interview about their poorly made game and having them completely deny anything is wrong is both frustrating and entertaining.
Lethal Dosage's Avatar - Comment posted on 09/07/2007 11:31
Lethal Dosage
Eh, I'll give them the benefit of the doubt.

Look what happened with The Crow series.
Bob Muir's Avatar - Comment posted on 09/07/2007 11:33
Bob Muir
Don't speak its name, it shall only make the spirits stronger!
bloodylip's Avatar - Comment posted on 09/07/2007 11:50
bloodylip
@Johnny Blaze,

IIRC, F5 were the ones who created the sound layer and the compression techniques for the cube.
They should stick to middleware.
cbre88x's Avatar - Comment posted on 09/07/2007 11:55
cbre88x
I guess Lair is like that chick you'd like to bang, but she is terrible in bed.



Did I just make a comparison to sex?
B-Radicate's Avatar - Comment posted on 09/07/2007 12:04
B-Radicate
Actually I did hear that ghosts are what power the PS3s magical Sixaxis control scheme. When you tilt the controller a little spirit floats out and over to the system to tell the magical dwarves whose advanced engineering spawned the system's innards to spin the Blu-Rays accordingly. That process then makes wonderful screen babies laugh and giggle on screen, which we know as TRUE 1080p technology. This makes total sense to me. Heck, I feel bad for them. Damn spirits.
Justice's Avatar - Comment posted on 09/07/2007 12:32
Justice
BSD you are so right!
908peruvian's Avatar - Comment posted on 09/07/2007 12:34
908peruvian
BWAHAHAHAHAHA!!!

I CANT WAIT FOR LAIR 2 !!!
Sharpless's Avatar - Comment posted on 09/07/2007 13:47
Sharpless
I guess Sony's arrogant, "we can't be wrong!" stupidity is contagious. Suck it up and admit that you dropped the ball, guys.
some_dude's Avatar - Comment posted on 09/07/2007 14:30
some_dude
Why didn't F5 set up a secondary control scheme that like, didn't involve tilt controls. They only worked on the game 4eva, didn't it occur to them that tilty tiltenstein might not be to everyone liking.
demon_beast82's Avatar - Comment posted on 09/07/2007 15:04
demon_beast82
The funny thing is it's usually the developers blaming the publisher for making them rush the product or financial problems but the supernatural? At this point they're just making themselves look like soar losers.
SourGr8pes's Avatar - Comment posted on 09/07/2007 16:08
SourGr8pes
I bet it wasn't even a scary ghost, it was probably Casper, who is the ghost of Richie Rich.
Jark212's Avatar - Comment posted on 09/07/2007 17:56
Jark212
quick!!! call TAPS!!!
0bshaky's Avatar - Comment posted on 09/07/2007 20:56
0bshaky
HAHAHAHAHAHA!!!!!! OMG well they better call a priest to exorcise their offices. Or if they dont have the money, given the fact this rubbish title will not sell, just a couple 4 leafed clovers and some bunny paws may do the trick...
Boolean's Avatar - Comment posted on 09/07/2007 23:59
Boolean
At first Lair was just a bad game. Now with all the utter crap Julian is spewing, Lair is slowly lodging itself as one of the great video game distasters of all time, right along side Dikatana and Battlecruiser 3000AD
questworld's Avatar - Comment posted on 09/08/2007 01:18
questworld
Well, it's possible that they've hit a lot back luck if the things he say happened...

Back off man, I'm a scientist.
Samit Sarkar's Avatar - Comment posted on 09/09/2007 15:36
Samit Sarkar
Wow, Julian. Why don’t you just man up, grow a pair, and admit that your game blew? If you can’t do that, then at least retreat into a dark corner somewhere and don’t come out until Factor 5 makes a decent game. Just don’t continue to spout this bullshit. I mean, even if someone was to give you the benefit of the doubt and believe your ludicrous ranting and raving, you still don’t make sense! Sorry, buddy, but “power outages when writing the master discs” don’t affect the quality of the game, considering that the code is already completed! If you’re gonna put some spin on negative press, at least make an attempt to have it make sense. Sheesh.
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