Just the other day, Crysis developer Crytek announced that CryENGINE 3 was locked, loaded, and ready to be licensed by other developers who may find themselves fancying the tech. In the post, we presented all of you with a single still image of Brad Nicholson’s backyard as rendered with the engine. That moist jungle -- the same place where man was trained to weight lift by a group of bipedal badgers -- never looked better. But now we have some moving pictures to show you.
The above is a debut trailer of sorts, your first-ish look at what CryENGINE 3 can do on the Xbox 360, PC, and PS3. In addition to this, it also shows off a bit of that next-generation stuff mentioned in the announcement yesterday. Give it a look and grab that drool-cup -- that old dude's head looks stellar.
this is awesome, now developers cant complain its to hard to program for the ps3.
timesplitters 4 using this tech would be the greatest game n the world!
Very cool. I love that software is ahead of hardware limitations -- it's just a matter of time before truly photorealistic games are possible. We're closer every day.
Everything advances fast. Recently I've reinstalled TES:Oblivion and tried to max out the graphics with plugins, texture packs and .ini changes and it looks 'meh' compared to some current games... Mind boggling.
Yay! Now your linear, cliched, and repetitive shooters can look even more realistic! Wow your audience with 150 more gradient shades of grey and brown! Watch how fluidly and naturally these one-dimensional, dull, and annoying characters move in the environment!
...Sarcasm aside, it all looks very pretty, and major props to the developers behind this. But I'll be much more excited when someone actually integrates this engine into a game in a way that contributes something meaningful to the experience besides just "OMG PHYSICS! Isn't this so cool!?"
Consoles are weaker than the PC, so I wouldn't be surpriced if the console versions will "look worse" than PC versions, even if they try to hide it in that video.
But prebuilt engines like this encourage people to make generic shooters, and I am not interested. Good graphics with good animations can be achieved without CE3.
Hopefully this will cure the porting issues that every ported game has. I believe they did state that developers could make a game once simultaneously for PC, Xbox 360 and the PS3. Even if that's not entirely true, CryENGINE 3 should make it easier and faster to develop games, which is a damn good thing with all these delayed 2010 titles roaming about. I, for one, am tantalized.
@SWE3tMadness
Your whole statement made me want to vomit. Vomit hate, that is.
this is definitely the "more is more" approach... working with that engine looks like a nightmare. no sense in having all of this when you don't have procedural animation systems to ease some of the workload off of animators and 3d artists. no wonder the average AA game budget is 10-25 million these days
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timesplitters 4 using this tech would be the greatest game n the world!
Although I'll believe it when I see it... if games will truly run like that on CryEngine 3 ... colour me fucking gobsmacked!
I have a hard time believing the 360 can push out that kind of beauty in realtime 30+ fps.
...Sarcasm aside, it all looks very pretty, and major props to the developers behind this. But I'll be much more excited when someone actually integrates this engine into a game in a way that contributes something meaningful to the experience besides just "OMG PHYSICS! Isn't this so cool!?"
But prebuilt engines like this encourage people to make generic shooters, and I am not interested. Good graphics with good animations can be achieved without CE3.
@SWE3tMadness
Your whole statement made me want to vomit. Vomit hate, that is.
I second fetusmilk. Developers shouldn't still be complaining about the PS3's programming as it is -- This takes any right to do that away completely.
So basically saying it can handle the next generation to come with the consoles (as they are always behind the top spec PCs).
Actually its showing the engine running these graphics (for both consoles) at 20fps.
Seriously, check out Digital-Foundry/Eurogamer if you want to see what I'm talking about.