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Facepunch Studios removes zombies from Rust

7:30 PM on 02.06.2014 // Jordan Devore

The Band-Aid has been ripped off

It's no secret that zombies weren't intended to be a permanent fixture of the sandbox survival game Rust and their removal has finally come to fruition as of an update today which swaps them out for red bears and wolves. "You hate them. We know. They're just plugging a gap for now," writes developer Facepunch. "All will be revvvealed."

The update also brings improvements to wildlife (including the removal of white wolves), new graphics for wood and stone resources, and locked backpacks. Upon dying, your backpack can (optionally) be locked for a limited time unless someone uses a lockpick. Also, crafting is now quicker when you stand next to a workbench. A welcome addition, indeed.

On the one hand, it's tough to see any element -- even one as uninspired as zombies -- taken away from such a feature-incomplete game. But I do agree with the developers that making the cut sooner than later was the right call. They can do much better and now have a clean slate to do so.

6th Feb Update [Rust]

Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:

  Jul 09

I messed around in the bizarre, experimental reboot of Rust

And had a pretty good time, all things considered

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