We here at Destructoid are well aware that many of you have been following EA’s FaceBreaker, a game that looks like a fighting game under the guise of the sport of boxing. Some may have found the demo a bit underwhelming, and a few people have criticized the arguably questionable celebrity additions to the game, which, at the very least, caused me to scratch my head, bemused. Regardless, I’m sure that a good amount of people still are interested in how the finished product turns out.
That’s why we’re proud to present a developer Q&A with the Lead Designer of FaceBreaker, Todd Batty. He’s here to help you understand the process of developing the game, and specifically, he’ll be answering your questions in the Destructoid forums (yes, we have forums!) on anything related to the development of FaceBreaker. He’s also created a community blog here to defend his creation and introduce himself, so please give him a warm welcome to the Destructoid community.
I’ve seen Todd do similar Q&A sessions around the Web, and I can assure you that he’s going to be as candid as he can be in responding to your queries. So don’t hold back -- let him know what you think of the game so far! If you haven’t yet played FaceBreaker, check out the demo, which is available on the PlayStation Network and Xbox Live Marketplace. FaceBreaker will be out on September 5th for the PlayStation 3, Xbox 360, and Wii.
Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them.
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I didn't have much fun with the demo.