Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Fable II 'Knothole Island' DLC explored photo

In that disheveled grove with caravan parts and slave cages, I chose to spare the brigand. I didn’t want to. My urge to destroy him was restrained by my desire to be the good guy. Fable II’s portrayal of good is about conscientious choice and sacrifice. Resisting vengeance for time lost and virtual lives destroyed, as I demonstrated, is an easy choice. Accepting the fate of something you love for the greater good is a different story.

A few days ago I decided to restart my journey in Fable II. It was in preparation of January 13’s DLC release, "Knothole Island." Instead of creating a stone-faced evil character, I thought I might try the light side for a spin. I found that being virtuous isn’t an easy task.

As much fun as there is to be had on the main quest, I focused my efforts on Knothole Island and its components. Knothole Island is a wonderful little excursion, targeted to the player wishing for something to do after completion of Fable II’s storyline.  The content offers new items, achievements, and quests. It also introduces a few new interesting characters. But does it provide what you want?

Hit the break for all my thoughts.

The journey to Knothole Island starts in Barrowstone’s Dock, where you’ll meet Gordon. He’s a submariner, patiently waiting for a hero to appear. There’s a problem on Knothole Island. It’s snowing when it shouldn’t be. Gordon realizes that impure heroes may require a bit of a down payment, so before you even take up the quest to fix Knothole’s weather woes, you’re given a few brand new items. Upon acceptance, you’ll be whisked away to the small, snowy island.

The new items found on Knothole (including the ones Gordon gives you) are largely useful. Potions that shrink your waist, make you taller or even make you shorter are available in the island’s general store. A host of new -- and actually helpful -- augments are sold midway through the content. The Sexy Scars Augment is by far my favorite -- it makes you scar more quickly in battle, but it also makes the scars more pleasant to ladies’ eyes.

The costumes are quite different from the main game. Throughout the DLC’s quest line, you’ll be collecting pieces of the Knight garment. It’s essentially armor, but acts just like any leather jerkin. It’s bulky, makes your character look fat, and is a bit over the top, even by Fable II’s standards. There are other costumes that can be unlocked by finding items in the main game. These possess the same ridiculous qualities as the Knight garment, but should satisfy the community calls for more leather, wigs and armor.

The store, where you take the main game’s items in exchange for armor, also offers a variety of powerful weapons that fit any character mold -- even the Master Chief one if you bought the Collector’s Edition.

My own eyes almost popped out of my skull when I landed on the island. The weather effects in Knothole are spectacular. Large, rounded snowflakes assault the entirety of the screen. The contrast with the night sky is striking. For whatever reason, my character wasn’t wearing a shirt when I landed. I bundled him up because I felt bad.

If you’re looking for an amazing amount of new content with the DLC, I’m afraid you will come away disappointed. The new items and costumes are unique, but the enemy and environmental assets will seem familiar. The three big quests within the DLC are short, trivial affairs that have you collecting keys and totems to alter the climate on the island. What you do has weight and immediacy, but I never felt satisfied with what I accomplished. Its length also disappointed me. I think I have been spoiled by Bethesda’s efforts on the DLC front. Knothole Island is around three hours long.

If you have your faithful companion, there are plenty of things to discover. If you don’t, you aren’t missing anything that isn’t available in the island’s stores. I believe the Knothole quests are renown-related, and the final quest only becomes available shortly before the game is over. If you’re looking to start out a new character for the DLC, be prepared to have to run through the main story again. This isn’t a crime -- Fable II is as enjoyable as ever. Knothole Island adds to the magic.


LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo
 

Continue: More Xbox 360 stories





prev next

20 comments | showing # 1 to 20

Mikular's Avatar - Comment posted on 01/15/2009 15:33
Mikular
Awesome. I totally agree.
CWal37's Avatar - Comment posted on 01/15/2009 15:39
CWal37
I think that was the first semi-positive comment I've seen Cotton make.
TJH518's Avatar - Comment posted on 01/15/2009 15:41
TJH518
Ive been debating getting this. I loved Fable 2. I just have this feeling its not worth it I guess. Ill probably cave and buy it though.
ZombiePlatypus's Avatar - Comment posted on 01/15/2009 16:13
ZombiePlatypus
I love Fable, so this was an automatic buy for me. Unfortunately my 360 got the RRoD the night this came out, after only letting me play about a half an hour of the DLC. First waiting the extra month for Knothole to release, then the RR is killing me... Still looking forward to diving into this some more when my Xbox gets straightened out, or I might just bring my harddrive over to my brothers' house...
EightBitMav's Avatar - Comment posted on 01/15/2009 16:15
EightBitMav
So...I'm guessing...this is a recommendation? Haha.
maskofskin's Avatar - Comment posted on 01/15/2009 16:20
maskofskin
Actually if you don't have your companion, it's pretty easy to get him back on Knothole Island.
comradetrotskii's Avatar - Comment posted on 01/15/2009 16:23
comradetrotskii
I, like many others I would imagine, downloaded and straight away played this with an endgame character, as such all the quests were available straight after each other meaning that this was completed in a single play through. This is clearly not the way it was intended to played, it should have been something that you do as an aside from the main quest at certain stages throughout the game and as such I was slightly underwhelmed by the whole affair.

Of course now that I know this is the way it will be played on any future play through but games are always that little bit more special first time round and that has been slightly ruined for me.
Wghj55's Avatar - Comment posted on 01/15/2009 16:31
Wghj55
I just started playing Knothole Island last night. I was actually giddy when I got my dog back, you don't realize how much you use him for treasure and digging until he's gone. Haven't gotten through the whole thing but anything that brings me back to Fable is a good thing.
Tubatic's Avatar - Comment posted on 01/15/2009 16:41
Tubatic
Fun Fact, you don't need to have the dog to complete the DLC. The gold trail tells you where to dig when needed.

Its a little light, but its a neatly designed little island.

Nice additions ( I can make my skillful hero TINY!) but I'm still looking for more from the Fable II experience.
Tubatic's Avatar - Comment posted on 01/15/2009 16:42
Tubatic
which is to say, I'm greedy. :) I want moar!
son kakarrot's Avatar - Comment posted on 01/15/2009 16:48
son kakarrot
i loved fable 2 and i got the DLC but i kind of think i made a back choice of buying it like 10 bucks for 3 hours isnt that bad but the magic is gone like i have 4 million bucks the best weapons so it was kind of a breeze. i just wish that they though it through and added to the story or did something that was different.
ZombiePlatypus's Avatar - Comment posted on 01/15/2009 17:04
ZombiePlatypus
That "getting your dog back" thing kinda bugs me. In the main game I chose the ending I did specifically to keep my dog, everybody getting their dog back now really cheapens it all...
Aziel13's Avatar - Comment posted on 01/15/2009 18:05
Aziel13
it might have to wait then if its only three wee mission
Brad Nicholson's Avatar - Comment posted on 01/15/2009 18:17
Brad Nicholson
@Aziel13 - Yeah, that's the breaks. The items rock, but the substance is a big letdown.
faultymoose's Avatar - Comment posted on 01/15/2009 19:55
faultymoose
So the DLC is about as long as the main game then? :/

Mass Effect. Fable II. What the hell is happening to RPG's?

/wrist
akathatoneguy's Avatar - Comment posted on 01/15/2009 20:32
akathatoneguy
@ faultymoose-

What are you comparing ME to Fable 2 for? They aren't similar in terms of main game length, and even though Mass Effect's DLC wasn't that long, it was also 5 bucks, not 10.

This sounds kind of underwhelming, not sure if I will get it. If I do, it will be down the line, I think. It's hard to justify getting this for $10 when you can go pick up something like Ninja Gaiden 2 at Best Buy for the same price, or buy an arcade game that is pretty good quality for that amount.
Noah's Avatar - Comment posted on 01/15/2009 20:46
Noah
Sounds like it's not worth my $10. Am I theonly one who's pissed that the most gorgeous region of the already too short game costs money? Also, until the online co-op is patched and the camera unlocked, I'm not convinced this was worth $60...no way $70.

Sorry if i sound pissed, I actually enjoyed Fable 2, as short as it was, I just hate overpriced DLC. I'd pay 400 MSpoints
Kent's Avatar - Comment posted on 01/15/2009 20:55
Kent
$10 was a bit too much, but I had to have it. Now have 1100/1100 achievements and will trade it in if my wife ever bores of it. She probably won't though as Fable was her first RPG and she loves it.
Uniquenamehere's Avatar - Comment posted on 01/16/2009 06:28
Uniquenamehere
Glad I downloaded this for free was not worth the asking price imo.
ScreamingScarab's Avatar - Comment posted on 01/16/2009 11:00
ScreamingScarab
Bought it, got it, and got all the achievements.

'Twas worth it to get the companion again. The game isn't the same without...

Plus, the guitar weapon rocks! See what I did there? *Tee-hee*
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56756 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006