It would seem that Sony is still hell bent on stealing Nintendo's thunder. Speaking with CVG yesterday, Sony boldly stated that its Eyetoy technology has more potential for motion sensing gaming than the Wii, and it would seem that the PS3's extravagant Eye of Judgement will be used as proof of such bold claiming. If you're not aware by now, Judgement uses the Eyetoy camera to read a set of cards and draw from them monsters that can be used in-game. It's almost like the Yu-Gi-Oh is becoming a reality ... and that's terrifying.
EoJ's director Kazuhito Miyaki was the one to expound on the Eyetoy's potential. "All of the different Eye Toy games that we've made so far and the wide range that we have delivered shows that the camera isn't the key device, it's what we do with it that's important," Miyaki claimed, before drawing direct comparison with the Wii. "In Eye of Judgement it's all about summoning the creatures. With other games it'll be about creating a whole different dynamic so, in a way, you could say there is much more potential and ability in our technology."
But can the Eyetoy glow blue when some idiot messages you to say he sent a Mii that looks like Samuel L. Jackson? No, it doesn't. Wii wins THIS round! Har har.
[TheGoldenDonut is win, Next-Gen is also, a bit]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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It is cool to be seen to be trying "new" things, but I'm very cynical as to how much "potential" a device like this actually has.
The OG Eyetoy was never all that awesome either, if mainly because the thing rarely worked right unless you were using it in a completely barren room under the perfect lighting conditions, and again, the software support just wasn't all that awe-inspiring, or even yawn-inspiring for that matter.
Meh.
Imagine this with GeoW or MGS
@glipe, no it isn't, no it can't. It's just an over priced camera with software and I predict, just like with all the other camera add-ons for games, it won't even reach 1% of it's potential and will fade and die, alone, like a dog in an RSPCA advert.
I'm really grumpy this afternoon, sorry.
One thing's for sure, you'd have to be REALLY DEDICATED!
Oh, sorry man. Did you work for Sony then? Try it out? No? Then what exactly are you basing your "No" on? I was trying to go for facts and experience, you know, where you base things on more than just opinion. =)
Apology accepted.
Sir, you have gained more brownie points from me for knowing an awsome comic... spend them points well.
The no I gave for 'impressive piece of kit' was based on, well, it's not is it? It's a camera and some software? And the no about 'depth perception' is, well.."this cow is small, that cow is far away". I guess it's a difference of terms, I use "depth perception" as meaning "Can work out how far away an object is, regardless of the object", which the EyeToy can't do, can it?
Saying that, there was a time in the summer of 1734 when I was proved wrong, it may happen again. Are there any new technical reviews out there?
what if it is someone (like me) who just has a couch on the opposite side of the room as their tv, and no furniture to hide behind, because its pressed against the wall? guess they'd die a lot :)
Do you mean the old arcade "Police 911"? Here is a pic for reference.
@gamermasterman:I guess so
I did work for Sony for several years until about 3 weeks ago when I moved elsewhere in the industry. Not that Sony wasn't an ace company to work for, there was just nothing happening in my department for people of my level! I miss it a little sometimes.
The original Eyetoy isn't sophisticated enough to have anything to do with depth perception but having seen some of the wonderful things the new camera can do, I'm very, very impressed. And that's a rare thing for me to be with a peripheral. Yes, it does fudge the depth perception rather than actually percieving the depth; you need binocular vision for that so they'd need a second camera. But I've seen virtual cars being driven over real objects on real tables and it's clever enough to know where the front and back of the objects are.
Like I said, implementation is the important thing. What use having a new, suped up camera if you don't do anything with it? The camera itself is just that (well, and a mic). It's not got some kind of tech we've never seen before inside it. The software is just a lot better and with the added detail the camera offers, well, possibilities open up.
Just possibilities.
GTFO!
DDR+Guitar Hero+EyeToy = dream
@gamesronlygames: Patience. The games coming up for the Wii are the AAA titles that we bought the system for, unless you're expecting HD graphics, in which case you're an idiot. I have the feeling these gamers that consistently harp on the wii for it's graphical shortcomings are younger gamers. You apparently didn't get into games like Super Metroid because of the rudimentary graphics, and in doing so missed the entire point of gaming: Having fun. If somehow playing a mediocre but very pretty game is more fun to you than playing an exciting, original title with less than spectacular graphics, well, then I'm just wrong, and you go have fun with your superficial stuff. Everyone knows the Wii graphics aren't worse than the GC, except in the cases where the third party support is lazy, and the continued insistence on this point is nothing short of juvenile and stupid. If you don't like your Wii, trade it in, and never speak of it again. I get so tired of you dipshits talking about how you think it sucks. Please, just sell it so you can shut the hell up.
Anyway, we all know that Sony has a horrible track record with hardware. Betamax failed. Minidisc failed, Blu-Ray failed. (Goodbye, Universal and Dreamworks!) In each case the sony tech was superior, but they somehow fucked it up. If in fact Sony's new camera tech is superior (somehow) to a controller which works every time, Sony's going to screw it up, too.
At least the Wiimote comes with the console.
The biggest difference between the Wiimote and the EyeToy (and what will make the eyetoy less successful) is the people-oriented approach of the wii. The Wii is affordable to many Americans, even with several wiimotes and games. While the eyetoy seems like a lot of fun, just for a PS3, an EyeToy and a game, we're talking about $720. That's a lot of bank!
Also, as a computer vision programmer, I can say with authority that tracking multiple people accurately with a single camera is not an easy task. It's quite possible, if the gesture recognition is only basic, but it takes a committment to AI that most game developers lack. This means that the EyeToy is practically constrained to a single user at a time, and that takes away a lot of the social qualities of Wii gaming that make it great.
I think that when the 720 dollar barrier-to-entry of the EyeToy comes down to around $400, then I will probably pick it up to check it out, but for nowm it is just too expensive.
You don't need binocular vision (2 cameras) for depth perception. You could also use sonar, or lasers, or even, in some situations, sound.
As far as I know, the EyeToy has none of those things, so it does not sense 3 dimensions.
What glipe's describing does sound pretty impressive, but sony don't really have the greatest pedigree for innovative games, and this kind of peripheral is not usually universally accepted by developers. Considering how awful the ps2 eyetoy games were, until I see some actual games that make good on these claims, I'll stick with my waggle. Although, waggle + eyetoy could be pretty pretty pretty awesome.
man i want that game, or at least that kind of interaction in video games. they should remake it for the ps3 to use the guncon and the eyetoy. it would sell quite a bit on novelty alone.
You don't need binocular vision (2 cameras) for depth perception. You could also use sonar, or lasers, or even, in some situations, sound.
Sound... OR sonar? :-P
Could be fun. I always liked that screen on lemmings, with the dude using his arms for the lemmings to walk across. Now that's pushing the bounds.
sony. shut your trap.
And if you replace 'mouse+keyboard' for 'camera', you get the entire Medal of Honor series. EA is the best source for showing what you can do with a key input device!
http://www.youtube.com/watch?v=58hfb9ZxzK8
I also find it amusing that Sony has shifted from slamming MS to slamming Nintendo. Pretty clear who they're most scared of right now.
Webcams have been doing that shit for years. It's nothing new. It's just garbage masking out a specific area of the frame and replacing it with a 3D model that can rotate. An impressive use of 3D and cameras will display 3D objects being able to use the environment the camera sees to hide. For instance. On that screen shot above of lemmings, if you were able to hold your hand up and the lemmings would walk behind it, knowing that it was separate from your arm being used as a bridge.
Usually stuff like this requires a second camera to better orient Z-axis movement, so it's unlikely we'll see anything truly remarkable out of this new iteration.
I was keeping things within the scope of cameras! Jeez, if we're going into the different ways we can add depth perception we could also say contour-mapping, reference points, infra-red beacon, hell why not just loads of cables tied to you?
While I appreciate the gist of what you were saying, you got the wrong end of the stick. Sorry if I gave the impression that I thought there was only one way to tell if things were close up or far away; I may be Irish but I'm not Dougal.
Sonar = inaudible (supersonic)
Sound = audible (acm link: http://portal.acm.org/citation.cfm?id=1137980 )
But you are basically right in correcting me. I shouldn't post before I get my coffee.
Woo-hoo!
Let me say it another way-
The wii sucks. Have fun with Super Metroid. A great $250 game you can wiggle you wii wii at.
ROFLMAO
Sony as always are good at talking the talk, but as always, they confuse themselves as to why they are doing something in the first place, it's like human interface is a tacked on thought after they've just created something pretty cool. We can all do that, we can all make something half decent, what Sony always fails to understand is that the hard bit is actually designing something for simple human interface which will actually effortlessly work in the real world for all kinds of people.
On various projects I've worked with Sony and at a stretch I've worked for one of Nintendo's interactive divisions (their Panasonic one), my conclusion - Sony depress me.
The wii sucks. Have fun with Super Metroid. A great $250 game you can wiggle you wii wii at."[/i]
Too much fail. Try again later, but without the horrid amounts of suck.