After spending hours with a preview build of Quantic Dream's Heavy Rain, I've found that it's certainly a difficult title to talk about. One of the most anticipated PlayStation 3 exclusives for 2010, I'm still not entirely sure it's even a game... at least not in the traditional sense.
How the player moves through Heavy Rain will be familiar to anyone who's played Quantic Dream's previous game, Indigo Prophecy (or Fahrenheit, to those of you outside of North America). Players interact with the world using a combination of the right analog stick, and what can best be described to most players as "quicktime events," with button prompts quickly appearing on the screen to direct the player's fingers. But Quantic Dream doesn't call them "quicktime events;" they instead refer to this action system as PAR, short for "Physical Action/Reaction."
The speed of these animations can be controlled by the player as well. You're introduced to this early on, when you control the hands of Ethan Mars as he carefully sets dishes on a table. While playing, I wasn't able to break the dishes or perform the action "wrong," but the reaction of other characters in the room changed accordingly. Haphazardly swinging the analog stick to "get the job done quickly" didn't please Ethan's wife, who was very vocal that she preferred he'd be a bit more careful.
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