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Exploring the origins of 'Dragon Age -- Awakening' photo

Expansion Dragon Age: Origins -- Awakening will expose owners of the new old-school RPG to a fourth type of DLC. Say what you will about the studio’s curious, almost manic content model. But don’t call it strictly experimental -- BioWare believes unique kinds of DLC are the best way to tell their stories, both big and small.

“For us, we view all of this simply as additional content in whatever form it takes, and the different approaches are means to an end,” Fernando Melo, the game’s online producer, told me via e-mail.

“Each type helps us tell different kinds of stories, or expand the lore of the world purposefully in different ways.”

Origins launched with three types of micro-content: a character download, a touch of tacky pre-order loot, and a confined, traditional downloadable experience dubbed “The Warden’s Keep.” The latter is the closest to what Awakening offers, but it’s a puddle compared to a lake -- both are wet, but different in scale.

“Everything from a single item to a full traditional expansion is thought about how it fits into the larger picture,” Melo told me, “and actually serves a purpose in revealing something about the world and its lore.”

“For fans of depth, story and lore, it means that even the smallest DLC has a lot of richness to it and provides insight to things that go well beyond what is covered in Dragon Age: Origins.”

"Warden’s Keep" had users demolishing vicious specters deep inside the cold gray walls of a doom and gloom fortress. It was a quest that explored the origins of a legend in a forgotten, yet hallowed place.

Awakening tasks game owners with the rebuilding of the decimated Gray Warden order after the fall of the Archdemon. It’s a lump of content that does what the other DLC hasn’t done -- it expands the narrative past its original endpoint.

Reconstruction is the goal, but there are numerous other cogs that propel the DLC outside of micro-DLC status.

It takes place in a place in unexplored Amaranthine, and puts the player in the shoes of the Gray Warden order’s new Commander. And as simple as killing Darkspawn sounds, there’s something new about the ancient threat: it's led by a demon beast who can talk and it appears as if the pull of the Archdemon means nothing to him.

Of course, there will be new trinkets, enemies, objects, and locations to explore. The level cap is being boosted, players will have the option to re-spec their characters, and a new character is being introduced. It’s a traditional expansion. But why now, in a time when even Bethesda has chosen a different route for their massive RPGs?

Turns out fan desire had a hand in its creation. But its birth is also the result of the Origins team wanting to expose much more of the core game’s fiction.

“The really exciting part for us is that Origins actually fits logically into a much larger entity that we plan to slowly uncover not only through additional game content, but also through other mediums such as the novels,” Melo said. 

“It’s like having a massive painting covered in brown paper wrapping and Origins, as massive as it is, only rips a chunk of that paper wrapping away revealing a tantalizing part of the painting -- a limited window of time in a very contained area of the world.“

“The additional content slowly tears little strips of paper here and there, some giving hints and foreshadowing elements of the larger image.  But we’re a giddy bunch and anxious to share what is to come, so Awakening allowed us to walk up, grab a handful of wrapping and just pull a major part of that off in a whole new area of the painting -- Amaranthine.”

One brushy stroke on the original swathe of painting is the sultry Morrigan, whose rough talk has convinced people believe her heart was darker than a Deep Roads tunnel. But as the relationship between her and the character blooms, some were able to discover that she was an aggressive shade of gray -- strong desires and odd needs outside of the narrative pulled at her.

Awakening sits in a gray area for now. A traditional expansion may or may not happen again. The team listens to its fans and plans to continue to do so to see if this kind of large, revealing DLC will fly.

“We also spend a lot of time and effort with our community and in practical terms these different content types are also very important in helping us gauge whether we’re delivering on what our fans want and how they want it -- so in that sense it could also be viewed as having an experimental quality,” Melo said.

“We hope to continue to explore more content types in the future, and use these to deliver more of what our fans want in interesting ways.”

Dragon Age: Origins -- Awakening hits March 16th for the Xbox 360, PC, and PlayStation 3. It will be available digitally and at retail for $39.99.

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We’ll delve more into Awakening’s new level cap, re-specing system, characters, and loot tomorrow.








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22 comments | showing # 1 to 22
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GWT's Avatar - Comment posted on 01/14/2010 18:16
GWT
I hope this goes the Mass Effect 2 route and follows our choices from the last game -- er -- chunk.

I'd hate for the plot to hinge on me knocking up Morrigan and broing up with Alistair when I gave both of them the boot. And if I so much as hear of a Dalish Elf being on my side and not Werewolves...
GodofWar86's Avatar - Comment posted on 01/14/2010 18:16
GodofWar86
Dragon Age: Origins is a pretty interesting game in the way its made.

It's like with most RPG's you have a character and you are running through a relatively linear world until you reach the end of the storyline.

With DAO what they created was a feeling of being in a huge world and you feel like you are operating in a tiny time and space.

The game didn't pull any punches in showing it had a massively expansive back story and even when you completed the game you felt like you were scratching the surface of something much bigger.

DAO nearly feels like an entire world and yours is just one story playing out amongst hundreds of stories. This game is ripe for expansions and DLC like no game I've seen before it.

I do hope they keep adding to it.
Frankenson's Avatar - Comment posted on 01/14/2010 18:22
Frankenson
I Love the dlc for dragon age, and a lot of the details they put in like if you didn't wake up shale, it showed her in honnsleath
Frankenson's Avatar - Comment posted on 01/14/2010 18:23
Frankenson
at the end. Accidently hit comment there.
Kefka's Avatar - Comment posted on 01/14/2010 18:30
Kefka
Hmm, I thought I read earlier that Awakening would have 5 new characters. This only says 1, which somehow seems more reasonable, although 5 would have been great.
Tubatic's Avatar - Comment posted on 01/14/2010 19:31
Tubatic
@Kefka

I think its a whole new party and thie "new commander" is either your old character or a new guy that you roll, I heard.
GLORNS's Avatar - Comment posted on 01/14/2010 19:48
GLORNS
As much as I love DA. I also think it might just be the most buggy game I have ever played.
Chris Carter's Avatar - Comment posted on 01/14/2010 20:07
Chris Carter
Dragon Age was my pick for best GOTY.

That said, the DLC is god awful. Ostagar is also terrible: so I hope this pack is actually good.
Sonvar's Avatar - Comment posted on 01/14/2010 20:43
Sonvar
@magnalon
I disagree I think each of the three DLCS added interesting elements.
Stahlbrand's Avatar - Comment posted on 01/14/2010 21:06
Stahlbrand
DA buggy? What platform? Its been rock solid for +100 hrs on the 360 for me, I can't remember having a crash or having to reload/reset because of an error.

I would prefer to see more stuff on the level of ESIV's Shivering Isles or the Knights of the Nine pack - but no smaller than KOTN. Shale as a pack-in for non-used/stolen/lent players was almost not DLC. Warden's Keep was tiny for the price, and the loot and powers were at least a little too powerful.

Haven't gotten Ostagar yet. I don't get the feeling that it is very long, but I might do it anyways because I'm a completionist.
NightmareKira's Avatar - Comment posted on 01/14/2010 21:16
NightmareKira
Right now I'd rather have a fix for the specializations disaster that came from the recent update.
Grandmas Boy's Avatar - Comment posted on 01/14/2010 22:54
Grandmas Boy
Needs moar dragons. Other than that, I'm stoked!
Midgetsnowman's Avatar - Comment posted on 01/14/2010 22:55
Midgetsnowman
I'm so very psyched for this DLC.
bastardmaster's Avatar - Comment posted on 01/15/2010 03:26
bastardmaster
Guess I should save this article for when I finish the game. After they unbreak it...sometime.
Z0L0's Avatar - Comment posted on 01/15/2010 05:29
Z0L0
Was interested until I saw the price
DUGDAWG's Avatar - Comment posted on 01/15/2010 09:13
DUGDAWG
I'm looking forward to this one. Loved Dragon Age.
azninvasion2000's Avatar - Comment posted on 01/15/2010 12:14
azninvasion2000
yeah 40 bucks a bit much, still on my 1st playthrough.

on ps3 slim, this game is buggy as hell. try doing this: go to an open area, save your game, and immediately after the game lets you take control of your character (while it is still saving), pan the camera around while trying to cast a spell.

framerate drops easily into the single digits if you do all 3 of these things at once.

also, if you enter a battle, wait a solid 3 seconds before you bring up your radial menu. if you try to be nice in the game and bring up the radial as soon as the battle starts after a conversation, this weird thing happens where it pauses the game when the radial menu is not there, and when you bring up the radial menu, the game continues.

not game-breaking, but i did personally had to train myself to wait until everything is fully loaded before bringing up the radial menu. sucks when you're getting hammered on by like 4 dudes, and you're afraid to bring up your menu because reloading a game takes about 45 seconds.

but yeah, i'm still loving this game, just a little annoying at time.
GLORNS's Avatar - Comment posted on 01/15/2010 19:05
GLORNS
@Stahlbrand Buggy does not necessarily mean crashing. I too play on the 360. Characters float around without anims. VO stops playing. I have had to reset the game quite a few times. Art drops out and it only draws skyboxes, stuff like that.
Chris Carter's Avatar - Comment posted on 01/16/2010 01:00
Chris Carter
@Sonvar
Shale was like a 30 minute quest; Warden's Keep should have been in the game; and Ostagar was awful.
SAMA1984's Avatar - Comment posted on 02/03/2010 05:23
SAMA1984
I'll get it from retail, definitely. Less downloading to worry about and faster to get into the action.
Kisama001's Avatar - Comment posted on 03/24/2010 18:42
Kisama001
Poor sods. I feel sorry for people that try to play a game like DA, on a console. I do not, and will not buy a console. Why would I want to play on an inferior system? They may be ok for your simple shooter, but lack the hardware to do serious gaming. If your having graphic problems, you likely running out of memory. If your frame rate is dropping throuh the floor, it's most likely the inferior graphics processor. Just remember, your playing on inferior technology. All the textures haddock to be toned down because the ps3, and Xbox360 just can't handle the memory requirements. And the graphic processor is crap.
Kisama001's Avatar - Comment posted on 03/24/2010 20:41
Kisama001
Poor sods. I feel sorry for people that try to play a game like DA, on a console. I do not, and will not buy a console. Why would I want to play on an inferior system? They may be ok for your simple shooter, but lack the hardware to do serious gaming. If your having graphic problems, you likely running out of memory. If your frame rate is dropping throuh the floor, it's most likely the inferior graphics processor. Just remember, your playing on inferior technology. All the textures haddock to be toned down because the ps3, and Xbox360 just can't handle the memory requirements. And the graphic processor is crap.
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