The Medal of Honor series was a pioneer in the FPS genre during the last two console generations. The franchise went on hiatus during this current console war, and IPs such as EA's other war franchise (Battlefield) and Activision's Call of Duty series stepped up to fill the void Medal of Honor left behind.
The series is now back with a more modern setting, developed by both EA Los Angeles and EA DICE. DICE is working on the multiplayer with their Frostbite engine, and that side of the game is still being kept under wraps. EA did want to show off some more of the single-player though, and EALA Creative Director Richard Farrelly came up to the San Francisco area to show off another side of the campaign.
Hit the break for an early look at Medal of Honor and for my unique thoughts on the game coming from an Afghan perspective.
Medal of Honor (PlayStation 3 [previewed], Xbox 360, PC)
The Medal of Honor reboot takes place in early 2002, during the war in Afghanistan, and it sees players controlling characters between Tier 1 Operators and Army Rangers. The Tier 1 guys are the “scalpel” of the military. They go in first, blend in and gather intel that aids the big military. You can read more about the Tier 1 perspective in Samit Sarkar's preview.
My look at the game put us halfway into the story and focused on the “sledgehammer” of the military, the Army Rangers. Whereas the “scalpel” missions are about being clean and quick, the “sledgehammer” missions will feel like large-scale battles. The two groups are nothing alike, but neither can succeed without support from the other.
It still remains to be seen just how EA is going to take on the powerhouse that is Modern Warfare 2, but what I saw holds promise. This war is real, and EA is trying to approach the ongoing conflict with sensitivity and respect toward all parties.
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