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Experiencing Dead Space 2's 'epic moments' first hand photo

Last time I saw Dead Space 2, Executive Producer Steve Papoutsis hinted about the game's "epic moments." He wouldn't go into detail at the time, but he hoped that players would go "HOLY SHIT!" when experiencing these sections.

Well, Steve, I definitely had a few "HOLY SHIT!" moments when I got my very first hands-on with Dead Space 2 yesterday. Like, I almost ruined my pants from the demo. That's how good it was. God I wish I was kidding.

Get a taste of one of the epic moments and to see how flawless zero-g controls are after the break. 

Dead Space 2 (Xbox 360, PlayStation 3, PC)
Developer: Visceral Games
Publisher: Electronic Arts
To be released: January 25, 2011

Think of these epic moments like the mind-blowing QTE sequences from God of War III, but without the timed button presses. Isaac is up against the humongous creature seen at the end of the above trailer where the fight is seamlessly jumping back and forth between being playable and presented as an in-game cutscene.

The sequence begins with the creature grabbing and slamming Isaac against the ground all while the player needs to shoot the Necromorph's weak point. Once successful, Isaac is tossed away and the player has to scramble out of the room as fast as possible. You'll first need to slow it down by throwing a stasis  field blast -- which will now recharge after use -- in order to make it to a nearby room.

Once at the end of the hall though, the airship that was chasing you earlier has found you and shoots out the windows. This time, Isaac -- and the creature -- are both sucked out into space. Both are hanging on to the outside walls of the colony for dear life and Isaac has a limited time to shoot some explosive canisters. Succeed, and Isaac blows up the Necromorph. Fail and the monster will rip you apart and in a nice homage to the first game's box art, you'll see Isaac's dismembered hand float across the screen.

Describing this sequence just doesn't do it justice. You're going to have to take my word for it and believe me when I say it really was an epic moment.

I also got to experience a zero-g section and it was a personal epic moment for me. You have total control of where Isaac can float about thanks to the mini-boosters on his suit now and, at first, I was afraid that the controls would suck. I've grown up with free floating levels (i.e. water levels) being horrid for the most part but my fears were completely unwarranted.

Simply press in on the left stick and Isaac will float in the air just above the ground. To move, you just need to move the analog stick as you would if you were walking. It's just that easy. I had no trouble navigating around the rooms and I really wouldn't mind playing the entire game in zero-g. Simply put, zero-g controls are absolutely flawless.

The graphics are amazing, the controls are better, the Necromorphs are more varied than before -- Everything about Dead Space 2 is just beautiful. I seriously cannot wait until early next year for this to be released. Dead Space fans are in for a real treat.

Be sure to check out Conrad's preview of this same demo for a more detailed look.

LAUNCH GALLERY (11 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo









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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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31 comments | showing # 1 to 31
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fitzinator's Avatar - Comment posted on 07/21/2010 10:03
fitzinator
YEEEESSSS!!! CAN'T WAIT!
PappaDukes's Avatar - Comment posted on 07/21/2010 10:17
PappaDukes
GODDAMNIT! That looks so un-fucking-believable! CANNOT WAIT!
otikik's Avatar - Comment posted on 07/21/2010 10:24
otikik
Are there still those "dismember-me-or-I-wont-die" monsters? They were the worst part of DS1 for me.
falinter's Avatar - Comment posted on 07/21/2010 10:24
falinter
I hope they explain why Issac has mining weapons still.
Corduroy Turtle's Avatar - Comment posted on 07/21/2010 10:35
Corduroy Turtle
@falinter:
Because they are fucking effective!

@Gaidenrider:
This game is no longer fun: confirmed.
BMkeys's Avatar - Comment posted on 07/21/2010 10:36
BMkeys
I really liked the first one, so i'm excited for this
lastdual's Avatar - Comment posted on 07/21/2010 10:41
lastdual
Looks like it will be a good action game, but that in itself is kind of disappointing.

Dead Space 1 started out great, but became boring late-game after you had upgraded everything and Isaac basically became invincible. All the suspense and feeling of vulnerability were gone. A lot of Dead Space fans seem to forget this when looing back through rose-colored glasses.

DS1 went from being a good survival-horror game to being a sub-par action game. DS2 looks like it wants to toss out the survival-horror and just focus on being a good action game from start to finish, which I guess I can understand.
acetated's Avatar - Comment posted on 07/21/2010 10:42
acetated
do the necromorphs still sound like swamp monsters from a scooby doo episode?
bigduo209's Avatar - Comment posted on 07/21/2010 10:45
bigduo209
'Think of these epic moments like the mind blowing QTE sequences from God of War III, but without the timed button presses. Isaac is up against the humongous creature seen at the end of the above trailer where the fight is seamlessly jumping back and forth between being playable and presented as an in-game cutscene'

So it's like Uncharted 2...


Not that it's a bad thing, but I remember Visceral saying they were ging for U2 like experience with sequences and it sounds like they've done it.
DtoidBadMrK's Avatar - Comment posted on 07/21/2010 11:10
DtoidBadMrK
I don't quite understand the design decision behind the weapons in the sequel. In the first dead space it made sense that your weapons of choice would all be tools used on the mining ship. However in Dead Space 2 you still have those same weapons, only you're no longer on a mining ship, you're in a city, and often times in a church. So my questions are 1. How come he's still using the same weapons? And 2. Why is it that when you kill enemies they drop ammo for mining tools?
Necro BABS's Avatar - Comment posted on 07/21/2010 11:16
Necro BABS
Wow tons of bitching from a preview.
dreadthedead's Avatar - Comment posted on 07/21/2010 11:32
dreadthedead
I hope the regenerating stasis is for the demo. The survival feel would be lost if this happens in the full game =\
amtalx's Avatar - Comment posted on 07/21/2010 11:36
amtalx
Can't wait. All the haters can kiss my taint.
NingaBulrog's Avatar - Comment posted on 07/21/2010 12:02
NingaBulrog
DS1 was amazing. DS2 will be amazing. Give me now.
mix's Avatar - Comment posted on 07/21/2010 12:33
mix
I want this game soo bad and I'm jealous of you.
NiNFAN1990's Avatar - Comment posted on 07/21/2010 12:35
NiNFAN1990
@NecroBABS: People are dicks who will complain about anything. End of.
jawshoeuh's Avatar - Comment posted on 07/21/2010 12:54
jawshoeuh
Looks cool. I only played bits and pieces of the first one... always meant to pick up a copy and play through it. Will have to do that before the sequel drops.
PixelSith64's Avatar - Comment posted on 07/21/2010 13:10
PixelSith64
Sounds fun. Still working on beating the first one, but I'm definitely picking up 2.
DtoidBadMrK's Avatar - Comment posted on 07/21/2010 13:18
DtoidBadMrK
The first one was great. I'm really excited for this one.
Mastrmeatwad's Avatar - Comment posted on 07/21/2010 13:27
Mastrmeatwad
I loved the first one, and the weapons really helped make the game, so i dont understand why anyone would complain about totally Original weapons that are fun to use. It gets old using the same old weapons in every game. Also, good preview, I can't wait to hear more abou it. I wonder who won the contest that was for describing a QTE/ brutal kill scene and what it was. I entered one, obviously didn't win or I'd know.
The stasis, yeah, would be nice if they left that untouched.
Mr Andy Dixon's Avatar - Comment posted on 07/21/2010 13:38
Mr Andy Dixon
Not gonna read this because I don't want anything spoiled. (This game has me super excited.)

@Gaidenrider

"Stasis auto regenerates? They just killed a small part of what made the first one great."

Nobody is forcing you to use it in combat. So... just don't, if you're worried about it being too easy.
Nihil's Avatar - Comment posted on 07/21/2010 14:18
Nihil
That trailer does so many things right its not even funny. I fucking love the art direction they took.
Time Glitch's Avatar - Comment posted on 07/21/2010 15:15
Time Glitch
Trailer made me worried. Are the necromorphs really just "dementia"? That would be a really, really lame plot twist.

Plus with their recent "We want more action in Dead Space!" comments, I can't really be too convinced this will be as good as the original. Lest we not even mention Issac will talk, and there will be proper cutscenes. That just takes away from "Survival Horror", and puts in it's place "Boring, typical action game".

I hope I'm wrong, but it's beginning to look like I'm right.
Syn's Avatar - Comment posted on 07/21/2010 15:59
Syn
It looks like they still are relying heavily on stuff jumping out at you suddenly to be scary. Not to say that it doesn't work, I just don't find it very creative. I probably will not play this.
dudemeister's Avatar - Comment posted on 07/21/2010 16:53
dudemeister
@bigduo209
Yeah, U2 does offer a good experiance no thanks to Bono of course.
taterchimp's Avatar - Comment posted on 07/21/2010 18:07
taterchimp
Do want.
KrazyKraut's Avatar - Comment posted on 07/21/2010 18:14
KrazyKraut
hope this rocks as the first one!!!
AshxMFxKetchum's Avatar - Comment posted on 07/21/2010 22:14
AshxMFxKetchum
@mrandydixon - I fucking hate comments like this. If it's in the game, it means game mechanics will more than likely rely on it. This is fact for almost every game where this *retarded* comment is made. Statis regeneration will, in fact, completely destroy some of the suspense.

I can also play through Zelda with three hearts since it's an option. Those extra heart pieces don't need to be collected... but they are integral to the experience.

Fact: You're a moron.

@Syn - Please tell us your extremely clever "scary" ways. Jumping out and music have always been used to create fear in the viewer/player. If you're such a fucking genius tell us your ideas.
Monkey News's Avatar - Comment posted on 07/22/2010 07:51
Monkey News
@dtoidbadmrk
Have you not seen dead space extraction? You want the answer as to why issac is still using mining tools, then watch the movie.
Edmund von Gammer's Avatar - Comment posted on 07/22/2010 11:03
Edmund von Gammer
@Syn

wtf man...
Butternine's Avatar - Comment posted on 07/25/2010 12:10
Butternine
I just best the first Dead Space no more than 6 months ago and loved (almost) ever minute of it.

If the sequel is trying to be more nerve wracking (and awesome) than the first I'll surely be pleased. :D
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