It's getting to the point where most games -- regardless of genre -- have downloadable content of some fashion. The real news is A) when the additional off-the-disc content was created alongside regular development, instead of after the fact, and B) when developers flat-out say no to add-ons altogether.
So yeah, this post about Bizarre Creations' arcade racer Blur getting post-launch DLC should not come as much of a surprise. MTV Multiplayer got the confirmation from lead designer Ged Talbot who says, "We do have plans for DLC."
"I don't have any dates for DLC," he continues, "but what I can say is it's always been a massive part of the strategy to support the game with DLC. Again, no one has worked on it yet."
While we wait for May 25 to roll around, we still have a bunch of Blur multiplayer beta codes to give out, so be on the lookout for more of those contest posts from Hamza. And since we don't have an automated system to hand out codes, I'm fairly certain Hamza's been cutting himself. Don't do it, dude!
'Blur' DLC Coming, But Not At Launch [MTV Multiplayer]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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I mean, I know it's because people buy it, but do people really want to know that way before release you are working on post-release content? Little tiny things to charge too much money for?
I didn't want to know that, I am actually quite annoyed by it.
I miss expansion packs, where you could get more of the game you loved in a much larger way and also have a real copy of it to play forever, not some little pack linked to your account.
This. I can't really remember the last time I saw an actual expansion. (Not including WoW 'n all that jazz.) I miss them, too!