So, Death Tanks isn't exactly your cup of tea? Well then, how about Exit 2 (800 Microsoft Points)? According to the title's Xbox.com page, it'll be out on the Xbox LIVE Marketplace on Wednesday as well.
Why it wasn't dated on Monday like virtually all Xbox LIVE Arcade games are, I haven't the slightest idea. At any rate, it looks like another successful "leak" from the USK.
I bought and enjoyed the first Exit on XBLA, but it wasn't long before the difficulty ramped up beyond my skill level. As much as I love the thought of spending $10 only to get stuck again, I'm thinking I'll pass on this one. What about you guys?
[Thanks, Power-Glove!]
[Update: It appears that Exit 2's Xbox.com splash page has now been set to "TBD." Perhaps someone accidentally typed the wrong date and continued to save the changes. Accidentally. Yeah, I don't know either.]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
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Magnalon: The game doesn't control poorly, it controls -very- precisely. Mr. ESC always does exactly what you tell him to do, for better or worse. The game just expects a very high level of precision from the player, which a lot of people aren't used to anymore in these days of Prince of Persia-style auto-complete and auto-target.
I freaking love the first EXIT. Even while being unable to finish more than 30 levels.
I like precision in my platformers, but I just wished the guy moved faster. That and I wish there were a "rewind 30 seconds" button which cost points to use.
As well, he moves slowly for a reason. While you're moving Mr. ESC, you're supposed to be darting around with the pointer and instructing rescuees to do things at the same time. Once you get good at the game, you can have characters moving simultaneously at opposite ends of the level, and in fact, you need to be able to do this to pass some of the more difficult levels.
Anyway, I did use the time to direct others, and I found that the action still moved very slowly for me. Don't worry, I was good at the game, I just got really tired of the pace, and it's currently laying unfinished at stage ninty-something.
You know I love precision and perfection, from the Bullet Hell blog, but I just wasn't feeling Exit for the XBLA version. Perhaps it was the poor 360 d-pad, and my love of old-school controls. I just wasn't my cup of tea, it made me want to play either a turn-based game, or an action platformer; not a hybrid.