Quantcast
Exclusive: Unchained Blades music samples and commentary - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Unchained Blades  



Exclusive: Unchained Blades music samples and commentary


4:00 PM on 07.24.2012
Exclusive: Unchained Blades music samples and commentary photo



Here we are talking about the Unchained Blades soundtrack yet again. I loved what I was seeing and hearing at E3, and while our review of the title is coming soon (it's a long game!), we have had the opportunity to sit down with composer Tsutomu Narita to ask him a few questions and to have him share his thoughts on some of the key pieces from the game.

As usual, we have samples on Destructoid's Soundcloud account, so join us as Tsutomu Narita walks us through his inspiration for the opening theme, a battle theme, and one of the game's dungeon themes.

Let us know what you think of Narita's first game soundtrack and of the game itself. For those who are interested, there are still copies of the soundtrack available via CD Japan.



On his inspiration given his young age and appreciation for JRPGs


There wasn’t any specific title that I used as reference, so I think it was all the games that I played from my childhood which subconsciously affected my compositions for Unchained Blades. In that sense, I guess you could say I was inspired by all the popular titles of the era, like Final Fantasy and such.

On working alongside Nobuo Uematsu, composer of the Final Fantasy series

Of course Uematsu-san is a master in the game music scene and the composer of many songs that I’ve loved since childhood, so there was a lot of pressure the first time I had the opportunity to work with him. However, every time I’ve felt that pressure, Uematsu-san would tell me, “Just believe in your style and do what you think is best.” Now, I feel more honored to be working together with a master than I do pressured to match his talents.

On the game’s opening theme, “UNCHAINED”



I wanted to make the song memorable to everyone who heard it, so I composed it with clearly defined sections but kept the chord progression very simple. Hiroki Ogawa-san at Dog Ear Records was the one who suggested making the song a little shorter than what it used to be, and having the transition for each section be a little clearer so it would stand out more. Since I enjoy writing battle music, it really didn’t take me very long to compose this one.

On our favorite track from the game, the ethnic-flavored “Titan of Aguila”



For each of the Titan themes, I assigned a main instrument (Temple of Trials = choir, Titan Darius = electric guitar, Titan Tortuga = piano, etc.) and for this song I decided to give that honor to both the dulcimer and bongo. I went with a slightly irregular rhythm and composed the bass section around the backbeats. I originally had it as more of an up-tempo theme with guitar and bongo for the battle elements, but after talking it over with Ogawa-san, I retooled it significantly (while stubbornly keeping that bongo solo, lol!).

On Narita’s favorite track, “The Very Strong”



When we first started on the project Ogawa-san said, “We should make this the second theme song!” and created this piece first (as you can tell, Ogawa-san helped out a lot). I wrote the musical score by arranging together a full orchestra, pipe organs and mixed choirs in my mind. I used the EastWest brand’s Play engine since the sound source structure was simple and it’s easy to use even for large orchestrations. Because angels, goddesses and temples play such important roles in the game too, I referenced a lot of church music for inspiration. Also, for “research,” I was able to go to churches in Macau, which was a pretty great experience for me (lol).








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Unchained Blades



5:00 PM on 12.15.2012
Unchained Blades is crawling to 3DS in January

It looks like XSEED has decided to kick off the new year with a bang. Their localization specialists are preparing to unleash Unchained Blades upon the Nintendo 3DS in just a few weeks time. Players will be able to...more



10:30 AM on 11.28.2012
Unchained Blades sequel may be localized

Localizing games can  be a real pain sometimes. When asked over Facebook about the possibility of localizing Unchained Blades 2, XSEED Games replied to a fan, stating that they're "still struggling to get the original ou...more



5:00 PM on 08.15.2012
Review: Unchained Blades

I'm not the biggest RPG nut, but over my last decade of gaming, I have appreciated most of the RPGs I've played. After starting on Pokemon, I've played a Final Fantasy or two, and even delved into Persona....more



8:00 PM on 06.19.2012
Unchained Blades headed to North American PSPs next week

XSEED Games has announced that FuRyu's first-person dungeon-crawler RPG Unchained Blades will be arriving on PlayStation Portable for $29.99 via PlayStation Network on Tuesday, June 26. There's no specific date for the 3DS ve...more



4:00 PM on 06.07.2012
E3: Unchained Blades is an RPG for the hardcore

I doubt it surprises anyone, but my excitement for Unchained Blades stems from my love of the game’s soundtrack, which was released last year. While it features a main theme by Nobuo Uematsu that sounds a lot like Iron ...more



5:15 PM on 03.29.2012
XSEED brings Unchained Blades to PSP and 3DS this year

Unchained Blades is known as UnchainBlades ReXX in Japan, and this release from last year is coming our way thanks to the folks at XSEED. The dungeon crawler RPG will come to both the PSP and the 3DS sometime later this year ...more




Role-Playing Games

2:30 PM on 09.15.2014
Standalone version of Shadowrun Returns: Dragonfall releases this Thursday

The new standalone Director's Cut of Shadowrun Returns' Dragonfall expansion is right around the corner, releasing this Thursday, September 18. Before it does, I'd like to share some of the highlights from the last four developer diaries Harebrained Schemes has posted leading up to the title's launch.more



8:00 AM on 09.15.2014
Get a closer look at the four playable characters in Borderlands: The Pre-Sequel

Gearbox Software has been slowly releasing a four-part behind-the-scenes series of videos on the making of Borderlands: The Pre-Sequel, leading up to the title's October 14 release. Episode One looked at the initial announce...more



7:00 PM on 09.12.2014
BioWare's multiplayer action-RPG Shadow Realms looks fast and fun

BioWare had my attention with those live-action teasers building up to Shadow Realms, but I've not kept up with the four-versus-one "modern" fantasy role-playing game since it was proper unveiled. If you're in a similar boat...more



View all Role-Playing Games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more