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Exclusive Q&A: Front Mission Evolved photo

As any fan knows it's been quite a while since any game in the Front Mission franchise landed on English-speaking shores. So long, in fact that a few dedicated gamers went and did it themselves.

Now, the series is set for a return, albeit in a decidedly different form, as Front Mission Evolved is more of 3rd-person action game than a turn-based strategy title. Old fans and new players alike simply must know more about this latest, current-generation installment.

To that end we sent Square Enix a bunch of questions, and got a bunch of answers. Read on for Destructoid's exclusive Front Mission Evolved Q&A with Square Enix producer Shinji Hashimoto. You can also check the gallery for some hot new screens they sent just for you!

Destructoid: Front Mission Evolved is certainly a departure from the previous games, which were turn-based titles. What was the creative drive behind the change of style?

Shinji Hashimoto: The genre for previous numbered Front Mission titles that we’ve released was turn-based strategy games.  There were several spin-off titles, which were real-time simulations and side-scrollers, but I believe users have developed a strong recognition that Front Mission is a turn-based strategy game.

We feel that there are a lot of opportunities with the change of style because controlling the Wanzers seemed to have great compatibility with the shooter genre, making it a natural choice for this title.

Among its fans, the Front Mission series is known for having a very dense, involved backstory. Where does Front Mission Evolved stand in that canon? Will the game's story be making any references to previous (or future) events?

This title is set farther in the future than any other game in the series. In 2171 AD, the human race, seeking supremacy on Earth, began to reach for the stars, racing to build orbital elevators.
Although it shares a common plot with the series, the story is not directly related to the previous renditions.  Anyone playing this series for the first time will be able to enjoy it.

The game apparently offers on-foot action alongside the Wanzer-piloting. Just how much can the player do when he's outside his Wanzer? Will he be able to get in and out of it at will? Can he hijack other Wanzers?

During the single player mode, there are several missions in which the player character will exit the Wanzer to explore surrounding buildings and areas. Due to the map design and story, however, the player cannot get in and out of the Wanzer nor hijack other Wanzers at will. The third-person action as the pilot is exciting for any shooter fan, though.

One of the conflicts that came out of the original design concept was balancing the flow of the game and difficulty. It is difficult to keep consistency in the story when you can leave your Wanzer at a moment’s notice, while at the same time possibly creating impossible situations if, say, you were to lose your Wanzer in a boss fight because you decided to jump out. Additionally, retaining the graphical scale of both "worlds" – on-foot action and battles with huge mechs – would have been very difficult. We decided on a design that allowed both game types to be optimized graphically without sacrificing the fidelity of the game’s next-gen aesthetic.

Will there be a strategic or tactical element in Front Mission Evolved's gameplay? Will the player be able to control a squad or be part of a larger operation?

The players will be able to enjoy tactical battles in the online multiplayer mode, where players can customize the allocation of roles such as snipers, assaults, and medics in each team. We’ll be sharing more information on multiplayer in the future.

Front Mission games have traditionally featured a fair amount of customization, with players able to choose from a variety of weapons and body parts to use in combat. Will Front Mission Evolved also have this sort of feature?

Yes, there’s an incredible amount of customization elements you can look forward to!  The title offers a variety of stages, as well as vast choices to customize your Wanzers for the online PtoP mode to fully express your unique designs.  I’m excited to see all of your Wanzers!

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That concludes our exclusive Q&A with Square Enix's Shinji Hashimoto. We would like to thank him for his time. I for one am quite excited, and can't wait until new gamers get to know just what a "Pile Bunker" is when related to robot weaponry. 

Front Mission Evolved is in development for the PlayStation 3 and Xbox 360, and is due for a Spring 2010 release.

 

LAUNCH GALLERY (4 IMAGES)
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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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19 comments | showing # 1 to 19
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Mechman's Avatar - Comment posted on 02/28/2010 14:36
Mechman
I love my mech action, but this game has looked kinda...not good. I'd hate them to turn a great turn based title into an armored core knockoff.
bodybreak's Avatar - Comment posted on 02/28/2010 14:41
bodybreak
i haven't played a decent mech game in years -- they're all destined to fail.
Malfegor's Avatar - Comment posted on 02/28/2010 14:44
Malfegor
"Front Mission Evolved is in development for the PlayStation 3 and Xbox 360, and is due for a Spring 2010 release."

Wut
Spring? I expected this much later. Awesome!

I like mechs, therefore i will definately keep an eye out for this.
xaliqen's Avatar - Comment posted on 02/28/2010 14:50
xaliqen
As a fan of previous Front Mission games, I'm a little sad to see another laudable RPG series move into the action trigger-finger genre.

If it's a great game, I'll still be happy, but the slow death of turn-based RPGs and strategy RPGs is unfortunate.
I Use Valtrex's Avatar - Comment posted on 02/28/2010 14:56
I Use Valtrex
I think 3 did it the best. It never got old watching pilots get ejected from their mechs.
HEL105's Avatar - Comment posted on 02/28/2010 15:15
HEL105
I haven't played a Front Mission since the third...that seems like ages ago. The mention of on-foot sections made me immediately think of Star Fox Adventures, let's hope they turn out much better than that.
pedrovay2003's Avatar - Comment posted on 02/28/2010 15:46
pedrovay2003
Never played a Front Mission game, but one of my friends who follows the series religiously and just finished playing the fan translation of 5 has informed me that this game has absolutely nothing whatsoever to do with the rest of them, and that along makes me a bit wary of it.
Cowboy TTop's Avatar - Comment posted on 02/28/2010 15:51
Cowboy TTop
I've been keeping my eye on this, and I hope Square can pull off a decent ation game with this.

I have Front Mission 3 and had a blast with it, but unfortunately these types of jrpg aren't that popular enough outside of japan. The change might be hard to take, but an action game has always suited the FM universe much better, IMO, with its decent range of characters, locations etc.

The previous SNES DM: Gun Hazard action game didn't quite hit the spot, so I hope they do it this time.
RenegadePanda's Avatar - Comment posted on 02/28/2010 15:56
RenegadePanda
I will most likely buy and enjoy anything involving robots and guns.
Vanilla Gorilla's Avatar - Comment posted on 02/28/2010 16:12
Vanilla Gorilla
It could be my cup of tea. I have been a fan of the Front Mission series. I do like mech combat games. I think the Armored Core is a little too fast and squirrely for my tastes.

I really hope it does deliver... though I'll probably buy it, if for nothing else, to continue to support the Front Mission franchise. If this doesn't do quite as well, hopefully they'll make more in the vein of the old style.
LazyAza's Avatar - Comment posted on 02/28/2010 17:26
LazyAza
This didn't really tell me anything I didn't already assume but eh.
Hope this game turns out good, so desperate for a decent mech game.
father33's Avatar - Comment posted on 02/28/2010 17:52
father33
"I'm excited to see all of your Wanzers!". Lol!
manasteel88's Avatar - Comment posted on 02/28/2010 21:57
manasteel88
why in god's name would you want to get out of your giant mech of death.
xaliqen's Avatar - Comment posted on 02/28/2010 23:32
xaliqen
why in god's name would you want to get out of your giant mech of death.

In order to find a small portable toilet of relief?
ikiryou's Avatar - Comment posted on 03/01/2010 17:34
ikiryou
I was hoping for the choice between piloting the mech or taking on wanzerized enemies on foot with an RPG. They made this game sound terribly linear.
KapitanFiggs's Avatar - Comment posted on 03/01/2010 21:13
KapitanFiggs
@manasteel88
So you can jump into somebody else's giant mech of death. Ejecting people out of their wanzers so you could steal their shit was a blast in Front Mission 3, if somewhat tricky to pull off.

I'm actually looking forward to this. Front Mission was always one of my pet franchises, despite the lack of US releases. The addition of multiplayer is pretty intriguing, especially given the generally batshit levels of customization native to the franchise. Unless this game is extremely awful and terribly broken, it's most likely a day one purchase for me.
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Angeles
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