Here's the final act of our three part behind-the-scenes on the creation of Braid. Part one focused on Tim, part two on devising the game's enemies, and part three is, well, everything else I could get my hands on. Highlights include dinosaurs, the princess, a boss, and the knight.
Probably my favorite thing about this weeks post is the picture Edmund McMillen (the artist behind this series) sent me of his wife, to show that Braid's princess was based on the way she looked on their wedding day. Though the resemblance isn't exactly uncanny, it's cool to see that a bit of the man's real life managed to sneak into an amalgamation of Jonathan Blow's dream-like world.
Another favorite is the file called "Princess3" where the differences between the drawings are so incremental that detecting the tiny variances between them almost feels like a Professor Layton puzzle. For instance, princess 1 has arms down to her knees, where princess 2's arms end closer to her ass.
See? Fun, right?
Like the last two weeks, there is also a kick-ass flash file after the jump depicting Edmund's drawings in motion. This week's animated showcase displays just how "final" Edmund's work on Braid really was. Makes me hope that someday a playable version of Braid will be released with all of Edmund's original stuff intact. David Hellman's a great artist as well, but as I've said in previous weeks, Edmund's stuff just sits better with me.
What do you guys think? Would you want to play Braid again, but with these graphics?
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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I would definitely jump back into it. Any slight overhaul is a good enough excuse to jump back into the action. I always welcome more Braid and Braid ideas with open arms. MAKE IT HAPPEN!
I actually like the old Braid guy better, I think in part because he was the first guy I saw and expected him to be in braid later. His hair is better.
Wait... Why would they put early rough stuff in the game? Why is everyone talking as if it's a possibility? This is OLD stuff, not new stuff.
And no, I think these would have made the game look like some amateur Newgrounds Flash game, to be honest. I much prefer the final painted look. This guy has some practicing to do before his art looks professional, in my opinion.
The final art is definitely way better than any of these. This style would've made the game generic-looking, like someone's latest Newgrounds game. It's not bad, but it would've made Braid slightly more lackluster.
This is a really cool style I think, but I don't think it fits the game Braid at all. I much prefer the art style used currently in the game than this one... it just looks too silly/cartoony for the game.
But I think the character designs (which DID hold over into braid) are good and I'm glad it stayed.
That said I do like the style, if it only it was apart of a different context.
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i liked it the way it was.
If you could release a patch that would apply the new artwork and allow on-the-fly switching of art assets, that would be all kinds of radical.
And no, I think these would have made the game look like some amateur Newgrounds Flash game, to be honest. I much prefer the final painted look. This guy has some practicing to do before his art looks professional, in my opinion.
This is cool and thing, but the final art is way better. Braid would be less awesome with this graphics.
And yes, I'd hit it.
But I think the character designs (which DID hold over into braid) are good and I'm glad it stayed.
That said I do like the style, if it only it was apart of a different context.